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The '''hobgoblin''', {{monsym|hobgoblin}}, is a [[monster]] in [[NetHack]].  They are relatively weak and slow and not a significant threat.
 
They are also frequently found in [[throne]] rooms. 
 
  
They will [[Monster starting inventory|be generated with]] an orcish helm 50% of the time, and they also have a 50% chance of receiving a weapon, which has an equal chance of being a [[scimitar]] or an [[orcish dagger]]. {{refsrc|makemon.c|329}}
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A '''hobgoblin''', {{monsym|hobgoblin}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a type of [[Orc (monster class)|orc]] that is [[strong]] and generally tougher than a [[goblin]], but a bit weaker than a [[hill orc]].
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A hobgoblin has a single weapon attack.
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{{upcoming|3.7.0|As part of resolving [https://github.com/NetHack/NetHack/issues/679 issue #679] regarding congruence between non-player monsters and their player counterparts, {{commit|b6a3d4b984eb118ddb02f1605d76b1010df76055}} caps all strong orcs at 18/50 [[strength]] for purposes of polyself, with the exception of Uruk-hai (and orc-captains as of {{commit|651a5b210fda63a9f606ea1243300d29e410f07f}}), and gives [[poison resistance]] to all orcs ''except'' the goblin and hobgoblin to distinguish them from the others.}}
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==Generation==
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Some hobgoblins may generate as peaceful towards [[Orc (starting race)|orcish]] player characters.
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Hobgoblins may appear among the hostile monsters that generate in [[throne room]]s, as well the monsters randomly generated by [[looting]] a [[throne]] while [[confused]] and carrying gold (provided there is no [[chest]] on the level), and can appear separately as well as among the {{white|o}} generated in both cases.{{refsrc|src/mkroom.c|749|version=NetHack 3.6.7|comment=orcs and throne rooms}}{{refsrc|src/mkroom.c|753|version=NetHack 3.6.7|comment=hobgoblins also have their own case for throne rooms}} Hobgoblin generation in throne rooms ignores [[extinction]].
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A hobgoblin has a {{frac|2}} chance of [[Monster starting inventory|generating with]] an [[orcish helm]], and a separate {{frac|2}} chance of generating with an [[orcish dagger]] or a [[scimitar]], with an equal chance of each weapon.{{refsrc|src/makemon.c|397|version=NetHack 3.6.7|comment=default orcish armor}}{{refsrc|src/makemon.c|426|version=NetHack 3.6.7|comment=default orcish weapons}}
  
 
==Strategy==
 
==Strategy==
For in-game purposes hobgoblins are [[orc]]s including being subject to the effects of [[Sting]] and [[Orcrist]]. Their corpses are useful for orc characters since they can be [[sacrifice]]d to convert [[altar]]s to the chaotic alignment, as well as the other benefits of same-race sacrifices.
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Hobgoblins are relatively weak and slow, and are usually not a significant threat - they can provide a good source of various [[offensive item|offensive]] and [[defensive item]]s once you are capable of reliably killing them in one hit.
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As orcish monsters, they are especially useful as [[sacrifice]] fodder for player orcs to convert [[altar]]s with, especially if a throne room occurs on the same floor.
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==History==
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The hobgoblin first appear in Hack for PDP-11, a variant of [[Jay Fenlason's Hack]], and is among the initial bestiary featured in [[Hack 1.0]]. From this version to [[NetHack 2.3e]], hobgoblins used the {{white|H}} glyph; in [[NetHack 3.0.0]], they were made a part of the orc monster class, {{white|o}}.
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==Origin==
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{{Wikipedia|Hobgoblin}}
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The hobgoblin was originally a helpful spirit of the hearth in folklore once considered helpful, but the spread of Christianity gave it a reputation as a mischievous prankster.
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''NetHack'' hobgoblins are borrowed from the works of [[J. R. R. Tolkien]], where the name is used to describe a larger kind of orc. In the preface to ''The Hobbit'', Tolkien states that "''Orc'' is not an English word. It occurs in one or two places but is usually translated goblin (or hobgoblin for the larger kinds)".
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], [[Grund's Stronghold]] generates a hobgoblin with a [[wand of fire]] in its open area at level creation.
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===dNetHack===
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In [[dNetHack]], hobgoblins may appear in the court of a [[Throne room#dNetHack|throne room]] ruled by an [[orc-captain]].
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In the [[Chaos Temple Quest]], {{frac|10}} of randomly generated monsters on the Ruined Temple level will be hobgoblins, and three hobgoblins are randomly placed in the grassy forest outside of the temple at level creation.
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===EvilHack===
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In [[EvilHack]], hobgoblins have poison resistance like player orcs do.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Hobgoblin.  Used by the Puritans and in later times for
 
Hobgoblin.  Used by the Puritans and in later times for
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==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
{{stub}}
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
 

Latest revision as of 12:17, 2 January 2024

A hobgoblin, o, is a type of monster that appears in NetHack. It is a type of orc that is strong and generally tougher than a goblin, but a bit weaker than a hill orc.

