Difference between revisions of "Polearm"

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A '''polearm''' is a type of [[weapon]] that appears in ''[[NetHack]]''.
+
A '''polearm''' is a type of [[weapon]] that appears in ''[[NetHack]]''. Polearms are a type of weapon that can be used to [[pound]] enemies from afar. The [[lance]] is a weapon that functions similarly, but is considered distinct from polearms and has its own skill.
  
There is an abundance of polearm types in NetHack. This is another feature of the game that echoes early editions of ''[[Dungeons & Dragons]]'', which were infamous for giving stats for many exotic polearms, while describing none of them.
+
==Generation==
 +
Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). The probabilities of each type range from 0.4% to 0.8% - a few types of polearms may be more common due to appearing [[monster starting inventory|starting inventory]] of certain monsters:
  
Monsters will attempt to use polearms in the following order: [[#Halberd|halberd]], [[#Bardiche|bardiche]], [[#Spetum|spetum]], [[#Bill-guisarme|bill-guisarme]], [[#Voulge|voulge]], [[#Ranseur|ranseur]], [[#Guisarme|guisarme]], [[#Glaive|glaive]], [[#Lucern hammer|lucern hammer]], [[#Bec de corbin|bec de corbin]], [[#Fauchard|fauchard]], [[#Partisan|partisan]], followed by the [[lance]]; and so this list is roughly from best to worst. Polearms can only be used by [[strong]] monsters without a [[shield]].
+
* [[Troll (monster class)|Trolls]] have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] a [[ranseur]], [[partisan]], [[glaive]], or [[spetum]], with an equal probability of each [[polearm]].{{refsrc|src/makemon.c|439|version=NetHack 3.6.7}}
 +
* A [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its [[monster starting inventory]] has a chance of generating with a lucern hammer, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2 LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|545|version=NetHack 3.6.7|common=Case for crossbows in "default" monster weapon generation}}
 +
* [[Watchmen]] and [[soldier]]s may [[Monster starting inventory|be generated with]] a random polearm.{{refsrc|src/makemon.c|194|version=NetHack 3.6.7}}
  
The [[lance]] is, in real life, a polearm, but in NetHack it uses the lance [[skill]] instead of the polearm skill, due to its very different usage: ''by'' mounted soldiers instead of ''against'' them.
+
==Polearms skill==
 +
{{polearms skill table}}
 +
 
 +
The following weapons use the '''polearms [[skill]]''':
 +
 
 +
* [[halberd]]
 +
* [[bardiche]]
 +
* [[spetum]]
 +
* [[ranseur]]
 +
* [[partisan]]
 +
* [[voulge]]
 +
* [[glaive]]
 +
* [[fauchard]]
 +
* [[guisarme]]
 +
* [[bill-guisarme]]
 +
* [[lucern hammer]]
 +
* [[bec-de-corbin]]
 +
 
 +
There are no [[artifact weapon|artifact]] polearms.
 +
 
 +
==Description==
 +
{{main|Pounding}}
 +
As mentioned above, polearms are unique among most weapons in that they can be [[applied]] to attack monsters from two squares away. The wielder's skill level affects the range when applying a polearm:
 +
 
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
newline=<br>
 +
@={{white|@}}
 +
X={{darkgray|X}}
 +
U={{yellow|U}}
 +
S={{orange|S}}
 +
E={{red|E}}
  
== Generation ==
+
ESUSE
 +
SXXXS
 +
UX@XU
 +
SXXXS
 +
ESUSE
 +
</replacecharsblock></div>
  
Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). The probabilities of each type range from 0.4% to 0.8%.  
+
The {{white|@}} is the wielder's location. Spaces marked with a {{darkgray|X}} are too close to be hit, spaces marked with a {{yellow|U}} can be hit even while Unskilled, spaces marked with a {{orange|S}} can only be hit when Skilled, and spaces marked with a {{red|E}} can only be hit when Expert. No [[role]] in
 +
''NetHack'' can attain Expert in polearms, though [[Knight]]s can become Expert in lances, which use the same mechanic. Applying polearms to monsters will not trigger [[passive attack]]s against the wielder, but does cause [[Elbereth]] to fade and incur an [[alignment record]] penalty, and the polearm will still be subject to their effects (e.g. [[erosion]], [[disenchantment]], etc.) as normal. Polearms can only be properly used in melee by a character that is [[riding]], and otherwise will only deal d2 damage by bashing them with the pole, which does not train the skill.
  
