Difference between revisions of "NotnotdNetHack"

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#REDIRECT [[User:Joes/notnotdnethack]]
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{{distinguish|notdnethack}}
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'''notnotdnethack''' is a [[variant]] of [[notdNetHack]] developed by [[User:Noisytoot|Noisytoot]], and is based on [[NetHack 3.4.3]] like both notdNetHack and [[dNetHack]] are.
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The entire repo can be viewed at [https://codeberg.org/noisytoot/notnotdnethack/ codeberg.org].
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{{todo|Proper formatting to match other variant pages}}
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==New races==
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===Octopode===
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{{main|Octopode (starting race)}}
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Octopodes are a race of [[sea monster]]s that can use their tentacles to walk on land, wear rings on each of the eight tentacles, and can also attack with them in melee to drown other monsters. They cannot wear most rigid armor, but can still make use of [[shield]]s and barded [[helm]]s along with "soft" armor and also gain level-based bonuses to natural [[AC]] and [[DR]].
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===(Parasitized) Android Illithanachronounbinder===
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[[Android]]s can be played as [[Illithanachronounbinder]]s, which makes them a playable version of the [[parasitized android]]. Unlike other androids, Android Illithanachronounbinders are considered living monsters due to the presence of the parasite; they also no longer start with [[cold resistance]], [[stoning resistance]] or [[breathlessness]], and instead start with [[see invisible]], [[R'lyehian sight]] and [[flight]] as parasitized androids do. Android Illithanachronounbinders still begin with [[poison resistance]] and [[sickness resistance]], and gain [[stealth]] at [[experience level]] 5, [[shock resistance]] at experience level 10 and [[fire resistance]] at experience level 15.
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==Race/role changes==
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* [[Chiropteran]]s can be [[Barbarians]].
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* [[Gnomes]] have their [[carrying capacity]] increased by 400. (from ndnh1)
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* Player [[clockwork automata]] have materials. Valid starting materials: bronze, iron, green-steel; but can apply [[Silver Flame]] boons to smelt self to silver, platinum, or mithril (can then apply [[reflection]] boon to self)<!--
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**[[Mammon]]'s breath changes material to gold -->
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** bronze: 2x boiler heat damage dice
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** iron: rusting, sear damage (+1d(defender's level))
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** green-steel: rusting, sear damage (+2d9 unholy)
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** silver: sear damage (+1d20)
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** platinum: sear damage (+1d5 to +1d20)
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** mithril: -3 AC and +3 [[DR]]
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** gold: sear damage (+1d20 holy if [[alignment record]]>3, +1d20 unholy if alignment record<-3, else nothing)
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** Rusting is resisted by waterproofing
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** Sear damage only applies on direct contact. Unlike [[Eden]], there's no passive damage.
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==New items==
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*[[Cloak of flight]] (from [[SpliceHack]]).
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*[[Night vision goggles]] from ndnh1: Uses blindfold slot, provides [[extramission]], [[future tech]]. [[Anachrononaut]] dwarves start with them and there is a pair on the Home level (and on the android home level)
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*[[Force armor]] from ndnh1: 3 AC, 3 DR, MC 3, heavy armor made of gemstone, future tech. [[Anachrononaut]] [[half-dragon]]s start with it. Knocks back and stuns attackers
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*[[Mist projector]]: Chargeable [[tool]] with the same [[charge]] count as a [[can of grease]]. Weighs 50 aum, made of [[metal]], not randomly generated. When applied, it creates a large cloud of cold with a radius of 3, 4 or 5 squares depending on beatitude - monsters in the cloud that do not have [[cold resistance]] sustain flat damage each turn based on the user's [[firearms]] [[skill]]: the cloud deals 3 damage at Unskilled and gains +3 damage for each skill level, up to 12 at Expert. [[Migo]] queens/philosophers/soldiers are given mist projectors to replace their gaze attack.
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==New options==
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* usersound_regex, menucolor_regex, querytype_regex<!--whether to use regex or pmatch-->
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* paranoid_wand_break
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* QUERYTYPE - similar to msgtype,but controls whether prompts are y/n or yes/no
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==Other changes==
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* More [[base item]] types are available for [[Fire and Frost Brand]], though [[runesword]]s are still disallowed.
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* [[Wizard]]s learn their special spells at level 14.
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* Pets do not untame if left on the [[village]] level.
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* More items [[auto-identify]].<!--
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* [[Rogue level]] disabled-->
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* [[Vorpal Blade]] is an [[isamusei]].
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* [[Etherealoid]]s can be given [[shield]]s as [[sacrifice gift]]s.
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* [[Beatitude]]-unidentified stacks merge with identical ones.
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* R'lyehian sight is implemented for players as detection rather than vision.<!--
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Default ghost and shade symbols are now 8 and 6 respectively -->
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* [[Lokoban]] is used in place of Sokoban as in notdNetHack, and Sokoban's luck penalties are also removed.
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* New [[Fort Ludios]] levels from [[UnNetHack]].
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* [[Brainlessness]] does not bypass [[life saving]] - a character that dies of brainlessness has their [[intelligence]] set to 5 if life-saved.
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* User sound support (from 3.4.3) re-added for Unix.
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{{stub}}
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{{variant-343}}
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[[Category:Variants]]
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[[Category:notnotdNetHack]]

Revision as of 16:31, 2 July 2024

Not to be confused with notdnethack.

notnotdnethack is a variant of notdNetHack developed by Noisytoot, and is based on NetHack 3.4.3 like both notdNetHack and dNetHack are.

The entire repo can be viewed at codeberg.org.

A user has suggested improving this page or section as follows:

"Proper formatting to match other variant pages"

New races

Octopode

Octopodes are a race of sea monsters that can use their tentacles to walk on land, wear rings on each of the eight tentacles, and can also attack with them in melee to drown other monsters. They cannot wear most rigid armor, but can still make use of shields and barded helms along with "soft" armor and also gain level-based bonuses to natural AC and DR.

(Parasitized) Android Illithanachronounbinder

Androids can be played as Illithanachronounbinders, which makes them a playable version of the parasitized android. Unlike other androids, Android Illithanachronounbinders are considered living monsters due to the presence of the parasite; they also no longer start with cold resistance, stoning resistance or breathlessness, and instead start with see invisible, R'lyehian sight and flight as parasitized androids do. Android Illithanachronounbinders still begin with poison resistance and sickness resistance, and gain stealth at experience level 5, shock resistance at experience level 10 and fire resistance at experience level 15.

Race/role changes

  • Player clockwork automata have materials. Valid starting materials: bronze, iron, green-steel; but can apply Silver Flame boons to smelt self to silver, platinum, or mithril (can then apply reflection boon to self)
    • bronze: 2x boiler heat damage dice
    • iron: rusting, sear damage (+1d(defender's level))
    • green-steel: rusting, sear damage (+2d9 unholy)
    • silver: sear damage (+1d20)
    • platinum: sear damage (+1d5 to +1d20)
    • mithril: -3 AC and +3 DR
    • gold: sear damage (+1d20 holy if alignment record>3, +1d20 unholy if alignment record<-3, else nothing)
    • Rusting is resisted by waterproofing
    • Sear damage only applies on direct contact. Unlike Eden, there's no passive damage.

New items

New options

  • usersound_regex, menucolor_regex, querytype_regex
  • paranoid_wand_break
  • QUERYTYPE - similar to msgtype,but controls whether prompts are y/n or yes/no

Other changes

This page is a stub. Should you wish to do so, you can contribute by expanding this page.