Object properties

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Revision as of 12:01, 8 March 2017 by Elenmirie3 (talk | contribs) (Properties applicable to armor: added note on wishing for oilskin)
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In GruntHack and DynaHack, an object property is a magical attribute associated with a non-artifact item which does not normally have that property; for example, a leather cloak of fire resistance would have the "fire resistance" property. Only weapons (including weapon tools), armor, rings, and amulets can have object properties.

Randomly generated objects have a 1 in 100 chance of being generated with at least one property.

A wish can apply a single non-detrimental property to the object wished for. Of those objects, each has a recursive 1 in 250 chance of having an additional property applied to it. In DynaHack, only magical wishes can apply an object property and even then they can only be applied on non-magical base item.

Wizards can sense object properties before they are identified, and see a "magical" prefix before the relevant properties are known. In DynaHack all players can sense object properties regardless of role.

Properties applicable to most or all items

Properties applicable to weapons

Note, that in very last development version of GruntHack the extra fire and frost damage was changed from 2x to d6. This is the version of object properties that was incorporated in DynaHack. The version of GruntHack that can be played on grunthack.org does not have these changes.

Properties applicable to armor