Difference between revisions of "Giant (monster)"
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Monsters with the <code>M2_GIANT</code> flag are considered giants; tthe [[artifact]] [[long sword]] [[Giantslayer]] grants a +1d5 [[to-hit]] bonus and double damage against monsters with the <code>M2_GIANT</code> flag when wielded. Giants are also considered [[kebabable]]; you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill against a giant. | Monsters with the <code>M2_GIANT</code> flag are considered giants; tthe [[artifact]] [[long sword]] [[Giantslayer]] grants a +1d5 [[to-hit]] bonus and double damage against monsters with the <code>M2_GIANT</code> flag when wielded. Giants are also considered [[kebabable]]; you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill against a giant. | ||
− | + | Monsters with the <code>M2_GIANT</code> flag include: | |
* {{monsymlink|Stone giant}} | * {{monsymlink|Stone giant}} | ||
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** {{monsymlink|Lord Surtur}} | ** {{monsymlink|Lord Surtur}} | ||
** {{monsymlink|Cyclops}} | ** {{monsymlink|Cyclops}} | ||
− | * {{ | + | * {{monsymlink|Giant zombie}} |
− | * {{ | + | * {{monsymlink|Giant mummy}} |
− | All types of non-undead | + | All types of non-undead giant are part of the [[giant humanoid]] [[monster class]], and thus represented by the {{white|H}} glyph; they can pick up and throw [[boulder]]s, collect [[gems]], and break down [[door]]s. Giants are [[huge]] and cannot wear shirts, cloaks, and body [[armor]], but they will pick up and wield [[weapons]] and wear other types of armor. |
Giant [[corpse]]s, including those of unique giants, have a 50% chance to increase your [[strength]], similar to a non-[[cursed]] [[tin]] of [[spinach]], when eaten in addition to any other intrinsics.{{refsrc|eat.c|1068|version=NetHack 3.6.0}} | Giant [[corpse]]s, including those of unique giants, have a 50% chance to increase your [[strength]], similar to a non-[[cursed]] [[tin]] of [[spinach]], when eaten in addition to any other intrinsics.{{refsrc|eat.c|1068|version=NetHack 3.6.0}} | ||
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===Generation=== | ===Generation=== | ||
− | Giants can occasionally be generated in groups, and have a 50% chance of being [[Monster starting inventory|created with]] a [[boulder]], and are often generated with a small assortment of [[gems]]. | + | Giants can occasionally be generated in groups, and have a 50% chance of being [[Monster starting inventory|created with]] a [[boulder]], and are often generated with a small assortment of [[gems]]. |
==Strategy== | ==Strategy== |
Revision as of 16:51, 26 February 2020
Template:Monsym/giant (monster) giant (monster) File:Giant (monster).png | |
---|---|
Difficulty | 8 |
Attacks |
Weapon 2d10 |
Base level | 6 |
Base experience | 127 |
Speed | 6 |
Base AC | 0 |
Base MR | 0 |
Alignment | 2 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | Yes |
Weight | 2250 |
Nutritional value | 750 |
Size | Huge |
Resistances | None |
Resistances conveyed |
Increase strength (50%) |
A giant:
| |
Reference | monst.c#line1388 |
Giants are a category of monsters in NetHack. The giant, H, is also a monster which normally only serves as the base monster for the corpse left by killing a giant zombie or giant mummy, and is not normally generated.
Contents
Monster attributes
Monsters with the M2_GIANT
flag are considered giants; tthe artifact long sword Giantslayer grants a +1d5 to-hit bonus and double damage against monsters with the M2_GIANT
flag when wielded. Giants are also considered kebabable; you receive a +2 to-hit bonus when using a weapon that uses the spear skill against a giant.
Monsters with the M2_GIANT
flag include:
- H Stone giant
- H Hill giant
- H Fire giant
- H Frost giant
- H Storm giant
- Unique giant monsters:
- H Lord Surtur
- H Cyclops
- Z Giant zombie
- M Giant mummy
All types of non-undead giant are part of the giant humanoid monster class, and thus represented by the H glyph; they can pick up and throw boulders, collect gems, and break down doors. Giants are huge and cannot wear shirts, cloaks, and body armor, but they will pick up and wield weapons and wear other types of armor.
Giant corpses, including those of unique giants, have a 50% chance to increase your strength, similar to a non-cursed tin of spinach, when eaten in addition to any other intrinsics.[1]
In addition to the normal responses for humanoid monsters, chatting to a peaceful, non-undead giant may cause them to boast about their gem collection, complain about a mutton diet, or shout "Fee fi fo fum!" and guffaw; this last result has a chance of waking nearby sleeping monsters.[2]
Generation
Giants can occasionally be generated in groups, and have a 50% chance of being created with a boulder, and are often generated with a small assortment of gems.
Strategy
Giant corpses and their strength bonuses are frequently sought after, especially by physically weaker roles and races, but are also high in nutrition; this make it unlikely that a player will be able to eat a group of them, as they will likely become tainted from the amount of turns required, and their high nutrition presents a choking hazard. A tinning kit is highly recommended, and will additionally make the corpses of giant zombies and mummies safe as well; unlike spinach, tins of giant meat provide a strength increase even if cursed.
Variants
Many variants make the giant eligible for a starting race.
A user has suggested improving this page or section as follows:
"Expand on giants in variants"
SLASH'EM
In SLASH'EM, there is only a 25% chance that strength gain will occur when eating giant meat.[3] This does not affect the chance of gaining any other intrinsics from the corpse. It is now possible to encounter normally-generated "plain" giants as well.
SLASH'EM Extended
The gigant is a playable race in SLASH'EM Extended that is considered a sub-species of giant and shares many common traits. They start the game with a boulder alongside the usual starting inventory for their role, and can pick up and throw more; however, they also start with incurable hunger. Giants generated outside of special levels and the quest branch will be peaceful towards gigants; eating giant corpses is not considered cannibalism, however, and the intrinsic hunger may allow gigants to get more out of eating them on average.
NetHack Fourk
In NetHack Fourk, giants are a playable race. Giants can be Barbarians, Cavemen, or Rangers. They can pick up and throw boulders, which makes it very easy for them to move past a boulder in a corridor. Their size prevents them from wearing most normal armor. They move at half speed and (aside from strength) has significantly lower attribute caps.
EvilHack
EvilHack adds the giant as a playable race.
GruntHack
GruntHack adds the giant as a playable race.
Encyclopedia entry
Giants have always walked the earth, though they are rare in
these times. They range in size from little over nine feet
to a towering twenty feet or more. The larger ones use huge
boulders as weapons, hurling them over large distances. All
types of giants share a love for men - roasted, boiled, or
fried. Their table manners are legendary.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.