Mummy
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A member of the M mummy monster class, is simply an artificially preserved version of another monster and superficially similar to zombies. However, mummies tend to be stronger and faster than their corresponding zombies.
Although mummies have been preserved, their flesh is nonetheless pre-aged and thus unsuitable for sacrificing, except for same-race sacrifices. They are also very likely to be tainted, so consumption is only safe if their flesh is tinned first. You can eat corpses from mummies without tinning them, if you manage to cure yourself - using a unicorn horn, the cure sickness spell, or prayer - before you die of food poisoning, but this is a risky strategy, and any intrinsics you might gain from eating raw mummy could probably be obtained more easily and safely from another source; whether or not you managed to resist or cure the sickness, a tainted corpse will confer no intrinsics or nutrition. Note that nutritional values given for mummies are mostly irrelevant: on the off chance that their corpses aren't tainted, the nutrition gained is that of the "base" monster, not the mummy. The nutritional values are only relevant for polymorphed players who swallow mummies whole (e.g. as a purple worm).
All mummies are cold resistant.
If a player gets killed by a mummy, the bones file of that person will contain a mummy instead of a ghost. The character's items will then appear in the mummy's inventory rather than in a loot pile, so mummies in bones levels must usually be killed to get the late player's things. While they are unable to use the deceased player's weapons or attack wands, a well-armored player mummy can still be very difficult for low-level characters to hit.
Mummies are generated with, unsurprisingly, a mummy wrapping (86% chance).
Contents
Types of mummy
Kobold mummy
M kobold mummy | |
---|---|
Difficulty | 4 |
Attacks |
Claw 1d4 |
Base level | 3 |
Base experience | 28 |
Speed | 8 |
Base AC | 6 |
Base MR | 20 |
Alignment | −2 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 400 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | None |
A kobold mummy:
| |
Reference | monst.c#line1665 |
Gnome mummy
M gnome mummy | |
---|---|
Difficulty | 5 |
Attacks |
Claw 1d6 |
Base level | 4 |
Base experience | 41 |
Speed | 10 |
Base AC | 6 |
Base MR | 20 |
Alignment | −3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 650 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | None |
A gnome mummy:
| |
Reference | monst.c#line1672 |
Orc mummy
M orc mummy | |
---|---|
Difficulty | 6 |
Attacks |
Claw 1d6 |
Base level | 5 |
Base experience | 56 |
Speed | 10 |
Base AC | 5 |
Base MR | 20 |
Alignment | −4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 75 |
Size | Medium |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | None |
An orc mummy:
| |
Reference | monst.c#line1679 |
Dwarf mummy
M dwarf mummy | |
---|---|
Difficulty | 6 |
Attacks |
Claw 1d6 |
Base level | 5 |
Base experience | 56 |
Speed | 10 |
Base AC | 5 |
Base MR | 20 |
Alignment | −4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 900 |
Nutritional value | 150 |
Size | Medium |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | None |
A dwarf mummy:
| |
Reference | monst.c#line1687 |
Elf mummy
M elf mummy | |
---|---|
Difficulty | 7 |
Attacks |
Claw 2d4 |
Base level | 6 |
Base experience | 73 |
Speed | 12 |
Base AC | 4 |
Base MR | 30 |
Alignment | −5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 800 |
Nutritional value | 175 |
Size | Medium |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | Sleep (67%) |
An elf mummy:
| |
Reference | monst.c#line1695 |
Elf mummies leave rotten elf corpses. These may be tinned and then eaten for the sleep resistance intrinsic. If desperate, you can try to eat them and then cure yourself.
Human mummy
M human mummy | |
---|---|
Difficulty | 7 |
Attacks |
Claw 2d4, Claw 2d4 |
Base level | 6 |
Base experience | 73 |
Speed | 12 |
Base AC | 4 |
Base MR | 30 |
Alignment | −5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 200 |
Size | Medium |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | None |
A human mummy:
| |
Reference | monst.c#line1703 |
If you are human, eating a human mummy is considered cannibalism.
