Monk/SLASH'EM

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In SLASH'EM, the Monk is one of the roles from SLASH that is available to the hero.

Monks can be humans, hobbits or doppelgangers, and can be of any alignment.

Starting equipment

Each Monk starts with the following equipment:[1]

Monks start with knowledge of all non-magical armor.[6]

The Monk's default starting pet is a little dog or kitten with equal probability.

Intrinsics

Monks gain the following intrinsic properties upon reaching the given experience levels:[7]

Attributes

The Monk's starting attributes are distributed as follows:[8]

Attributes Strength Dexterity Constitution Intelligence Wisdom Charisma Remaining
Minimum attributes 10 8 7 7 8 7 28
Distribution percentages 25% 20% 15% 10% 20% 10%
Mean w/ standard deviation 17.34±2.37 13.63±2.10 11.26±1.95 9.86±1.66 13.63±2.10 9.57±1.59

Skills

Monk have the following skills available to them:[9]

Monk skills
Max Skills
Basic
Skilled
Expert
Grand Master

Monks start with Basic skill in martial arts and healing spells.[10][11] They use the wisdom stat to cast spells, and their special spell is restore ability.[12]

Techniques

Monks can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques at the listed experience levels:[13]

Level Technique
1 Air dash
1 Chained blitz
2 Chi strike
4 Chi healing
6 Elemental fist
8 Draw energy
10 Ground slam
11 Ward against flame
13 Ward against ice
15 Ward against lightning
17 Spirit bomb
20 Power surge

Special rules

The Monk's default crowning gift is the spellbook of restore ability, and a Monk carrying the spellbook or wielding a weapon when they are crowned will receive the normal crowning gift for their alignment.[14]

Certain actions taken by Monks can impact their abilities and attributes, in addition to alignment record:

  • Monks are expected to maintain at least a vegetarian diet, and take a -1 penalty to alignment record every time they consume non-vegetarian food.[15]
  • A Monk exercises wisdom while they are weak from hunger, and abuses wisdom while they are satiated[16][17] - this is applied in addition to the normal stat abuse for both conditions, and occurs on every game turn whose number is a multiple of 10.
  • Monks that are in normal form and not wearing a suit of armor, using a shield, or wielding and using a weapon gain a to-hit bonus equal to XL3 + 2 for melee attacks[18] - they can also perform special powerful strikes that work similar to staggering blows when attacking in melee or kicking, which stack with the base chance of performing staggering blows.[19][20] If a Monk is wearing a shield or body armor but is otherwise fighting unarmed, they cannot use powerful strikes and gain a lesser to-hit bonus of XL9 + 1, with a message printed on each attack.[21]

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:[22]

  • XL 1-2: Candidate
  • XL 3-5: Novice
  • XL 6-9: Initiate
  • XL 10-13: Student of Stones
  • XL 14-17: Student of Waters
  • XL 18-21: Student of Metals
  • XL 22-25: Student of Winds
  • XL 26-29: Student of Fire
  • XL 30: Master

Gods

Main article: Religion

The Monk pantheon is based on Chinese mythology.[23]

Quest

Main article: Monk quest

The Monk's quest sees them fighting Master Kaen for The Eyes of the Overworld, an artifact pair of lenses. The Eyes of the Overworld grant magic resistance while carried, and wearing them grants astral vision: this allows the wearer to see through walls within a three-square radius, including any monsters within that range, and suppresses the effects of blindness. Like NetHack, SLASH'EM assumes line-of-sight to be symmetrical, meaning that monsters will be able to see the wearer as well - be sure to remove them so you can blind yourself for Medusa!

Strategy

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References