Monk/SLASH'EM
In SLASH'EM, the Monk is one of the roles from SLASH that is available to the hero.
Monks can be humans, hobbits or doppelgangers, and can be of any alignment.
Starting equipment
Each Monk starts with the following equipment:[1]
- a +2 pair of leather gloves
- a +1 robe
- one of the following blessed spellbooks, with an equal probability of each:[2]
- a random scroll that is not the scroll of enchant weapon[3]
- 3 potions of healing, any of which may be blessed
- 3-6 uncursed food rations
- 5-10 apples
- 5-10 oranges
- 3-6 fortune cookies
- one of the following:
- an uncursed magic marker (1⁄4 chance or 20%), otherwise;[4]
- an uncursed oil lamp (2⁄25 chance or 8%)[5]
Monks start with knowledge of all non-magical armor.[6]
The Monk's default starting pet is a little dog or kitten with equal probability.
Intrinsics
Monks gain the following intrinsic properties upon reaching the given experience levels:[7]
- XL 1: see invisible
- XL 1: sleep resistance
- XL 1: speed
- XL 3: poison resistance
- XL 5: stealth
- XL 7: warning
- XL 9: automatic searching
Attributes
The Monk's starting attributes are distributed as follows:[8]
Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
---|---|---|---|---|---|---|---|
Minimum attributes | 10 | 8 | 7 | 7 | 8 | 7 | 28 |
Distribution percentages | 25% | 20% | 15% | 10% | 20% | 10% | |
Mean w/ standard deviation | 17.34±2.37 | 13.63±2.10 | 11.26±1.95 | 9.86±1.66 | 13.63±2.10 | 9.57±1.59 |
Skills
Monk have the following skills available to them:[9]
Monk skills | |
---|---|
Max | Skills |
Basic | |
Skilled |
|
Expert |
|
Grand Master |
|
Monks start with Basic skill in martial arts and healing spells.[10][11] They use the wisdom stat to cast spells, and their special spell is restore ability.[12]
Techniques
Monks can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques at the listed experience levels:[13]
Level | Technique |
1 | Air dash |
1 | Chained blitz |
2 | Chi strike |
4 | Chi healing |
6 | Elemental fist |
8 | Draw energy |
10 | Ground slam |
11 | Ward against flame |
13 | Ward against ice |
15 | Ward against lightning |
17 | Spirit bomb |
20 | Power surge |
Special rules
The Monk's default crowning gift is the spellbook of restore ability, and a Monk carrying the spellbook or wielding a weapon when they are crowned will receive the normal crowning gift for their alignment.[14]
Certain actions taken by Monks can impact their abilities and attributes, in addition to alignment record:
- Monks are expected to maintain at least a vegetarian diet, and take a -1 penalty to alignment record every time they consume non-vegetarian food.[15]
- A Monk exercises wisdom while they are weak from hunger, and abuses wisdom while they are satiated[16][17] - this is applied in addition to the normal stat abuse for both conditions, and occurs on every game turn whose number is a multiple of 10.
- Monks that are in normal form and not wearing a suit of armor, using a shield, or wielding and using a weapon gain a to-hit bonus equal to XL⁄3 + 2 for melee attacks[18] - they can also perform special powerful strikes that work similar to staggering blows when attacking in melee or kicking, which stack with the base chance of performing staggering blows.[19][20] If a Monk is wearing a shield or body armor but is otherwise fighting unarmed, they cannot use powerful strikes and gain a lesser to-hit bonus of XL⁄9 + 1, with a message printed on each attack.[21]
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:[22]
- XL 1-2: Candidate
- XL 3-5: Novice
- XL 6-9: Initiate
- XL 10-13: Student of Stones
- XL 14-17: Student of Waters
- XL 18-21: Student of Metals
- XL 22-25: Student of Winds
- XL 26-29: Student of Fire
- XL 30: Master
Gods
The Monk pantheon is based on Chinese mythology.[23]
- Lawful: Shan Lai Ching
- Neutral: Chih Sung-tzu
- Chaotic: Huan Ti
Quest
The Monk's quest sees them fighting Master Kaen for The Eyes of the Overworld, an artifact pair of lenses. The Eyes of the Overworld grant magic resistance while carried, and wearing them grants astral vision: this allows the wearer to see through walls within a three-square radius, including any monsters within that range, and suppresses the effects of blindness. Like NetHack, SLASH'EM assumes line-of-sight to be symmetrical, meaning that monsters will be able to see the wearer as well - be sure to remove them so you can blind yourself for Medusa!
Strategy
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References
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 116
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1108
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1548
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1114
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1115
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1116
- ↑ attrib.c in SLASH'EM 0.0.7E7F2, line 58
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 254: Mon attributes and distributions
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 560
- ↑ weapon.c in SLASH'EM 0.0.7E7F2, line 1663: initial spellcasting skills are hardcoded, so starting spells are not a factor
- ↑ weapon.c in SLASH'EM 0.0.7E7F2, line 1679
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 260
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 109
- ↑ pray.c in SLASH'EM 0.0.7E7F2, line 723
- ↑ eat.c in SLASH'EM 0.0.7E7F2, line 1195
- ↑ attrib.c in SLASH'EM 0.0.7E7F2, line 399
- ↑ attrib.c in SLASH'EM 0.0.7E7F2, line 404
- ↑ uhitm.c in SLASH'EM 0.0.7E7F2, line 312: to-hit bonus
- ↑ uhitm.c in SLASH'EM 0.0.7E7F2, line 1398: staggering blow conditions
- ↑ uhitm.c in SLASH'EM 0.0.7E7F2, line 1449: power strike conditions
- ↑ uhitm.c in SLASH'EM 0.0.7E7F2, line 324: armored to-hit bonus
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 232
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 242