A hobgoblin has a single weapon attack.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of resolving issue #679 regarding congruence between non-player monsters and their player counterparts, commit b6a3d4b9 caps all strong orcs at 18/50 strength for purposes of polyself, with the exception of Uruk-hai (and orc-captains as of commit 651a5b21), and gives poison resistance to all orcs except the goblin and hobgoblin to distinguish them from the others.

Generation

Some hobgoblins may generate as peaceful towards orcish player characters.

Hobgoblins may appear among the hostile monsters that generate in throne rooms, as well the monsters randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level), and can appear separately as well as among the o generated in both cases.[1][2] Hobgoblin generation in throne rooms ignores extinction.

A hobgoblin has a 12 chance of generating with an orcish helm, and a separate 12 chance of generating with an orcish dagger or a scimitar, with an equal chance of each weapon.[3][4]

Strategy

Hobgoblins are relatively weak and slow, and are usually not a significant threat - they can provide a good source of various offensive and defensive items once you are capable of reliably killing them in one hit.

As orcish monsters, they are especially useful as sacrifice fodder for player orcs to convert altars with, especially if a throne room occurs on the same floor.

History

The hobgoblin first appear in Hack for PDP-11, a variant of Jay Fenlason's Hack, and is among the initial bestiary featured in Hack 1.0. From this version to NetHack 2.3e, hobgoblins used the H glyph; in NetHack 3.0.0, they were made a part of the orc monster class, o.

Origin

The hobgoblin was originally a helpful spirit of the hearth in folklore once considered helpful, but the spread of Christianity gave it a reputation as a mischievous prankster.

NetHack hobgoblins are borrowed from the works of J. R. R. Tolkien, where the name is used to describe a larger kind of orc. In the preface to The Hobbit, Tolkien states that "Orc is not an English word. It occurs in one or two places but is usually translated goblin (or hobgoblin for the larger kinds)".

Variants

SLASH'EM

In SLASH'EM, Grund's Stronghold generates a hobgoblin with a wand of fire in its open area at level creation.

dNetHack

In dNetHack, hobgoblins may appear in the court of a throne room ruled by an orc-captain.

In the Chaos Temple Quest, 110 of randomly generated monsters on the Ruined Temple level will be hobgoblins, and three hobgoblins are randomly placed in the grassy forest outside of the temple at level creation.

EvilHack

In EvilHack, hobgoblins have poison resistance like player orcs do.

Encyclopedia entry

Hobgoblin. Used by the Puritans and in later times for
wicked goblin spirits, as in Bunyan's "Hobgoblin nor foul
friend", but its more correct use is for the friendly spirits
of the brownie type. In "A midsummer night's dream" a
fairy says to Shakespeare's Puck:
        Those that Hobgoblin call you, and sweet Puck,
        You do their work, and they shall have good luck:
        Are you not he?
and obviously Puck would not wish to be called a hobgoblin
if that was an ill-omened word.
Hobgoblins are on the whole, good-humoured and ready to be
helpful, but fond of practical joking, and like most of the
fairies rather nasty people to annoy. Boggarts hover on the
verge of hobgoblindom. Bogles are just over the edge.
One Hob mentioned by Henderson, was Hob Headless who haunted
the road between Hurworth and Neasham, but could not cross
the little river Kent, which flowed into the Tess. He was
exorcised and laid under a large stone by the roadside for
ninety-nine years and a day. If anyone was so unwary as to
sit on that stone, he would be unable to quit it for ever.
The ninety-nine years is nearly up, so trouble may soon be
heard of on the road between Hurworth and Neasham.

[ A Dictionary of Fairies, by Katharine Briggs ]

References

  1. src/mkroom.c in NetHack 3.6.7, line 749: orcs and throne rooms
  2. src/mkroom.c in NetHack 3.6.7, line 753: hobgoblins also have their own case for throne rooms
  3. src/makemon.c in NetHack 3.6.7, line 397: default orcish armor
  4. src/makemon.c in NetHack 3.6.7, line 426: default orcish weapons