Difference between revisions of "Giant (monster)"

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'''Giants''' are a category of [[monster]]s in [[NetHack]]. All types of giants are represented by the symbol {{white|H}}, which is shared by [[titan]]s, [[ettin]]s, and [[minotaur]]s. All giants can pick up and throw [[boulder]]s, collect [[gems]], and break down [[door]]s, and their corpses provide a strength bonus when eaten (as well as other intrinsic depending on the species). Giant mummies and giant zombies are not able to walk over boulders. Giants have a 50% chance of being [[Monster starting inventory|created with]] a [[boulder]].
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'''Giants''' are a category of [[monster]]s in ''[[NetHack]]''. The '''giant''', {{monsym|giant}}, is also a monster which normally only serves as the base monster for the corpse left by killing a [[giant zombie]] or [[giant mummy]], and is not normally generated.
  
*Giants:
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==Monster attributes==
** {{monsymlink|Stone giant}}
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Monsters with the <code>M2_GIANT</code> flag are considered giants; tthe [[artifact]] [[long sword]] [[Giantslayer]] grants a +1d5 [[to-hit]] bonus and double damage against monsters with the <code>M2_GIANT</code> flag when wielded. Giants are also considered [[kebabable]]; you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill against a giant.
** {{monsymlink|Hill giant}}
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** {{monsymlink|Fire giant}}
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The types of giant include:
** {{monsymlink|Frost giant}}
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** {{monsymlink|Storm giant}}
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* {{monsymlink|Stone giant}}
 +
* {{monsymlink|Hill giant}}
 +
* {{monsymlink|Fire giant}}
 +
* {{monsymlink|Frost giant}}
 +
* {{monsymlink|Storm giant}}
 
*Unique giant monsters:
 
*Unique giant monsters:
 
** {{monsymlink|Lord Surtur}}
 
** {{monsymlink|Lord Surtur}}
 
** {{monsymlink|Cyclops}}
 
** {{monsymlink|Cyclops}}
 +
* {{monsym|giant zombie}}
 +
* {{monsym|giant mummy}}
  
The '''giant''', {{monsym|giant}}, is also a monster which normally appears only in corpse form by killing a [[giant zombie]] or [[giant mummy]].
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All types of non-undead giants are part of the [[giant humanoid]] [[monster class]], and thus represented by the symbol {{white|H}}; all giants in the giant humanoid class can pick up and throw [[boulder]]s, collect [[gems]], and break down [[door]]s. Giants are [[huge]] and cannot wear shirts, cloaks, and body [[armor]], but they will pick up and wield [[weapons]] and wear other types of armor.
  
In addition to the normal output for humanoid monsters, [[chat]]ting to a peaceful giant may cause them to boast about their gem collection, complain about a mutton diet, or shout "Fee fi fo fum!" and guffaw; this last result has a chance of waking nearby [[sleeping]] monsters.{{refsrc|src/sounds.c|751|version=NetHack 3.6.2}}
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Giant [[corpse]]s, including those of unique giants, have a 50% chance to increase your [[strength]], similar to a non-[[cursed]] [[tin]] of [[spinach]], when eaten in addition to any other intrinsics.{{refsrc|eat.c|1068|version=NetHack 3.6.0}}
  
==Strategy==
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In addition to the normal responses for [[humanoid]] monsters, [[chat]]ting to a peaceful, non-undead giant may cause them to boast about their gem collection, complain about a mutton diet, or shout "Fee fi fo fum!" and guffaw; this last result has a chance of waking nearby [[sleeping]] monsters.{{refsrc|src/sounds.c|751|version=NetHack 3.6.2}}
Giants are vulnerable to the [[artifact]] [[Giantslayer]], with a 1d5 bonus for your player [[to-hit]] and causing double damage.
 
  
Giants are considered [[kebabable]], able to be skewered, and you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill.
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===Generation===
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Giants can occasionally be generated in groups, and have a 50% chance of being [[Monster starting inventory|created with]] a [[boulder]], and are often generated with a small assortment of [[gems]].  
  
===Eating giants===
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==Strategy==
Eating the [[corpse]] of any giant (including Cyclops and Lord Surtur) or a [[tin]] of any kind of giant meat has a 50% chance of increasing your [[strength]] by the same amount as a non-cursed tin of [[spinach]].{{refsrc|eat.c|1068|version=NetHack 3.6.0}} However, giant corpses are very nutritious, so you may not actually be able to eat as many as you'd like to before they spoil without the risk of [[choking]]. A [[tinning kit]] is highly recommended, and will additionally make the corpses of giant zombies and mummies safe as well. Unlike spinach, tins of giant meat provide a strength increase even if [[cursed]].
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Giant corpses and their strength bonuses are frequently sought after, especially by physically weaker roles and races, but are also high in nutrition; this make it unlikely that a player will be able to eat a group of them, as they will likely become [[tainted]] from the amount of turns required, and their high nutrition presents a [[choking]] hazard. A [[tinning kit]] is highly recommended, and will additionally make the corpses of giant zombies and mummies safe as well; unlike spinach, tins of giant meat provide a strength increase even if [[cursed]].
 
 
===Pet giants===
 
 
 
Giants are too large to wear shirts, cloaks, and body [[armor]], but they will pick up and wield [[weapons]] and wear other types of armor. In addition, a [[Pet|pet]] giant will also ask for food or a [[potion of healing]] if needed when [[chat]]ted to.
 
