Difference between revisions of "Gug"

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{{ monster
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A '''gug''' is a type of [[monster]] that appears in [[SLASH'EM]], [[dNetHack]], [[SlashTHEM]], and [[Hack'EM]].
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==Description==
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The gug has several differences in attributes and even [[monster class]] between its appearance in dNetHack and its appearances in SLASH'EM and related variants.
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<simpletabs>
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SLASH'EM|{{ monster
 
  |name=gug
 
  |name=gug
 
  |difficulty=18
 
  |difficulty=18
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}}
 
}}
  
'''Gugs''' are a new monster in [[SLASH'EM]]. They appear in large groups, are fast and hard-hitting, and have a paralyzing bite.
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In SLASH'EM and its variants, the '''gug''', {{monsym|gug}}, is a member of the [[zombie]] [[monster class]].
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Gugs are non-[[mindless]] humanoid undead that possess two claw attacks and a [[paralyzing]] bite, and have the typical resistances to [[cold resistance|cold]], [[sleep resistance|sleep]], [[posion resistance|poison]], and [[drain resistance|draining magic]]. They are capable of tunneling with a [[pick-axe]], and can [[follow]] you to other levels if they are close enough. A [[tame]] gug has a chance of turning [[traitor]].
  
==Strategy==
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===Generation===
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Randomly generated gugs often appear in large [[group]]s. A gug [[Corpseless|will never leave a corpse]] upon death.
  
Although by the time you encounter them, your [[magic cancellation]] should neutralize the paralysis, gugs are still a large threat in the midgame, mainly because they appear in large groups and are quite fast.  Note that they can be detected through [[telepathy]]; in general, one should exercise caution when seeing a {{monsym/gug}} with a mind in SLASH'EM; it is either a hard-hitting gug, or a spellcasting [[ghoul mage]] or [[ghoul queen]].
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===Strategy===
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Gugs move at a [[speed]] of 18, making gug swarms incredibly dangerous in the mid-game even for fast characters - being paralyzed and then surrounded by a group of gugs is a painful source of potential deaths. [[Free action]] can neutralize the paralyzing bites, while [[MC]]3 can significantly reduce its threat.
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Since gugs are not mindless, [[telepathy]] can and should be used to scan for them when possible: a {{black|Z}} that shows up via telepathy can either be a gug, a [[ghoul mage]] or a [[ghoul queen]], the latter two of which are quite dangerous in their own right.
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|-|
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dNetHack|
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|-|
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SlashTHEM|
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|-|
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Hack'EM|
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</simpletabs>
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
 
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===SLASH'EM, SlashTHEM and Hack'EM===
 
{{encyclopedia|
 
{{encyclopedia|
 
These foul creatures dwell in the endless darkness of the  
 
These foul creatures dwell in the endless darkness of the  
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}}
 
}}
  
{{se-stub}}
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===dNetHack===
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{{encyclopedia|
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It was a paw, fully two feet and a half across, and equipped
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with formidable talons. Alter it came another paw, and after
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that a great black-furred arm to which both of the paws were
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attached by short forearms. Then two pink eyes shone, and the
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head of the awakened Gug sentry, large as a barrel, wabbled
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into view. The eyes jutted two inches from each side, shaded
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by bony protuberances overgrown with coarse hairs. But the
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head was chiefly terrible because of the mouth. That mouth
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had great yellow fangs and ran from the top to the bottom of
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the head, opening vertically instead of horizontally.
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[ The Dream Quest of Unknown Kadath, by H.P. Lovecraft ]
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}}
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{{slashem-7E7|offset=1}}
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{{variant-343}}
 
[[Category:SLASH'EM monsters]]
 
[[Category:SLASH'EM monsters]]
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[[Category:SlashTHEM monsters]]
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[[Category:Hack'EM monsters]]
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[[Category:dNetHack monsters]]

Revision as of 18:17, 29 May 2023

A gug is a type of monster that appears in SLASH'EM, dNetHack, SlashTHEM, and Hack'EM.

Description

The gug has several differences in attributes and even monster class between its appearance in dNetHack and its appearances in SLASH'EM and related variants.

In SLASH'EM and its variants, the gug, Z, is a member of the zombie monster class.

Gugs are non-mindless humanoid undead that possess two claw attacks and a paralyzing bite, and have the typical resistances to cold, sleep, poison, and draining magic. They are capable of tunneling with a pick-axe, and can follow you to other levels if they are close enough. A tame gug has a chance of turning traitor.

Generation

Randomly generated gugs often appear in large groups. A gug will never leave a corpse upon death.

Strategy

Gugs move at a speed of 18, making gug swarms incredibly dangerous in the mid-game even for fast characters - being paralyzed and then surrounded by a group of gugs is a painful source of potential deaths. Free action can neutralize the paralyzing bites, while MC3 can significantly reduce its threat.

Since gugs are not mindless, telepathy can and should be used to scan for them when possible: a Z that shows up via telepathy can either be a gug, a ghoul mage or a ghoul queen, the latter two of which are quite dangerous in their own right.

Encyclopedia entry

SLASH'EM, SlashTHEM and Hack'EM

These foul creatures dwell in the endless darkness of the
Gulf of N'Kai, scavenging the bones of whatever luckless
intruders have stumbled into it.  It is suspected that they
may be some warped form of ghoul, but few have survived
seeing them so information is scarce.

dNetHack

It was a paw, fully two feet and a half across, and equipped
with formidable talons. Alter it came another paw, and after
that a great black-furred arm to which both of the paws were
attached by short forearms. Then two pink eyes shone, and the
head of the awakened Gug sentry, large as a barrel, wabbled
into view. The eyes jutted two inches from each side, shaded
by bony protuberances overgrown with coarse hairs. But the
head was chiefly terrible because of the mouth. That mouth
had great yellow fangs and ran from the top to the bottom of
the head, opening vertically instead of horizontally.
[ The Dream Quest of Unknown Kadath, by H.P. Lovecraft ]