Difference between revisions of "Bell"
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− | A '''bell''' is a type of [[tool]] that appears in ''[[NetHack]]''. It is an [[ | + | A '''bell''' is a type of [[tool]] that appears in ''[[NetHack]]''. It is an atonal [[musical instrument]] that is made of copper. |
The [[Bell of Opening]] appears as a "silver bell" when [[Identification|unidentified]], but both the item and its base type are distinct from a regular bell. | The [[Bell of Opening]] appears as a "silver bell" when [[Identification|unidentified]], but both the item and its base type are distinct from a regular bell. | ||
==Generation== | ==Generation== | ||
− | + | [[Elf (starting race)|Elven]] [[Priest]]s and [[Wizard]]s have a {{frac|6}} change of starting with a bell as their non-[[Magical item|magical]] instrument.{{refsrc|src/u_init.c|816|nethack=3.6.7}} | |
+ | |||
+ | All bells are generated uncursed with the exception of [[bones]] levels and [[trap]] "bones". | ||
In addition to random generation, general [[store]]s and hardware stores can sell bells. | In addition to random generation, general [[store]]s and hardware stores can sell bells. | ||
Line 21: | Line 23: | ||
==Description== | ==Description== | ||
[[Apply]]ing a non-cursed bell makes [[noise]] that wakes nearby [[sleeping]] monsters and calls [[pet]]s. A cursed bell has the same effect, but instead has a {{frac|4}} chance (25%) of summoning a random [[nymph]] without their [[Monster starting inventory|starting inventory]] provided none of them are [[extinct]] or [[genocided]].{{refsrc|src/apply.c|1039|nethack=3.6.7}} There is a {{frac|7|100}} chance (7%) of the bell breaking after generating the monster, and otherwise there is a {{frac|3}} chance of the summoned nymph being [[fast]] and a {{frac|3}} chance of the character being paralyzed for 2 turns.{{refsrc|src/apply.c|1047|nethack=3.6.7}}{{refsrc|src/apply.c|1052|nethack=3.6.7}} | [[Apply]]ing a non-cursed bell makes [[noise]] that wakes nearby [[sleeping]] monsters and calls [[pet]]s. A cursed bell has the same effect, but instead has a {{frac|4}} chance (25%) of summoning a random [[nymph]] without their [[Monster starting inventory|starting inventory]] provided none of them are [[extinct]] or [[genocided]].{{refsrc|src/apply.c|1039|nethack=3.6.7}} There is a {{frac|7|100}} chance (7%) of the bell breaking after generating the monster, and otherwise there is a {{frac|3}} chance of the summoned nymph being [[fast]] and a {{frac|3}} chance of the character being paralyzed for 2 turns.{{refsrc|src/apply.c|1047|nethack=3.6.7}}{{refsrc|src/apply.c|1052|nethack=3.6.7}} | ||
+ | |||
+ | [[Covetous]] monsters attempting to steal the Bell of Opening specifically from a character's inventory may instead steal a bell in open inventory.{{refsrc|src/steal.c|556|nethack=3.6.7}} | ||
==Strategy== | ==Strategy== | ||
− | Bells tend to have very little use in most games | + | Bells tend to have very little use in most games. A [[tin whistle]] is often sufficient for calling pets while being much lighter in [[weight]]; a cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. There are also corner cases where a character may carry a bell to deter covetous thieves while bringing the Bell of Opening to the [[vibrating square]]. Otherwise, bells are usually either ignored or carried to sell at a shop. |
==History== | ==History== | ||
− | The bell first appears in [[NetHack 3.1.0]]. From this version to [[NetHack 3.1.3]], a cursed bell | + | The bell first appears in [[NetHack 3.1.0]]. From this version to [[NetHack 3.1.3]], a cursed bell can be exploited to summon nymphs indefinitely without respecting [[extinction]], risking paralysis or generating a fast nymph, and the nymph would generate with their usual [[Monster starting inventory|starting inventory]].{{refsrc|apply.c|1315|version=NetHack 3.1.0}}<ref>See [http://www.nicolaas.net/erebus/nhcode/v11/nhcode.txt NetHack Code version 1.1], under the section "cursed bell".</ref> A character can use this to accumulate large numbers of [[mirror]]s for [[polypiling]], as well as many [[potion of object detection|potions of object detection]] for [[dilution]], [[alchemy]], or polypiling; notably, if potions of object detection were [[smoky potion]]s, this provided a very easy way to generate a large number of [[wish]]es. [[NetHack 3.2.0]] fixes this by ensuring that the summoned nymph has no starting inventory. |
==Messages== | ==Messages== | ||
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{{message|You summon a nymph!|You summoned a nymph by applying a cursed bell.}} | {{message|You summon a nymph!|You summoned a nymph by applying a cursed bell.}} | ||
{{message|The bell has shattered!|A cursed bell broke after summoning a nymph.}} | {{message|The bell has shattered!|A cursed bell broke after summoning a nymph.}} | ||
+ | |||
+ | ==Variants== | ||
+ | ===dNetHack=== | ||
+ | In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], the female [[Half-dragon (starting race)|half-dragon]] [[Noble]] always starts with a blessed bell. | ||
+ | |||
+ | [[Kukeri]] are always generated with a bell made of the [[Object materials (dNetHack)|default material]]. | ||
+ | |||
+ | [[Andromalius]] is a [[Spirits (dNetHack)|spirit]] whose binding ritual can use a bell as one of the two items placed in his seal, and using two non-bell items in the binding ritual may generate a bell as the third item the character receives if they successfully bind him. | ||
+ | |||
+ | ===SpliceHack=== | ||
+ | In [[SpliceHack]], attempting to use a [[scroll of cloning]] on the Bell of Opening will always produce a normal bell. This also applies to [[Hack'EM]]. | ||
==References== | ==References== |
Revision as of 23:09, 5 June 2024
( | |
---|---|
Name | bell |
Appearance | bell |
Base price | 50 zm |
Weight | 30 |
Material | copper |
Monster use | Will not be used by monsters. |
A bell is a type of tool that appears in NetHack. It is an atonal musical instrument that is made of copper.
