Difference between revisions of "Magic harp"

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Some [[tool]]s in this game are quite rare that it is quite a surprise to encounter them. The '''magic harp''' is an example.
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A '''magic harp''' is a type of [[Magical item|magical]] [[musical instrument]] that appears in ''[[NetHack]]''. It is [[tonal]] and made of [[wood]], and appears as just a [[harp]] when unidentified.
  
[[You]] can play entire games of [[NetHack]] without ever encountering a [[harp]]. Yet if you do find a [[harp]], it is most probably a simple [[wooden harp]]. [[Apply]] it and nearby [[nymph]]s might become peaceful ([[music.c#line440]], [[music.c#line142]]). Upon discovering a [[harp]], it seems reasonable to try it with the next available nymph.
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==Generation==
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Magic harps are created with 1–8 charges.{{refsrc|src/mkobj.c|959|nethack=3.6.7}}
  
Yet, there is a second type of harp, the ''magic harp''. If it has any [[charge]]s left, then it [[tame]]s [[monsters]] around [[you]] ([[music.c#line431]]). What happens, when you grab this harp and test it on a nymph, is that the result is a ''tame nymph''.
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==Description==
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[[Apply]]ing a magic harp with [[charge]]s [[tame]]s [[monsters]] around [[you]] and [[exercise]]s your [[dexterity]].{{refsrc|src/music.c|620|nethack=3.6.7}} Applying a magic harp with no charges left produces the same effects as a normal [[wooden harp]], exercising dexterity and pacifying nearby [[nymph]]s with a dexterity-based chance.{{refsrc|src/music.c|630|version=NetHack 3.6.7}}{{refsrc|src/music.c|631|version=NetHack 3.6.7|comment=The sum of your [[experience level]] and a randomly rolled number between 0 and your current dexterity stat must exceed 25}} The radius of effect for a charged magic harp depends on your [[experience level]]:
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<div class='ttyscreen'><replacecharsblock>
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newline=<br>
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.={{lightgray|.}}
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@={{white|@}}
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1=<span class="nhsym clr-red" title="XL 1">1</span>
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2=<span class="nhsym clr-red" title="XL 4">4</span>
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4=<span class="nhsym clr-blue" title="XL 10">0</span>
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5=<span class="nhsym clr-blue" title="XL 13">3</span>
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8=<span class="nhsym clr-green" title="XL 22">2</span>
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9=<span class="nhsym clr-green" title="XL 25">5</span>
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0=<span class="nhsym clr-green" title="XL 28">8</span>
  
The most useful thing that a pet nymph can do is that she can steal an item from a [[monster]], hostile or [[peaceful]]. The problem here is that she often fails. For whatever reason, when a nymph smiles at or pretends to be friendly with a monster, the monster becomes angry. The monster will attack the tame nymph, who in turn has no melee attack to strike back with; she will only continue smiling and being friendly until she successfully grabs something; only then does she [[teleport]] away.
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.........
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...090...
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..85458..
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.0521250.
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.941@149.
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.0521250.
 +
..85458..
 +
...090...
 +
.........
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</replacecharsblock></div>
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Mouse over to see the minimum experience level required for the effect of a magic harp to affect that square. Red corresponds to levels 1-9, blue to XL 10-19, and green to XL 20-29.
  
Now, because she is tame, she will quickly drop whatever she stole so that you can take it. You only need to find wherever she teleported to. Meanwhile, you might need to fight and kill that monster anyway, because your nymph has given to it no damage.
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{{upcoming|3.7.0|As of {{commit|231bd75b7f5ddc3ef0f745a75ea3566cc4055d99|commit 231bd75}}, magic harp taming works the same as the read non-cursed [[scroll of taming]] and the [[spell of charm monster]], and may increase the tameness of already-tame monsters. Additionally, {{commit|094da9b983a1dbbe171946a7cee32e565c59245b|commit 094da9b}} allows magic harps to properly pacify angry shopkeepers.}}
  
Your pet nymph ''will'' die, especially if you bring her to a [[no-teleport level]].
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The magic harp can be charged an unlimited number of times; it gains 1d4 charges with an uncursed scroll of charging, or 2d4 with a blessed scroll, and can hold a maximum of 20 charges.{{refsrc|src/read.c|686|nethack=3.6.7}}
  
