User talk:Thomag

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Revision as of 20:09, 15 December 2008 by Thomag (talk | contribs)
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Name Cost Weight AC Material Effect MC Appearance
leather jacket 10 30 1 leather --
leather armor 5 150 2 leather --
orcish ring mail 80 250 2 iron 1 crude ring mail
studded leather armor 15 200 3 leather 1 --
ring mail 100 250 3 iron --
scale mail 45 250 4 iron --
orcish chain mail 75 300 4 iron 1 crude chain mail
chain mail 75 300 5 iron 1 --
elven mithril coat 240 150 5 mithril 3 --
splint mail 80 400 6 iron 1 --
banded mail 90 350 6 iron --
dwarvish mithril coat 240 150 6 mithril 3 --
bronze plate mail 400 450 6 bronze --
plate mail (tanko) 600 450 7 iron 2 --
crystal plate mail 820 450 7 glass 2 --
Dragon Suits
dragon scales 500 40 3 dragon Resist% --
dragon scale mail 900 40 9 dragon Resist% --

Appearance

Those listed with an asterisk (*) are randomized within their armor category.
Boots with the appearance "snow boots" make ice act like normal terrain (but the Fumble armor property still happens at its normal rate).
Gloves and boots with the appearance "riding gloves" and "riding boots" give a (non-cumulative) bonus to the chance of successfully saddling a steed.
Helmets with the appearance "visored helmet" provide defence against the blinding attack of ravens and the spitting attack of cobras.

Materials

Material Erosion Hinders spellcasting?
bronze corroded yes
cloth burnt, rotten no
dragon hide - no
glass - no
iron rusty, corroded yes
leather burnt, rotten no
mithril - yes
silver - yes
wood burnt, rotten no

Effects

Acd Gives acid resistance.
Align Changes your alignment, removes protection, and auto-curses.
Clair A Wizard gets clairvoyance and +1 charisma, others block clairvoyance and get -1 charisma.
Dex Adds armor's enchantment to your dexterity.
Displ Gives displacement.
ESP Gives telepathy.
Fumble You will occasionally fumble.
Int+Wis Adds armor's enchantment to your intelligence and wisdom.
Invis Gives invisibility.
Jump Gives jumping at will. The special restrictions for Knights do not

apply while this item is worn.

Kick Kicking does additional damage, and grants martial arts bonuses.
Lev Causes levitation. Does NOT prevent you being drowned by monsters.
Magic Gives magic resistance. Does NOT affect magic cancellation.
Poison Gives poison resistance.
Prot An armor with good AC adjustment and magic cancellation. The protection intrinsic it confers doesn't have any effect beyond this.
Reflect Gives reflection.
Resist% Provides resistance according to the color of the dragon:
Shop If not covered by body armor or cloak, shopkeepers buy and sell at the same rate as inexperienced (level < 15) tourists (buy at 1/3 of and sell at 4/3 of the normal price).
Sleep Gives sleep resistance.
Speed Gives you the speed extrinsic, the same as a potion of speed or spell of haste self.
Spell Spellcasting is more likely to succeed, and reduces the penalty for metallic armour.
Stlth Gives stealth.
Str Increases your strength to 25.
Stupid Your intelligence and wisdom are fixed at 6; auto-curses; shopkeepers buy and sell at the inexperienced Tourist rate.
Vis Overrides invisibility so you are again visible.
Water Protects metal body armor from rusting/corroding (1/3 chance of protection if cursed) and prevents grabbing attacks.
WWalk Allows you to walk on water. Does NOT prevent you being drowned by monsters.