Wooden harp
| ( | |
|---|---|
| Name | wooden harp |
| Appearance | harp |
| Base price | 50 zm |
| Weight | 30 |
| Material | wood |
| Monster use | Will not be used by monsters. |
A wooden harp is a type of tool that appears in NetHack. It is a tonal musical instrument that is naturally made of wood, and appears as a harp when unidentified.
Samurai know the wooden harp as a koto.
Contents
Generation
Elven Priests and Wizards have a 1⁄6 chance of starting the game with a wooden harp as their tonal instrument.[1]
Wooden harps make up 1⁄250 (0.4%) of all tools randomly generated on the ground, in general shops or as death drops. Hardware stores can also stock wooden harps.
Wooden harps are normally generated uncursed, with the exception of some found in bones levels and on trap "bones".
Description
A hero applying a wooden harp that chooses to improvise with it exercises dexterity, and if they are not confused they will produce a sound that has a chance of pacifying nearby nymphs if the sum of the hero's experience level and the roll of a dexterity-sized die is greater than 25:[2][3][4][5][6] the range of this pacifying effect is also based on the hero's experience level, covering a roughly-circular area with a radius less than the square root of (3*XL).[7][8] A hero that applies a wooden harp while stunned, confused or hallucinating will automatically improvise with it.[9] A magic harp with no charges behaves the same as a wooden harp when applied.
A hero that chooses to play specific notes on a wooden harp will first be prompted to play the passtune for the Castle drawbridge if they know it, and otherwise will be asked for a set of five notes to play[10][11]—playing the passtune near the Castle drawbridge exercises wisdom, as does attempting to guess the passtune.[12]
A hero will be prevented from applying a wooden harp while underwater.[13]
Beatitude has no effect on the outcome of playing a wooden harp. Monsters will not use this item.
Strategy
The wooden harp is relatively easy to distinguish from a magic harp by the messages produced when playing it, and can safely be played to do so—playing a magic harp with charges produces "very attractive music" and tames nearby monsters.
As a tonal instrument, a wooden harp can also be used to play the passtune to enter the Castle. Outside of this, they are mainly used as polyfodder.
History
The wooden harp first appears in NetHack 3.0.0.
Messages
- The harp twangs.
- You applied a wooden harp and improvised with it.
- The harp produces a lilting melody.
- As above, but this also pacifies any nearby nymphs.
- You extract a strange sound from the harp!
- You applied a wooden harp and played a specific melody with it.
- You feel soothing vibrations.
- You applied a wooden harp while deaf.
- The <nymph> listens cheerfully to the music, then seems quieter.
- A nymph in your range of vision was pacified by the wooden harp.
Variants
In NetHack variants that have object materials systems, the wooden harp is referred to simply as a "harp".
SLASH'EM
In SLASH'EM, upgrading a wooden harp successfully will produce a magic harp and vice versa. Dipping a magic harp into a potion of amnesia will use up the potion and "downgrade" the item to a wooden flute.
UnNetHack
In UnNetHack, rare instruments shops have a 1⁄10 chance of generating a wooden flute on each square.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, Troubadours start the game with knowledge of the harp's appearance, and Troubadours that are not orcish have a 1⁄2 chance of starting with a wooden harp as their tonal instrument.
Music instruments shops have a 1⁄25 chance of a harp being generated on each square.
The hardware store on the Troubadour quest home level has a pair of harps generated inside at level creation.
Player monster bards have a 1⁄6 chance of being generated with a harp as their instrument.
Dipping a magic harp into a potion of amnesia will use up the potion and "downgrade" the item to a harp, as in SLASH'EM.
The harp is the preferred instrument for playing Lullaby and Meditative Healing via the Troubadour's musicalize spell skill, and is the alternative instrument for Lethargy and Friendship. Magic harps can be used in place of a normal flute for playing these songs. If a song is played on a wooden harp via the musicalize spell skill, parrots, chaotic angels and minions, and itinerant priestesses may harmonize with the song if they are tame. Harps cannot be played by a hero with a worn shield, and significantly reduce the chance of a song succeeding should the hero manage to play one while wearing a shield.
SpliceHack
In SpliceHack, elven Cartomancers have a 1⁄6 chance of starting the game with a harp as their instrument like Priests and Wizards.
A harp can be combined with a scroll of taming at a furnace to create a magic harp.
SlashTHEM
In SlashTHEM, upgrading functions as it does in SLASH'EM, as does dipping a magic harp into a potion of amnesia.
Rare instruments shops have a 1⁄10 chance of generating a wooden harp on each square, as in UnNetHack.
As in dNetHack and its derivatives, Bards start the game with knowledge of the wooden harp's appearance, and non-orcish Bards have a roughly 1⁄2 chance of starting with a wooden harp as their instrument. Similarly, the wooden harp is the preferred instrument for playing Lullaby and Meditative Healing via the Bard's musicalize spell skill, and is the alternative instrument for Lethargy and Friendship—magic harps can be used in place of a wooden harp for playing these songs.
The Lyre of Orpheus is an artifact wooden harp that serves as the Bard quest artifact.
Hack'EM
In Hack'EM, rare instruments shops have a 2⁄25 chance of generating a harp on each square.
Upgrading a harp successfully will produce a magic harp and vice versa, as in Slash'EM.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 814
- ↑ src/apply.c in NetHack 3.6.7, line 3728
- ↑ src/music.c in NetHack 3.6.7, line 840: else only occurs if improvising
- ↑ src/music.c in NetHack 3.6.7, line 630: wooden harp effects
- ↑ src/music.c in NetHack 3.6.7, line 637: calls calm_nymphs()
- ↑ src/music.c in NetHack 3.6.7, line 639
- ↑ src/music.c in NetHack 3.6.7, line 148: calm_nymphs() function
- ↑ src/music.c in NetHack 3.6.7, line 156
- ↑ src/music.c in NetHack 3.6.7, line 701
- ↑ src/music.c in NetHack 3.6.7, line 708
- ↑ src/music.c in NetHack 3.6.7, line 714
- ↑ src/music.c in NetHack 3.6.7, line 769
- ↑ src/music.c in NetHack 3.6.7, line 690