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==Strategy==
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The magic harp is a valuable tool for taming and pacifying monsters and operates at the same range as a non-cursed scroll of taming at experience level 4; this potentially saves [[magic marker]] ink on writing a [[scroll of taming]]. It can also be easily distinguished from a wooden harp by playing one or the other, especially near a monster. However, while it can affect monsters at a further range than the scroll of taming, it pales in comparison to reading the non-cursed scroll while confused.
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As a tonal instrument, a magic harp can also be used to play the [[passtune]] to enter the [[Castle]].
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{{upcoming|3.7.0|The magic harp's ability to increase tameness can be used to make [[inediate]] pets more viable, as their apport typically cannot be raised by feeding them.}}
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==History==
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The magic harp first appears in [[NetHack 3.0.0]].
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==Messages==
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:For messages from playing a magic harp with no charges, see [[Wooden harp#Messages|the section]] in the wooden harp article.
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{{message|The harp produces very attractive music.|You applied a magic harp with charges and improvised with it.}}
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{{message|You extract a strange sound from the magic harp!|As above, but you played a specific melody with the harp.}}
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{{message|You feel very soothing vibrations.|You applied a magic harp while [[deaf]].}}
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==Variants==
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In variants that import the [[advent calendar]] patch, a magic harp is among the various items that may appear as the Christmas present on day 24.
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===SLASH'EM===
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In [[SLASH'EM]], a wooden harp can be [[upgraded]] into a magic harp.
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===dNetHack===
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In dNetHack, the [[Troubadour]] role starts with knowledge of the magic harp and all other musical instruments. Their [[quest artifact]], [[The Lyre of Orpheus]], is an neutral [[artifact]] magic harp that can be used to play any song via the musicalize spell [[skill]]; it grants [[magic resistance]] when carried, causes all pets on the level to follow you between levels, and can be applied or [[invoked]] for taming. Each time it is applied or invoked, the Lyre will speak a random rumor dependent on its beatitude: the rumor will be true if the Harp is blessed, false if cursed, and either if uncursed.
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===DynaHack===
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In [[DynaHack]], applying a magic harp will formally [[identify]] it.
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===NetHack Fourk===
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In [[NetHack Fourk]], [[Sylph (starting race)|sylph]] [[Healer]]s start each game with a magic harp.
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===SlashTHEM===
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In addition to SLASH'EM details, [[SlashTHEM]] includes the Troubador role (known in SlashTHEM as the Bard), which retains knowledge of the magic harp and all other musical instruments; The Lyre of Orpheus is now a wooden harp.
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[[Musician]]s start each game with a magic harp among their magical instruments; their quest artifact, The [[Harp of Harmony]], is a lawful artifact magic harp that grants [[drain resistance]], [[warning]], and [[stealth]] while carried, and can be applied or [[invoked]] for taming. When applied or invoked, the Harp will speak a random rumor based on its beatitude: true if blessed, false if cursed, and either if uncursed.
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The [[Harp of Lightning]], the [[Electric Mage]] quest artifact, is a neutral artifact magic harp that grants [[acid resistance]], [[warning]] and [[teleport control]] while carried, and can be invoked to summon a tame [[air elemental]] (or sometimes a [[greater air elemental]]).
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Musical instruments]]
 
[[Category:Musical instruments]]

Latest revision as of 04:28, 10 September 2023

( Harp.png
Name magic harp
Appearance harp
Base price 50 zm
Weight 30
Material wood
Monster use Will not be used by monsters.

A magic harp is a type of magical musical instrument that appears in NetHack. It is tonal and made of wood, and appears as just a harp when unidentified.

Generation

Magic harps are created with 1–8 charges.[1]

Description

Applying a magic harp with charges tames monsters around you and exercises your dexterity.[2] Applying a magic harp with no charges left produces the same effects as a normal wooden harp, exercising dexterity and pacifying nearby nymphs with a dexterity-based chance.[3][4] The radius of effect for a charged magic harp depends on your experience level:

.........
...858...
..23032..
.8341438.
.501@105.
.8341438.
..23032..
...858...
.........

Mouse over to see the minimum experience level required for the effect of a magic harp to affect that square. Red corresponds to levels 1-9, blue to XL 10-19, and green to XL 20-29.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 231bd75, magic harp taming works the same as the read non-cursed scroll of taming and the spell of charm monster, and may increase the tameness of already-tame monsters. Additionally, commit 094da9b allows magic harps to properly pacify angry shopkeepers.

The magic harp can be charged an unlimited number of times; it gains 1d4 charges with an uncursed scroll of charging, or 2d4 with a blessed scroll, and can hold a maximum of 20 charges.[5]

Strategy

The magic harp is a valuable tool for taming and pacifying monsters and operates at the same range as a non-cursed scroll of taming at experience level 4; this potentially saves magic marker ink on writing a scroll of taming. It can also be easily distinguished from a wooden harp by playing one or the other, especially near a monster. However, while it can affect monsters at a further range than the scroll of taming, it pales in comparison to reading the non-cursed scroll while confused.

As a tonal instrument, a magic harp can also be used to play the passtune to enter the Castle.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The magic harp's ability to increase tameness can be used to make inediate pets more viable, as their apport typically cannot be raised by feeding them.

History

The magic harp first appears in NetHack 3.0.0.

Messages

For messages from playing a magic harp with no charges, see the section in the wooden harp article.
The harp produces very attractive music.
You applied a magic harp with charges and improvised with it.
You extract a strange sound from the magic harp!
As above, but you played a specific melody with the harp.
You feel very soothing vibrations.
You applied a magic harp while deaf.

Variants

In variants that import the advent calendar patch, a magic harp is among the various items that may appear as the Christmas present on day 24.

SLASH'EM

In SLASH'EM, a wooden harp can be upgraded into a magic harp.

dNetHack

In dNetHack, the Troubadour role starts with knowledge of the magic harp and all other musical instruments. Their quest artifact, The Lyre of Orpheus, is an neutral artifact magic harp that can be used to play any song via the musicalize spell skill; it grants magic resistance when carried, causes all pets on the level to follow you between levels, and can be applied or invoked for taming. Each time it is applied or invoked, the Lyre will speak a random rumor dependent on its beatitude: the rumor will be true if the Harp is blessed, false if cursed, and either if uncursed.

DynaHack

In DynaHack, applying a magic harp will formally identify it.

NetHack Fourk

In NetHack Fourk, sylph Healers start each game with a magic harp.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM includes the Troubador role (known in SlashTHEM as the Bard), which retains knowledge of the magic harp and all other musical instruments; The Lyre of Orpheus is now a wooden harp.

Musicians start each game with a magic harp among their magical instruments; their quest artifact, The Harp of Harmony, is a lawful artifact magic harp that grants drain resistance, warning, and stealth while carried, and can be applied or invoked for taming. When applied or invoked, the Harp will speak a random rumor based on its beatitude: true if blessed, false if cursed, and either if uncursed.

The Harp of Lightning, the Electric Mage quest artifact, is a neutral artifact magic harp that grants acid resistance, warning and teleport control while carried, and can be invoked to summon a tame air elemental (or sometimes a greater air elemental).

References