A few types of polearms are more common because they appear in the [[monster starting inventory|starting inventory]] of certain monsters.  Ranseurs, partisans, glaives, and spetums are the usual starting weapons of [[troll]]s.{{refsrc|src/makemon.c|392|version=NetHack 3.6.0}}  Lucern hammers may also be generated as a fall-back starting weapon for [[strong]] monsters that lack default weapons.{{refsrc|src/makemon.c|497|version=NetHack 3.6.0}}
+
Monsters will attempt to use polearms in the following order: halberd, bardiche, spetum, bill-guisarme, voulge, ranseur, guisarme, glaive, lucern hammer, bec de corbin, fauchard, and partisan. Polearms can only be used by [[strong]] monsters without a [[shield]], and they will both use them in melee and apply the polearms as a Skilled-level character.
  
[[Watchmen]] and [[soldier]]s in the [[Yendorian Army]] often start with a random polearm.{{refsrc|src/makemon.c|196|version=NetHack 3.6.0}}
+
==Strategy==
 +
A character with a mount could make a polearm their primary weapon. Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for roles such as [[Ranger]]s and [[Wizard]]s, who can ride but are restricted in most of the better melee weapon skills, and the ability to transition from pounding to melee without switching weapons is a tactical advantage. You'll need a backup weapon in case you're dismounted.
  
==Comparison table==
+
One of the great uses of polearms is not for fighting mounted opponents, but for fighting [[sea monster]]s, since staying two squares away from water makes a character immune to their [[drowning attack]]. If you have no simpler method for dealing with the sea monsters, it can be worthwhile to grab the best polearm you find and spend some time training with it before going to a level with open water.
 +
 
 +
In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche against large monsters; however, these are also among the heaviest options. The spetum deals high damage to both categories for only 50 weight; the ranseur is also a respectable lightweight polearm. The bec-de-corbin and lucern hammer offer poor damage for such heavy weapons.
 +
 
 +
In leprechaun halls, throne rooms, and other rooms where every space is filled with monsters, a character with [[stealth]] can use polearms to attack monsters behind other monsters, protecting themselves from being attacked, and in some cases, preventing the target from moving.
 +
 
 +
===Comparison table===
 
{|class="wikitable sortable striped"
 
{|class="wikitable sortable striped"
 
! Name !! Value !! Weight !! Prob&nbsp;(%) !! class="unsortable" | <abbr title="damage versus small monsters">Sdmg</abbr> !! <abbr title="average damage versus small monsters">Savg</abbr> !! class="unsortable" | <abbr title="damage versus large monsters">Ldmg</abbr> !! <abbr title="average damage versus large monsters">Lavg</abbr> !! class="unsortable" | Material !! Appearance !! class="unsortable" | Tile !! class="unsortable" | Glyph
 
! Name !! Value !! Weight !! Prob&nbsp;(%) !! class="unsortable" | <abbr title="damage versus small monsters">Sdmg</abbr> !! <abbr title="average damage versus small monsters">Savg</abbr> !! class="unsortable" | <abbr title="damage versus large monsters">Ldmg</abbr> !! <abbr title="average damage versus large monsters">Lavg</abbr> !! class="unsortable" | Material !! Appearance !! class="unsortable" | Tile !! class="unsortable" | Glyph
Line 46: Line 92:
 
|}
 
|}
  
== Polearms skill ==
+
==History==
{{polearms skill table}}
+
All polearms are introduced in [[NetHack 1.3d]].
 
