Giant mummy

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A giant mummy, M, is a type of monster that appears in NetHack. The giant mummy is a strong, mummified giant that has the highest difficulty of its monster class, and it will also seek out and collect gems.

A giant mummy has two claw attacks and possesses cold resistance, sleep resistance and poison resistance, along with drain resistance and death resistance like other undead.

Giant mummies are poisonous to consume, which primarily comes up if it is somehow digested by another monster—a hero in the form of a monster with a digestion attack has a 45 chance of taking 1d8 damage if they digest a giant mummy without having immunity to sickness, though this is impossible under normal circumstances.[1]

Generation

Randomly-generated giant mummies are always hostile.

Giant mummies can appear among the mummies that are part of the second quest monster class for Archeologists and make up 6175 of the monsters randomly generated on the Archeologist quest.

Giant mummies have a 67 chance of being generated with a mummy wrapping.[2]

A giant mummy always leaves behind an aged giant corpse upon death.[3][4]

History

The giant mummy first appears in NetHack 3.0.0, where most of the various mummies are introduced.

Variants

SLASH'EM

In SLASH'EM, giant mummies can appear among the mummies that are part of the first quest monster class for Undead Slayers and make up 24175 of the monsters randomly generated on the Undead Slayer quest.

dNetHack

In dNetHack, notdNetHack, and notnotdNetHack, giant mummies are made stronger: their difficulty is increased to 11, their claw attacks are much more powerful at 6d10, and they can inflict mummy curses on a hero or monster that kills them—this curse inflicts HP damage equal to the lower between the mummy's level and half the killer's current HP. As giants are fey, giant mummies also have a weakness to iron.

The Hmnyw-Pharaoh has a 121 chance of creating a giant mummy whenever he summons monsters to his position while he is not visible to the hero (who must have 40 insight to see him)—if the Hmnyw-Pharaoh is visible, he instead has a 18 chance of creating a giant mummy whenever he summons monsters to his position. Giant mummies generated this way are not treated as summoned or temporary and ignore extinction.

A giant mummy has a 12 chance of being created on the Temples of the Old Gods level in the Neutral Quest during level creation, where it will be placed near the river's edge if it is generated.

xNetHack

In xNetHack, giant mummies can inflict withering with their melee attacks.

SpliceHack

In SpliceHack, giant mummies can inflict withering with their melee attacks, and can also send targets flying like other giants.

EvilHack

In EvilHack, giant mummies can inflict withering with their melee attacks, and can also send targets flying like other giants.

Hack'EM

In addition to SLASH'EM details, giant mummies in Hack'EM can also inflict withering with their melee attacks as in EvilHack.

Encyclopedia entry

But for an account of the manner in which the body was
bandaged, and a list of the unguents and other materials
employed in the process, and the words of power which were
spoken as each bandage was laid in its place, we must have
recourse to a very interesting papyrus which has been edited
and translated by M. Maspero under the title of Le Rituel de
l'Embaumement. ...
Everything that could be done to preserve the body was now
done, and every member of it was, by means of the words of
power which changed perishable substances into imperishable,
protected to all eternity; when the final covering of purple
or white linen had been fastened upon it, the body was ready
for the tomb.

[ Egyptian Magic, by E.A. Wallis Budge ]

References

  1. src/uhitm.c in NetHack 3.6.7, line 2663: no digesting polyform possesses sickness resistance in vanilla NetHack
  2. src/makemon.c in NetHack 3.6.7, line 740
  3. src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
  4. src/mon.c in NetHack 3.6.7, line 372: Undead corpses and their ages are handled with other "special" death drops