  
 
==Variants==
 
==Variants==
 
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{{main|Giant (starting race)}}
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Many variants make the giant eligible for a starting race.
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{{todo|Expand on giants in variants}}
 
===SLASH'EM===
 
===SLASH'EM===
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In [[SLASH'EM]], there is only a 25% chance that strength gain will occur when eating giant meat.{{refsrc|eat.c|1130|version=SLASH'EM 0.0.7E7F2}} This does not affect the chance of gaining any other intrinsics from the corpse. It is now possible to encounter normally-generated "plain" giants as well.
  
In [[SLASH'EM]], there is only a 25% chance that the strength gain will occur when eating giant meat.{{refsrc|eat.c|1130|version=SLASH'EM 0.0.7E7F2}} This does not affect the chance of gaining any other intrinsics from the corpse.
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===SLASH'EM Extended===
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{{main|Gigant}}
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The [[gigant]] is a playable race in [[SLASH'EM Extended]] that is considered a sub-species of giant and shares many common traits. They start the game with a boulder alongside the usual starting inventory for their role, and can pick up and throw more; however, they also start with incurable [[hunger]]. Giants generated outside of [[Special level (SLASH'EM)|special levels]] and the [[quest]] branch will be peaceful towards gigants; eating giant corpses is not considered [[cannibalism]], however, and the intrinsic hunger may allow gigants to get more out of eating them on average.
  
You can encounter live "plain" giants in SLASH'EM. Not just mummies and zombies.
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===NetHack Fourk===
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In [[NetHack Fourk]], giants are a playable [[race]]. Giants can be [[Barbarian]]s, [[Cavemen]], or [[Ranger]]s. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.
  
===NetHack Fourk===
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===EvilHack===
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[[EvilHack]] adds the giant as a playable race.
  
In [[NetHack Fourk]], giants are a playable [[race]]. Giants can be [[barbarian]]s, [[Caveman|cavemen]], or [[ranger]]s. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.
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===GruntHack===
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[[GruntHack]] adds the giant as a playable race.
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
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[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-360}}
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{{nethack-364}}

Revision as of 16:50, 26 February 2020

Giants are a category of monsters in NetHack. The giant, H, is also a monster which normally only serves as the base monster for the corpse left by killing a giant zombie or giant mummy, and is not normally generated.

Monster attributes

Monsters with the M2_GIANT flag are considered giants; tthe artifact long sword Giantslayer grants a +1d5 to-hit bonus and double damage against monsters with the M2_GIANT flag when wielded. Giants are also considered kebabable; you receive a +2 to-hit bonus when using a weapon that uses the spear skill against a giant.

The types of giant include:

All types of non-undead giants are part of the giant humanoid monster class, and thus represented by the symbol H; all giants in the giant humanoid class can pick up and throw boulders, collect gems, and break down doors. Giants are huge and cannot wear shirts, cloaks, and body armor, but they will pick up and wield weapons and wear other types of armor.

Giant corpses, including those of unique giants, have a 50% chance to increase your strength, similar to a non-cursed tin of spinach, when eaten in addition to any other intrinsics.[1]

In addition to the normal responses for humanoid monsters, chatting to a peaceful, non-undead giant may cause them to boast about their gem collection, complain about a mutton diet, or shout "Fee fi fo fum!" and guffaw; this last result has a chance of waking nearby sleeping monsters.[2]

Generation

Giants can occasionally be generated in groups, and have a 50% chance of being created with a boulder, and are often generated with a small assortment of gems.

Strategy

Giant corpses and their strength bonuses are frequently sought after, especially by physically weaker roles and races, but are also high in nutrition; this make it unlikely that a player will be able to eat a group of them, as they will likely become tainted from the amount of turns required, and their high nutrition presents a choking hazard. A tinning kit is highly recommended, and will additionally make the corpses of giant zombies and mummies safe as well; unlike spinach, tins of giant meat provide a strength increase even if cursed.

Variants

Main article: Giant (starting race)

Many variants make the giant eligible for a starting race.

A user has suggested improving this page or section as follows:

"Expand on giants in variants"

SLASH'EM

In SLASH'EM, there is only a 25% chance that strength gain will occur when eating giant meat.[3] This does not affect the chance of gaining any other intrinsics from the corpse. It is now possible to encounter normally-generated "plain" giants as well.

SLASH'EM Extended

Main article: Gigant

The gigant is a playable race in SLASH'EM Extended that is considered a sub-species of giant and shares many common traits. They start the game with a boulder alongside the usual starting inventory for their role, and can pick up and throw more; however, they also start with incurable hunger. Giants generated outside of special levels and the quest branch will be peaceful towards gigants; eating giant corpses is not considered cannibalism, however, and the intrinsic hunger may allow gigants to get more out of eating them on average.

NetHack Fourk

In NetHack Fourk, giants are a playable race. Giants can be Barbarians, Cavemen, or Rangers. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.

EvilHack

EvilHack adds the giant as a playable race.

GruntHack

GruntHack adds the giant as a playable race.

Encyclopedia entry

Giants have always walked the earth, though they are rare in
these times. They range in size from little over nine feet
to a towering twenty feet or more. The larger ones use huge
boulders as weapons, hurling them over large distances. All
types of giants share a love for men - roasted, boiled, or
fried. Their table manners are legendary.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.