 
How skill affects range when applying a polearm:
 
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
newline=<br>
 
@={{white|@}}
 
X={{darkgray|X}}
 
U={{yellow|U}}
 
S={{orange|S}}
 
E={{red|E}}
 
 
 
ESUSE
 
SXXXS
 
UX@XU
 
SXXXS
 
ESUSE
 
</replacecharsblock></div>
 
 
 
The {{white|@}} is where your character is standing. Spaces marked with a {{darkgray|X}} are too close to be hit, spaces marked with a {{yellow|U}} can be hit even while Unskilled, spaces marked with a {{orange|S}} can only be hit when Skilled, and spaces marked with a {{red|E}} can only be hit when Expert. No role in vanilla NetHack can become Expert in polearms, but Knights can become Expert in lances, which use the same mechanic.
 
 
 
All of the weapons listed on this page use the polearms skill:
 
 
 
* halberd
 
* bardiche
 
* spetum
 
* ranseur
 
* partisan
 
* voulge
 
* glaive
 
* fauchard
 
* guisarme
 
* bill-guisarme
 
* lucern hammer
 
* bec-de-corbin
 
 
 
There are no [[artifact weapon|artifact]] polearms.
 
 
 
== Mechanics ==
 
{{main|Pounding}}
 
Polearms are capable of attacking enemies from two squares away, but the procedure for using them is different from other weapons. A polearm must be wielded (like any weapon), and then ''[[apply|applied]]'' via the {{kbd|a}} command each time you want to strike. Attacking this way doesn't trigger [[passive attack]]s, but the polearm itself is still subject to [[erosion]] and loss of enchantment from a [[disenchanter]]. Pounding with a polearm while standing on [[Elbereth]] can cause it to fade and reduce your [[alignment record]], just like attacking in melee.
 
 
 
If you are [[riding|mounted]], you may use polearms for melee attacks in the usual way (which ''does'' trigger passive attacks), but simply walking into an opponent on foot will only bash them with the pole; this deals d2 damage, with no bonuses, and does not train polearm [[skill]].
 
 
 
== Strategy ==
 
A character with a mount could make a polearm their primary weapon. Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for roles such as [[Ranger]]s and [[Wizard]]s, who can ride but are restricted in most of the better melee weapon skills, and the ability to transition from pounding to melee without switching weapons is a tactical advantage. You'll need a backup weapon in case you're dismounted.
 
 
 
One of the great uses of polearms is not for fighting mounted opponents, but for fighting [[sea monster]]s, since staying two squares away from water makes a character immune to their [[drowning attack]]. If you have no simpler method for dealing with the sea monsters, it can be worthwhile to grab the best polearm you find and spend some time training with it before going to a level with open water.
 
 
 
In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche against large monsters; however, these are also among the heaviest options. The spetum deals high damage to both categories for only 50 weight; the ranseur is also a respectable lightweight polearm. The bec-de-corbin and lucern hammer offer poor damage for such heavy weapons.
 
 
 
===Packed rooms===
 
In leprechaun halls, throne rooms, and other rooms where every space is filled with monsters, a character with [[stealth]] can use polearms to attack monsters behind other monsters, protecting themselves from being attacked, and in some cases, preventing the target from moving.
 
  
 
==Origin==
 
==Origin==
 
{{wikipedia|Pole weapon}}
 
{{wikipedia|Pole weapon}}
Polearms were popular in warfare for combating mounted soldiers, and those with heavy armor. The polearms (arms on poles) increased leverage for cutting the armor, and increased reach for reaching above the horse.
+
A polearm or pole weapon is a type of weapon that is predominantly designed for melee, and typically has the "business" end fitted to a long and usually wooden shaft to extend the user's effective range and striking power. Polearms can be divided into three broad categories: those designed for extended reach and thrusting tactics used in pike square or phalanx combat; those designed to increase leverage via the pole and maximize swinging force against cavalry; and those designed for throwing tactics used in skirmish line combat.
  
