Wand of wishing/zh-CN

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名称 许愿
外观 随机
相对概率 0.5%
基础价 500 zm
重量 7
定向类型 非定向
最大充能数 3
怪物使用 不会被怪物使用。

许愿魔杖(wand of wishing)是NetHack中的一种魔杖

生成

许愿魔杖在随机生成魔杖中占比1200(0.5%)。

许愿魔杖不会出现在角色的起始物品中[1]。若玩家在探索模式下开始游戏,则在游戏开始时会额外获得一支未诅咒,有3点充能的许愿魔杖[2][3]

城堡关卡的塔楼结构中,必定会生成一个装有一支许愿魔杖的箱子

和其他魔杖不同,随机生成的许愿魔杖仅有1点充能[4]

玩家无法通过变形将其他魔杖转化成许愿魔杖。

若通过许愿获取许愿魔杖,则有910的概率获得一支(1:-1)的许愿魔杖(即已经充能过一次且被取消,玩家将不能从此魔杖获得任何许愿),110的概率获得一支(1:0)的许愿魔杖(即已经充能过一次且已耗尽充能,玩家只能通过攫取来从此魔杖获取最后一次许愿)。

描述

主条目:许愿

挥动有充能的许愿魔杖,或用有充能的许愿魔杖刻写时,只要玩家的幸运值不是负数,魔杖便会自动鉴定并给予玩家一次许愿[5][6][7]。如果玩家在幸运值为负数的情况下挥动许愿魔杖,则魔杖有−L5(L为玩家的幸运值,计算结果最大为1)的概率不发动效果[8]

为许愿魔杖充能仅能补充1点充能值[9],且许愿魔杖至多只能被再充能一次[10]。若在许愿魔杖的充能计数为1的情况下继续对其充能,或是尝试将魔杖的充能提升到高于3的数值,魔杖会爆炸并造成2d12点伤害[11]

折断许愿魔杖没有效果。

怪物不会使用许愿魔杖。

策略

主条目:许愿#策略

如果你在商店里发现了基础价为500 zm的魔杖,它一定是许愿魔杖或死亡魔杖。两种魔杖都值得购买,即使你可能需要花费大量时间进行信用点复制或收集垃圾卖钱。

充能

在从许愿魔杖获得第一个许愿之前,你就需要先考虑如何为魔杖充能来获得第二次许愿。要注意,由于为许愿魔杖充能只能补充1点充能值,因此用许愿魔杖获取充能来源的收益并不高。

充能卷轴是最常用的充能来源,如果你没有此类卷轴,你可以利用魔杖许愿2~3张受祝福的卷轴,其中一张用来为魔杖充能,其余的可以留待未来使用。不过要注意,如果你运气不好只得到了一张卷轴,这次许愿基本就相当于浪费掉了。

另一种可以提供充能的来源是岩德至尊白金卡,所有非游客中立阵营角色都可以许愿获取它。如果获取成功,它不仅能为魔杖充能,还能在接下来的游戏流程中不限次数地提供充能效果。不过,要当心神器的反击效果,并要注意如果游戏里已经生成过两件以上神器的话,许愿获取神器的成功率会下降。

还有一种策略是许愿获取魔笔,然后尝试用魔笔写出充能卷轴。这一策略对于幸运值达到11以上的巫师而言很实用,因为满足这一条件的巫师角色可以以极高的成功率写出未鉴定的卷轴,其他角色则可能要多尝试几次。如果用魔笔成功写出充能卷轴,建议将写出的第一张卷轴用于充能魔笔,再写一张用来充能魔杖。

历史

许愿魔杖最初于Hack 1.0加入游戏。

NetHack 1.3dNetHack 1.4f版本中,地牢深处生成的每个迷宫楼层的某个随机位置都会生成一支放置在一块巨型岩石下方的许愿魔杖[12][13]。在NetHack 2.2a和2.3e中,美杜莎楼层下方的第一个迷宫楼层仍然会必定生成一支许愿魔杖,但其他迷宫关卡生成许愿魔杖的概率降到了110[14][15]

NetHack 3.6.7及更早版本中,许愿魔杖生成时具有1~3点充能,且被充能时可以补充至多3点充能值。

Variants

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Many NetHack variants alter wands of wishing to provide fewer wishes per wand and spread those wishes out across the later parts of the game. Some variants may remove the wand entirely and replace them with different wish sources.

UnNetHack

In UnNetHack, wands of wishing are generated as being recharged once (1:x) and thus cannot be charged again. This reduces the amount of wishes that can be obtained from the wand to 1-4, counting the potential to wrest a last wish: wands with zero charges in UnNetHack can only be zapped once before they turn to dust, but in exchange they have a higher chance of successfully wresting a final charge—the chance is 15 for blessed wands, 16 for uncursed wands and 17 for cursed wands.

Additionally, wands of wishing are the only source available for wishes that can create magical items: the shield of reflection is non-magical in UnNetHack so that a source of reflection remains available from other wish sources as well.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, wands of wishing have been removed and replaced with rings of wishes and candles of invocation.

NetHack Fourk

In NetHack Fourk, random wands of wishing are generated as being recharged once, similar to UnNetHack, but wresting is made easier compared to NetHack and still allows multiple attempts. To compensate for this, Fourk adds a guranteed scroll of wishing to each of Orcus-town, the top floor of Vlad's Tower, and the top floor of the Wizard's Tower.

xNetHack

In xNetHack, wands of wishing cannot be recharged, though their state is displayed as (0:x) rather than (1:x). When they reach 0 charges, they immediately turn to dust, so wresting them is impossible.

They are no longer generated randomly; instead, statically-placed wands of wishing are found in the Castle, the top floor of Vlad's Tower, the Fake Wizard's Tower that lacks the magic portal, the top floor of the real Wizard's Tower, and the northeastern room of Moloch's Sanctum. All of these are generated with 1 charge, except the Castle's, which has 2.

SpliceHack

In SpliceHack, wands of wishing are handled the same as in xNetHack, with several individual wands scattered across Gehennom, although the wand found in Vlad's Castle is cursed.

EvilHack

In EvilHack, wands of wishing are very rare to find randomly, and all wands are always generated as charged once already (1:x).

As of version 0.9.0, there are three guaranteed wands of wishing in the game:

  • The Castle's wand is the first wand, and has a fixed two charges (1:2).
  • The second wand is obtained by destroying Vecna, and appears in a similar manner to The Eye of Vecna or The Hand of Vecna—its number of charges will be random (1:x), and it will always generate as erosion-proof in case Vecna is destroyed over lava.
  • The third and final wand can be found in the crystal chest in the top level of the Wizard's tower, and the chest is placed where the Wizard of Yendor himself is generated at level creation. This wand always has a singular charge (1:1).

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