Silverknight boots
| [ silverknight boots | |
|---|---|
| Appearance | filigreed boots |
| Slot | boots |
| Base size | small |
| AC | 2 |
| DR | 4 |
| MC | 1 |
| Magical item? | no |
| Properties |
|
| Base price | 80 zm |
| Default weight | 95 |
| Base material | silver |
A pair of silverknight boots is a type of boots that appears in dNetHack, notdNetHack and notnotdNetHack. It is a small-sized piece of armor that has a base material of silver and appears as a pair of filigreed boots when unidentified.
Generation
Silverknight boots do not randomly generate, though they may be wished for or found in bones.
For Silverknights, a blessed +1 pair of silverknight boots is buried under the mire at the up stairs of the first dungeon level.
Player monster Silverknights are always generated with a blessed +3 pair of silverknight boots.
A hero with skill in smithing cannot make silverknight boots, and smith monsters cannot make or create copies of existing silverknight boots.
Description
While worn, a pair of silverknight boots grants 2 base AC, 4 DR, and MC1. Wearing or removing a pair of silverknight boots takes 1 action. As silverknight armor, silverknight boots gain 3 AC against attacks made by holy hating monsters, but only if the boots are blessed, and always gain +3 DR. They also gain 1 AC and +2 DR against impure monsters, and 2 AC and DR against rot kin. Silverknight boots increase the duration of sickness effects by 10%.
After chatting to King Arthur while carrying the Magic Mirror of Merlin, formally completing their quest, Silverknights can apply an upgrade kit to merge the silverknight boots with another pair of magical boots. Merging both boots will destroy the used boots and convey their properties to the silverknight boots. These properties are not cumulative, and a pair of silverknight boots that has already been merged with another pair of boots before can only have its current property replaced with another. The sole exception to this is object properties, which are carried over between merges. The following items can be used to obtain properties:
- Silverknight boots can be merged with imperial elven boots to confer stealth
- Silverknight boots can be merged with speed boots to confer very fast speed
- Silverknight boots can be merged with water walking boots to confer water walking
- Silverknight boots can be merged with jumping boots to confer jumping
- Silverknight boots can be merged with elven bootss to confer stealth
- Silverknight boots can be merged with fumble boots to confer fumbling
- Silverknight boots can be merged with flying boots to confer flying
- Silverknight boots can be merged with any pair of boots that has an object property to obtain it
Origins
The silverknight boots are inspired by the armor designs of Cleanrot Knights from the 2022 video game Elden Ring, who are tall, gold-clad fighters that can be seen wearing the Cleanrot Greaves. Cleanrot Knights are loyal servants of Malenia and are prominently encountered in the scarlet rot infested mires of the Swamp of Aeonia. While they are never seen without their armor, the greaves' item description reads: "Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.", implying that Cleanrot Knights are severely ailed from exposure to the scarlet rot. The item's material is tied to the Silverknights, which are a type of humanoid silverfish that take after the Kindred of Rot and their stark white coloration.
Encyclopedia entry
In Fantasyland these are remarkable in that they seldom or
never wear out and are suitable for riding or walking in
without the need of Socks. Boots never pinch, rub, or get
stones in them; nor do nails stick upwards into the feet from
the soles. They are customarily mid-calf length or knee-high,
slip on and off easily and never smell of feet. Unfortunately,
the formula for making this splendid footwear is a closely
guarded secret, possibly derived from nonhumans (see Dwarfs,
Elves, and Gnomes).
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]