Quest
The Quest is a great journey which all must embark upon. Somewhere above the Castle, between the dungeon levels 11 and 18 you will receive a message from your quest leader, saying they need your help. Search the level, and you will find a magic portal to the start level of your quest. Assuming you are of at least 20 alignment and experience level 14, you will be sent down on the quest to recover a magic artifact stolen from your people. Kill the quest nemesis, take the artifact and the silver bell back up to your quest leader, and continue onwards down the dungeon.
Quest leaders and nemeses
A quest leader is the one who verifies that you are ready to go to the quest and assigns you the mission.
A quest nemesis is the one who you must defeat to reclaim your quest artifact and the Bell of Opening. It's possible to ascend without killing your quest nemesis, but this is exceedingly rare.
Every quest nemesis resists stoning, but nemeses follow the usual rules of respecting Elbereth (e.g. nemeses symbolized by @ ignore Elbereth).
Role | Leader | Nemesis |
---|---|---|
Archeologist | Lord Carnarvon | & The Minion of Huhetotl |
Barbarian | Pelias | @ Thoth Amon |
Caveman | Shaman Karnov | D The Chromatic Dragon |
Healer | Hippocrates | H The Cyclops |
Knight | King Arthur | D Ixoth |
Monk | The Grand Master | @ Master Kaen |
Priest | The Arch Priest | & Nalzok |
Ranger | Orion | s Scorpius |
Rogue | The Master of Thieves | @ The Master Assassin |
Samurai | Lord Sato | @ Ashikaga Takauji |
Tourist | Twoflower | @ The Master of Thieves |
Valkyrie | The Norn | H Lord Surtur |
Wizard | Neferet the Green | @ The Dark One |