As time went on the various different weapon types borrowed heavily from each other and began to look like each other, which has led to a great deal of confusion over classification. Warfare is, after all, a ruthlessly pragmatic matter, and classification is a hobby for comfortable people after the dust has settled.  If you search the internet now for examples of these weapons, you are likely to see weapons completely mislabeled as something different.
+
Polearms were common weapons on the post-classical battlefields of Asia and Europe, and many were adapted from agricultural implements or other fairly abundant tools that contained relatively little metal - poorer-class soldiers who could not pay for dedicated military weapons would often appropriate these tools as cheap weapons. This made them readily available to manufacture and kept cost of training comparatively low, since these conscripted farmers had spent most of their lives using these "weapons" in the fields. As a result, polearms are historically the favored weapon of peasant levies and peasant rebellions the world over.
  
The term "poleaxe" seems to mean an axe on a pole, and that is how it is used in NetHack's descriptions. However, the term in real life is considered a corruption of "pollax", the "poll" part meaning "head", denoting originally a tool for slaughtering animals by hitting them in the head with a spike (whence the verb "to poleaxe"). As with many other agricultural tools, it became yet another military polearm.
+
Because of their versatility, high effectiveness and low cost, there were many variants of polearm that saw use - bills, picks, dane axes, spears, glaives, guandaos, pudaos, pikes, poleaxes, halberds, harpoons, sovnyas, tridents, naginatas, bardiches, war scythes, and lances are all varieties of polearms. The hook on weapons such as the halberd was used for pulling or grappling tactics, especially against horsemen, and there are also a subclass of spear-like designs fit for thrusting and/or throwing. The lance in particular is most likely to be used ''by'' mounted soldiers, which is why it is given a separate skill and categorization in ''NetHack''.
  
==Halberd==
+
Polearms in modern times are largely constrained to ceremonial military units such as the Papal Swiss Guard or Yeomen of the Guard, or traditional martial arts: Chinese martial arts in particular have preserved a wide variety of weapons and techniques, and there is much focus on polearms and classification among enthusiasts of the relevant historical periods, including re-enactment troupes. The fascination with medieval polearms extended to early editions of ''[[Dungeons & Dragons]]'', which were infamous for giving stats for many exotic polearms, while describing none of them - ''NetHack'' in particular inherited this trait, hence the abundance of polearms available in the game.
{{main|Halberd}}
 
  
==Bardiche==
+
As time went on, the various different polearm types borrowed heavily from each other, leading to a great deal of confusion over classification - this is a subject that [http://hea-www.harvard.edu/~fine/Fun/polearms.html Tom Fine] touches on with one of his many personal pages, detailing the classification of polearms in ''NetHack'' as it relates to the real-life historical weapons.
{{main|Bardiche}}
 
  
==Spetum==
+
==Variants==
{{main|Spetum}}
+
===SLASH'EM===
 +
In [[SLASH'EM]], the range of the polearm is no longer restricted by skill level, and can hit any square that is two squares away from the wielder.
  
==Ranseur==
+
Four of the five roles that are new to SLASH'EM can raise their skill in polearms:
{{main|Ranseur}}
 
  
==Partisan==
+
{| class="prettytable"
{{main|Partisan}}
+
! colspan="2" style="font-size:larger" | Polearms
 
+
|-
==Voulge==
+
! Max !! Role
{{main|Voulge}}
+
|-
 
+
| Basic
==Glaive==
+
|
{{main|Glaive}}
+
* [[Ice Mage]]
 
+
|-
==Fauchard==
+
| Skilled
{{main|Fauchard}}
+
|
 
+
* [[Necromancer]], [[Undead Slayer]]
==Guisarme==
+
|-
{{main|Guisarme}}
+
| Expert
 
+
|
==Bill-guisarme==
+
* [[Yeoman]]
{{main|Bill-guisarme}}
+
|}
 
 
==Lucern hammer==
 
{{main|Lucern hammer}}
 
 
 
==Bec-de-corbin==
 
{{main|Bec-de-corbin}}
 
 
 
==SLASH'EM==
 
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
newline=<br>
 
X={{lightgray|X}}
 
.={{lightgray|.}}
 
@={{white|@}}
 
U={{yellow|U}}
 
S={{orange|S}}
 
 
 
UUUUU
 
UXXXU
 
UX@XU
 
UXXXU
 
UUUUU
 
</replacecharsblock></div>
 
 
 
In [[SLASH'EM]], the range of the polearm is expanded and not restricted by skill level.
 