The Bell of Opening appears as a "silver bell" when unidentified, but both the item and its base type are distinct from a regular bell.
Contents
Generation
Elven Priests and Wizards have a 1⁄6 change of starting with a bell as their non-magical instrument.[1]
All bells are generated uncursed with the exception of bones levels and trap "bones".
In addition to random generation, general stores and hardware stores can sell bells.
1⁄10 of randomly generated headstones will read "Saved by the bell!" and have a bell placed on its square.[2][3][4]
Description
Applying a non-cursed bell makes noise that wakes nearby sleeping monsters and calls pets. A cursed bell has the same effect, but instead has a 1⁄4 chance (25%) of summoning a random nymph without their starting inventory provided none of them are extinct or genocided.[5] There is a 7⁄100 chance (7%) of the bell breaking after generating the monster, and otherwise there is a 1⁄3 chance of the summoned nymph being fast and a 1⁄3 chance of the character being paralyzed for 2 turns.[6][7]
Covetous monsters attempting to steal the Bell of Opening specifically from a character's inventory may instead steal a bell in open inventory.[8]
Strategy
Bells tend to have very little use in most games. A tin whistle is often sufficient for calling pets while being much lighter in weight; a cursed bell may be viable in some cases where a character wants to get rid of a cursed piece of armor or other item stuck to their person, with the other valuable items stashed nearby. There are also corner cases where a character may carry a bell to deter covetous thieves while bringing the Bell of Opening to the vibrating square. Otherwise, bells are usually either ignored or carried to sell at a shop.
History
The bell first appears in NetHack 3.1.0. From this version to NetHack 3.1.3, a cursed bell can be exploited to summon nymphs indefinitely without respecting extinction, risking paralysis or generating a fast nymph, and the nymph would generate with their usual starting inventory.[9][10] A character can use this to accumulate large numbers of mirrors for polypiling, as well as many potions of object detection for dilution, alchemy, or polypiling; notably, if potions of object detection were smoky potions, this provided a very easy way to generate a large number of wishes. NetHack 3.2.0 fixes this by ensuring that the summoned nymph has no starting inventory.
Messages
- You ring the bell.
- You applied a bell.
- But the sound is muffled.
- As above, but you are underwater or engulfed.[11]
- You summon a nymph!
- You summoned a nymph by applying a cursed bell.
- The bell has shattered!
- A cursed bell broke after summoning a nymph.
Variants
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the female half-dragon Noble always starts with a blessed bell.
Kukeri are always generated with a bell made of the default material.
Andromalius is a spirit whose binding ritual can use a bell as one of the two items placed in his seal, and using two non-bell items in the binding ritual may generate a bell as the third item the character receives if they successfully bind him.
SpliceHack
In SpliceHack, attempting to use a scroll of cloning on the Bell of Opening will always produce a normal bell. This also applies to Hack'EM.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 816
- ↑ src/mklev.c in NetHack 3.6.7, line 1646
- ↑ src/mklev.c in NetHack 3.6.7, line 1659
- ↑ src/mklev.c in NetHack 3.6.7, line 1685
- ↑ src/apply.c in NetHack 3.6.7, line 1039
- ↑ src/apply.c in NetHack 3.6.7, line 1047
- ↑ src/apply.c in NetHack 3.6.7, line 1052
- ↑ src/steal.c in NetHack 3.6.7, line 556
- ↑ apply.c in NetHack 3.1.0, line 1315
- ↑ See NetHack Code version 1.1, under the section "cursed bell".
- ↑ src/apply.c in NetHack 3.6.7, line 1028