Gnome warrior
G gnome warrior ![]() | |
---|---|
Difficulty | 6 |
Attacks |
Weapon 2d6 physical |
Base level | 5 |
Base experience | 61 |
Speed | 10 |
Base AC | 10 |
Base MR | 20 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 750 |
Nutritional value | 150 |
Size | Small |
Resistances | None |
Resistances conveyed | None |
A gnome warrior:
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Reference | SLASH'EM_0.0.7E7F2/monst.c#line2495 |
A gnome warrior, G, is a type of monster that appears in SLASH'EM, SlashTHEM and Hack'EM. The gnome warrior is an always-male monster that is part of the gnome monster class. In SLASH'EM, gnome warriors are not considered gnomish, despite being nearly identical to gnome kings - in SlashTHEM and Hack'EM, they are properly considered gnomish monsters. The only tangible difference between gnome warriors and gnome kings is that the former are not considered overlords to their kind, meaning that their weapons are not guaranteed to be +1 and they do not receive a multishot bonus.
A gnome warrior has a single weapon attack, and hits as a +1 weapon.
Generation
Gnome warriors may generate as peaceful towards neutral heroes, gnomish heroes and dwarven heroes. While they are flagged as only randomly generating in Gehennom, their low difficulty prevents them from actually appearing there. A gnome lord may grow up into a gnome warrior.[1]
Eleven hostile gnome warriors are guaranteed to appear on the mine king level at level creation, and sometimes-hostile warriors can appear on other levels that generate G at level creation if the difficulty is appropriate.
Gnome warriors have a 1⁄2 chance of being generated with one of the seven default weapon sets, with an equal probability of each: 3-14 darts, a crossbow and 3-14 crossbow bolts, a bow and 3-14 arrows, a stack of 3-5 daggers, an aklys, a short sword, or a club.[2]
Gnome warriors are eligible for offensive items, defensive items, and miscellaneous items.
References
- ↑ mondata.c in SLASH'EM 0.0.7E7F2, line 564
- ↑ makemon.c in SLASH'EM 0.0.7E7F2, line 166: Default set of cases for monster weapon generation in SLASH'EM
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