Object properties
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In GruntHack, an object property is a magical attribute associated with a non-artifact item which does not normally have that property; for example, a leather cloak of fire resistance would have the "fire resistance" property. Only weapons (including weapon tools), armor, rings, and amulets can have object properties.
Randomly generated objects have a 1 in 100 chance of being generated with at least one property.
A wish can apply a single non-detrimental property to the object wished for. Of those objects, each has a recursive 1 in 250 chance of having an additional property applied to it.
Wizards can sense object properties before they are identified, and see a "magical" prefix before the relevant properties are known.
Properties applicable to most or all items
- Reflection: Grants reflection. Not applicable to projectile weapons, boots, gloves, or helmets.
- Searching: Grants automatic searching. Not applicable to projectile weapons.
- Warning: Grants warning. Not applicable to projectile weapons.
- Stealth: Grants stealth.
- Telepathy: Grants extrinsic telepathy, as the helm of telepathy or amulet of ESP. Not applicable to projectile weapons.
- Fumbling: Grants fumbling.
- Hunger: Grants hunger.
- Aggravation: Grants aggravate monster.
Properties applicable to weapons
- Fire: Deals double damage to non-fire-resistant targets; has a chance to destroy potions, scrolls, and spellbooks.
- Frost: Deals double damage to non-cold-resistant targets; has a chance to destroy potions.
- Vorpal: Single-handed weapons behead non-headless targets on a 1-in-20 chance (and jabberwocks 100% of the time), as with Vorpal Blade; double-handed weapons bisect small creatures and cut deeply into large creatures on a 1-in-20 chance, as The Tsurugi of Muramasa. Only applicable to bladed weapons.
- Thirsty: Drains life of non-drain-resistant targets, as Stormbringer and The Staff of Aesculapius.
- Detonation: Explodes upon hitting something after being fired or thrown. Only applicable to projectiles and launchers.
Properties applicable to armor
- Fire resistance: Grants fire resistance.
- Cold resistance: Grants cold resistance.
- Drain resistance: Grants drain resistance.
- Speed: Grants extrinsic speed, as boots of speed.
- Oilskin: Permanently greased, as the oilskin cloak.
- Power: Sets strength to 25, as gauntlets of power.
- Dexterity: Grants a +(enchantment) bonus to dexterity, as gauntlets of dexterity.
- Brilliance: Grants a +(enchantment) bonus to intelligence and wisdom, as a helm of brilliance.
- Displacement: Grants displacement, as the cloak of displacement.
- Clairvoyance: Grants clairvoyance, as though wearing a cornuthaum as a wizard.