 
 
A new role, the [[Yeoman]], can reach Expert skill at polearms, and begins play with a [[Enchantment|+1]] partisan.
 
  
[[Reaper]] is a lawful artifact [[halberd]] with a high bonus to damage.
+
SLASH'EM adds [[Reaper]], a lawful artifact halberd with a high bonus to damage.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
Line 180: Line 145:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
{{nethack-367|offset=1}}
 
{{basedon|name=Tom Fine|url=http://hea-www.harvard.edu/~fine/Fun/polearms.html}}
 
{{basedon|name=Tom Fine|url=http://hea-www.harvard.edu/~fine/Fun/polearms.html}}
{{nethack-360|offset=1}}
 
 
{{featured}}
 
{{featured}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 02:16, 13 April 2024

A polearm is a type of weapon that appears in NetHack. Polearms are a type of weapon that can be used to pound enemies from afar. The lance is a weapon that functions similarly, but is considered distinct from polearms and has its own skill.

Generation

Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as death drops, or in shops). The probabilities of each type range from 0.4% to 0.8% - a few types of polearms may be more common due to appearing starting inventory of certain monsters:

Polearms skill

Polearms
Max Role
Basic
Skilled

The following weapons use the polearms skill:

There are no artifact polearms.

Description

Main article: Pounding

As mentioned above, polearms are unique among most weapons in that they can be applied to attack monsters from two squares away. The wielder's skill level affects the range when applying a polearm:

ESUSE
SXXXS
UX@XU
SXXXS
ESUSE

The @ is the wielder's location. Spaces marked with a X are too close to be hit, spaces marked with a U can be hit even while Unskilled, spaces marked with a S can only be hit when Skilled, and spaces marked with a E can only be hit when Expert. No role in NetHack can attain Expert in polearms, though Knights can become Expert in lances, which use the same mechanic. Applying polearms to monsters will not trigger passive attacks against the wielder, but does cause Elbereth to fade and incur an alignment record penalty, and the polearm will still be subject to their effects (e.g. erosion, disenchantment, etc.) as normal. Polearms can only be properly used in melee by a character that is riding, and otherwise will only deal d2 damage by bashing them with the pole, which does not train the skill.

Monsters will attempt to use polearms in the following order: halberd, bardiche, spetum, bill-guisarme, voulge, ranseur, guisarme, glaive, lucern hammer, bec de corbin, fauchard, and partisan. Polearms can only be used by strong monsters without a shield, and they will both use them in melee and apply the polearms as a Skilled-level character.

Strategy

A character with a mount could make a polearm their primary weapon. Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for roles such as Rangers and Wizards, who can ride but are restricted in most of the better melee weapon skills, and the ability to transition from pounding to melee without switching weapons is a tactical advantage. You'll need a backup weapon in case you're dismounted.

One of the great uses of polearms is not for fighting mounted opponents, but for fighting sea monsters, since staying two squares away from water makes a character immune to their drowning attack. If you have no simpler method for dealing with the sea monsters, it can be worthwhile to grab the best polearm you find and spend some time training with it before going to a level with open water.

In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche against large monsters; however, these are also among the heaviest options. The spetum deals high damage to both categories for only 50 weight; the ranseur is also a respectable lightweight polearm. The bec-de-corbin and lucern hammer offer poor damage for such heavy weapons.

In leprechaun halls, throne rooms, and other rooms where every space is filled with monsters, a character with stealth can use polearms to attack monsters behind other monsters, protecting themselves from being attacked, and in some cases, preventing the target from moving.