Ettin mummy
M ettin mummy | |
---|---|
Difficulty | 8 |
Attacks |
Claw 2d6, Claw 2d6 |
Base level | 7 |
Base experience | 92 |
Speed | 12 |
Base AC | 4 |
Base MR | 30 |
Alignment | −6 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1700 |
Nutritional value | 250 |
Size | Huge |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | None |
An ettin mummy:
| |
Reference | monst.c#line1711 |
Giant mummy
M giant mummy | |
---|---|
Difficulty | 10 |
Attacks |
Claw 3d4, Claw 3d4 |
Base level | 8 |
Base experience | 116 |
Speed | 14 |
Base AC | 3 |
Base MR | 30 |
Alignment | −7 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 2050 |
Nutritional value | 375 |
Size | Huge |
Resistances | Cold, Sleep, Poison |
Resistances conveyed | Strength |
A giant mummy:
| |
Reference | monst.c#line1719 |
Giant mummies leave rotten giant corpses. These may be tinned and then eaten for the strength gain. Given their size, trying to eat the un-tinned corpse whole, expecting to have time to cure yourself afterward, is a bad idea.
Origin
A mummy is a corpse that has been preserved in some way, whether because of deliberate preparation (mummification) or because of environmental factors (such as low temperature or lack of moisture or oxygen) that prevented or slowed decomposition. The assumption that mummification rituals were intended to keep the body intact for eternity probably inspired the fictional concept of the undead mummy that can be reanimated because of the charms placed on it.
Mummies as a type of undead creature are sometimes only distinguishable from mindless zombies or fully sentient liches by being wrapped in cloth bandages. This image comes mainly from the mummies made by the ancient Egyptians, which were usually wrapped in linen. Not all cultures that practiced mummification used wrappings, however, and the term "mummy" is also applied to bodies that were preserved unintentionally, without preparations such as wrappings.
Mummies in NetHack are similar to Egyptian mummies in that they are wrapped, but they are probably not embalmed using strict Egyptian practices. NetHack mummies have brains that can be eaten by mind flayers; the Egyptian practice was to remove the brain before burial.
Encyclopedia entry
But for an account of the manner in which the body was
bandaged, and a list of the unguents and other materials
employed in the process, and the words of power which were
spoken as each bandage was laid in its place, we must have
recourse to a very interesting papyrus which has been edited
and translated by M. Maspero under the title of Le Rituel de
l'Embaumement. ...
Everything that could be done to preserve the body was now
done, and every member of it was, by means of the words of
power which changed perishable substances into imperishable,
protected to all eternity; when the final covering of purple
or white linen had been fastened upon it, the body was ready
for the tomb.
Variants
dNetHack
Drow mummy
M drow mummy | |
---|---|
Difficulty | 7 |
Attacks |
Claw 2d4 physical, Passive 2d4 webbing |
Base level | 6 |
Base experience | 73 |
Speed | 12 |
Base AC | 4 |
Base MR | 30 |
Alignment | −5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 800 |
Nutritional value | 175 |
Size | medium |
Resistances | cold, sleep, poison
|
A drow mummy:
|
Drow mummies are wrapped in spiderwebs (droven cloaks) rather than normal mummy wrappings.
Half-dragon mummy
M half-dragon mummy (No tile) | |
---|---|
Difficulty | 8 |
Attacks |
Claw 2d4 physical, Breath weapon 4d6 half-dragon breath |
Base level | 6 |
Base experience | 82 |
Speed | 12 |
Base AC | 4 |
Base MR | 30 |
Alignment | −5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 800 |
Nutritional value | 175 |
Size | medium |
Resistances | cold, sleep, poison
|
A half-dragon mummy:
|
Half-dragon zombies retain their half-dragon breath weapons.
SpliceHack
In SpliceHack, all M-class monsters can cause withering. Giant mummies also gain the ability to knock the player back several spaces, similar to other giants in SpliceHack.
SpliceHack also adds a new mummy called the adherer, which can disarm enemies and has a sticky attack.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.