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| '''Techniques''' are special abilities in [[SLASH'EM]] which can be used by the extended command ''#technique''. After usage, you have to wait some time before the '''technique''' is ready for use again. When under 10% HP, there is a chance for each turn that you enter limit mode, under which all techniques become available, displaying LIMIT. Using a technique under LIMIT doesn't expend it. You could use it next turn again if previously prepared. | | '''Techniques''' are special abilities in [[SLASH'EM]] which can be used by the extended command ''#technique''. After usage, you have to wait some time before the '''technique''' is ready for use again. When under 10% HP, there is a chance for each turn that you enter limit mode, under which all techniques become available, displaying LIMIT. Using a technique under LIMIT doesn't expend it. You could use it next turn again if previously prepared. |
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− | Some techniques are role-dependent, while other are race-dependent. | + | Some techniques are dependent on [[role]], while other are dependent on [[race]]. |
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| == Role dependent == | | == Role dependent == |
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| None. | | None. |
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− | == Technique Skill Level == | + | == Technique skill level == |
| Some of the techniques' effects are dependent on the players skill in this technique. For example a [[Doppelganger]] using their [[liquid leap]] technique is able to leap a further distance the more skilled they are in that technique. | | Some of the techniques' effects are dependent on the players skill in this technique. For example a [[Doppelganger]] using their [[liquid leap]] technique is able to leap a further distance the more skilled they are in that technique. |
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− | When a player first acquires a technique, that technique's skill level is set to 1<ref>[[SLASH'EM 0.0.7E7F2/tech.h#line32]]</ref><ref>[[SLASH'EM 0.0.7E7F2/tech.c#line86]]</ref>. For every [[experience level]] the player gains, the skill level of techniques they already know will increase<ref>[[SLASH'EM 0.0.7E7F2/tech.c#line190]]</ref>. | + | When a player first acquires a technique, that technique's skill level is set to 1.<ref>[[SLASH'EM 0.0.7E7F2/tech.h#line32]]</ref><ref>[[SLASH'EM 0.0.7E7F2/tech.c#line86]]</ref> For every [[experience level]] the player gains, the skill level of techniques they already know will increase.<ref>[[SLASH'EM 0.0.7E7F2/tech.c#line190]]</ref> |
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| ==See also== | | ==See also== |
Techniques are special abilities in SLASH'EM which can be used by the extended command #technique. After usage, you have to wait some time before the technique is ready for use again. When under 10% HP, there is a chance for each turn that you enter limit mode, under which all techniques become available, displaying LIMIT. Using a technique under LIMIT doesn't expend it. You could use it next turn again if previously prepared.
Some techniques are dependent on role, while other are dependent on race.
Role dependent
Archeologist
Barbarian
Caveman
Flame mage
Healer
Ice mage
Knight
Monk
Necromancer
Priest
Ranger
Rogue
Samurai
Tourist
None.
Undead slayer
Valkyrie
Wizard
Yeoman
Race dependent
Doppelganger
Dwarf
Gnome
Hobbit
Lycanthrope
Vampire
Orc
None.
Technique skill level
Some of the techniques' effects are dependent on the players skill in this technique. For example a Doppelganger using their liquid leap technique is able to leap a further distance the more skilled they are in that technique.
When a player first acquires a technique, that technique's skill level is set to 1.[1][2] For every experience level the player gains, the skill level of techniques they already know will increase.[3]
See also
References