User talk:Thomag
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Name | Cost | Weight | AC | Material | Effect | MC | Appearance |
---|---|---|---|---|---|---|---|
leather jacket | 10 | 30 | 1 | leather | -- | ||
leather armor | 5 | 150 | 2 | leather | -- | ||
orcish ring mail | 80 | 250 | 2 | iron | 1 | crude ring mail | |
studded leather armor | 15 | 200 | 3 | leather | 1 | -- | |
ring mail | 100 | 250 | 3 | iron | -- | ||
scale mail | 45 | 250 | 4 | iron | -- | ||
orcish chain mail | 75 | 300 | 4 | iron | 1 | crude chain mail | |
chain mail | 75 | 300 | 5 | iron | 1 | -- | |
elven mithril coat | 240 | 150 | 5 | mithril | 3 | -- | |
splint mail | 80 | 400 | 6 | iron | 1 | -- | |
banded mail | 90 | 350 | 6 | iron | -- | ||
dwarvish mithril coat | 240 | 150 | 6 | mithril | 3 | -- | |
bronze plate mail | 400 | 450 | 6 | bronze | -- | ||
plate mail (tanko) | 600 | 450 | 7 | iron | 2 | -- | |
crystal plate mail | 820 | 450 | 7 | glass | 2 | -- | |
Dragon Suits | |||||||
dragon scales | 500 | 40 | 3 | dragon | Resist% | -- | |
dragon scale mail | 900 | 40 | 9 | dragon | Resist% | -- |
Appearance
- Those listed with an asterisk (*) are randomized within their armor category.
- Boots with the appearance "snow boots" make ice act like normal terrain (but the Fumble armor property still happens at its normal rate).
- Gloves and boots with the appearance "riding gloves" and "riding boots" give a (non-cumulative) bonus to the chance of successfully saddling a steed.
- Helmets with the appearance "visored helmet" provide defence against the blinding attack of ravens and the spitting attack of cobras.
Materials
Material | Erosion | Hinders spellcasting? |
---|---|---|
bronze | corroded | yes |
cloth | burnt, rotten | no |
dragon hide | - | no |
glass | - | no |
iron | rusty, corroded | yes |
leather | burnt, rotten | no |
mithril | - | yes |
silver | - | yes |
wood | burnt, rotten | no |
Effects
Acd | Gives acid resistance. |
Align | Changes your alignment, removes protection, and auto-curses. |
Clair | A Wizard gets clairvoyance and +1 charisma, others block clairvoyance and get -1 charisma. |
Dex | Adds armor's enchantment to your dexterity. |
Displ | Gives displacement. |
ESP | Gives telepathy. |
Fumble | You will occasionally fumble. |
Int+Wis | Adds armor's enchantment to your intelligence and wisdom. |
Invis | Gives invisibility. |
Jump | Gives jumping at will. The special restrictions for Knights do not
apply while this item is worn. |
Kick | Kicking does additional damage, and grants martial arts bonuses. |
Lev | Causes levitation. Does NOT prevent you being drowned by monsters. |
Magic | Gives magic resistance. Does NOT affect magic cancellation. |
Poison | Gives poison resistance. |
Prot | An armor with good AC adjustment and magic cancellation. The protection intrinsic it confers doesn't have any effect beyond this. |
Reflect | Gives reflection. |
Resist% | Provides resistance according to the color of the dragon:
|
Shop | If not covered by body armor or cloak, shopkeepers buy and sell at the same rate as inexperienced (level < 15) tourists (buy at 1/3 of and sell at 4/3 of the normal price). |
Sleep | Gives sleep resistance. |
Speed | Gives you the speed extrinsic, the same as a potion of speed or spell of haste self. |
Spell | Spellcasting is more likely to succeed, and reduces the penalty for metallic armour. |
Stlth | Gives stealth. |
Str | Increases your strength to 25. |
Stupid | Your intelligence and wisdom are fixed at 6; auto-curses; shopkeepers buy and sell at the inexperienced Tourist rate. |
Vis | Overrides invisibility so you are again visible. |
Water | Protects metal body armor from rusting/corroding (1/3 chance of protection if cursed) and prevents grabbing attacks. |
WWalk | Allows you to walk on water. Does NOT prevent you being drowned by monsters. |