Comparison table

Name Value Weight Prob (%) Sdmg Savg Ldmg Lavg Material Appearance Tile Glyph
halberd 10 150 8 d10 5.5 2d6 7 iron angled poleaxe Halberd.png )
bardiche 7 120 4 2d4 5 3d4 7.5 iron long poleaxe Bardiche.png )
bill-guisarme 7 120 4 2d4 5 d10 5.5 iron hooked polearm Bill-guisarme.png )
ranseur 6 50 5 2d4 5 2d4 5 iron hilted polearm Ranseur.png )
voulge 5 125 4 2d4 5 2d4 5 iron pole cleaver Voulge.png )
guisarme 5 80 6 2d4 5 d8 4.5 iron pruning hook Guisarme.png )
lucern hammer 7 150 5 2d4 5 d6 3.5 iron pronged polearm Lucern hammer.png )
spetum 5 50 5 d6+1 4.5 2d6 7 iron forked polearm Spetum.png )
bec-de-corbin 8 100 4 d8 4.5 d6 3.5 iron beaked polearm Bec de corbin.png )
glaive (naginata) 6 75 8 d6 3.5 d10 5.5 iron single-edged polearm Glaive.png )
fauchard 5 60 6 d6 3.5 d8 4.5 iron pole sickle Fauchard.png )
partisan 10 80 5 d6 3.5 d6+1 4.5 iron vulgar polearm Partisan.png )

History

All polearms are introduced in NetHack 1.3d.

Origin

A polearm or pole weapon is a type of weapon that is predominantly designed for melee, and typically has the "business" end fitted to a long and usually wooden shaft to extend the user's effective range and striking power. Polearms can be divided into three broad categories: those designed for extended reach and thrusting tactics used in pike square or phalanx combat; those designed to increase leverage via the pole and maximize swinging force against cavalry; and those designed for throwing tactics used in skirmish line combat.

Polearms were common weapons on the post-classical battlefields of Asia and Europe, and many were adapted from agricultural implements or other fairly abundant tools that contained relatively little metal - poorer-class soldiers who could not pay for dedicated military weapons would often appropriate these tools as cheap weapons. This made them readily available to manufacture and kept cost of training comparatively low, since these conscripted farmers had spent most of their lives using these "weapons" in the fields. As a result, polearms are historically the favored weapon of peasant levies and peasant rebellions the world over.

Because of their versatility, high effectiveness and low cost, there were many variants of polearm that saw use - bills, picks, dane axes, spears, glaives, guandaos, pudaos, pikes, poleaxes, halberds, harpoons, sovnyas, tridents, naginatas, bardiches, war scythes, and lances are all varieties of polearms. The hook on weapons such as the halberd was used for pulling or grappling tactics, especially against horsemen, and there are also a subclass of spear-like designs fit for thrusting and/or throwing. The lance in particular is most likely to be used by mounted soldiers, which is why it is given a separate skill and categorization in NetHack.

Polearms in modern times are largely constrained to ceremonial military units such as the Papal Swiss Guard or Yeomen of the Guard, or traditional martial arts: Chinese martial arts in particular have preserved a wide variety of weapons and techniques, and there is much focus on polearms and classification among enthusiasts of the relevant historical periods, including re-enactment troupes. The fascination with medieval polearms extended to early editions of Dungeons & Dragons, which were infamous for giving stats for many exotic polearms, while describing none of them - NetHack in particular inherited this trait, hence the abundance of polearms available in the game.

As time went on, the various different polearm types borrowed heavily from each other, leading to a great deal of confusion over classification - this is a subject that Tom Fine touches on with one of his many personal pages, detailing the classification of polearms in NetHack as it relates to the real-life historical weapons.

Variants

SLASH'EM

In SLASH'EM, the range of the polearm is no longer restricted by skill level, and can hit any square that is two squares away from the wielder.

Four of the five roles that are new to SLASH'EM can raise their skill in polearms:

Polearms
Max Role
Basic
Skilled
Expert

SLASH'EM adds Reaper, a lawful artifact halberd with a high bonus to damage.

Encyclopedia entry

Many of the weapons of the Middle Ages were poled or long-shafted
arms. Unlike the ancient spear or javelin, however, they were not
intended to be thrown. Some were devices with simple single- or
double-edged blades and nothing more, while others combined
the pick, spear, and hammer or axe all in one weapon.

[ Heraldry and Armor of the Middle Ages, by Marvin H. Pakula ]

References

This page is based on a spoiler by Tom Fine, available at http://hea-www.harvard.edu/~fine/Fun/polearms.html