Difference between revisions of "Biodiversity patch"

From NetHackWiki
Jump to navigation Jump to search
(Starting table, bulleted lists)
Line 10: Line 10:
 
T. J. Brumfield is working on a port of this patch to ''[[SLASH'EM]]''; see the [http://dir.gmane.org/gmane.games.roguelike.nethack.slashem.devel slashem-devel archive] for October 2007.
 
T. J. Brumfield is working on a port of this patch to ''[[SLASH'EM]]''; see the [http://dir.gmane.org/gmane.games.roguelike.nethack.slashem.devel slashem-devel archive] for October 2007.
  
[[UnNetHack]] and some other variants incorporate part of this patch, most notably the [[Disintegrator]] - a much more dangerous cousin of the [[Rust monster]] and the [[Disenchanter]].
+
==Bestiary==
 +
 
 +
===New monsters===
 +
Among other new monsters, the biodiversity patch slightly expands several [[monster class]]es that have very few members, or only a single member, in [[vanilla]].
 +
 
 +
{|class="prettytable sortable"
 +
!Name!!Symbol!!Notes
 +
|-
 +
|sphinx|| {{yellow|f}} || Challenges the player with riddles
 +
|-
 +
|waterspout gargoyle|| {{blue|g}} || Has a spit attack that can wet items
 +
|-
 +
|brownie|| {{brown|l}} || Can improve [[Boots|shoes]], or tamper with the ones the player is wearing
 +
|-
 +
|pooka|| {{white|l}} || Charms monsters (including your [[pet]]s)
 +
|-
 +
|satyr|| {{brown|n}} || Steals items and charms monsters (including your [[pet]]s)
 +
|-
 +
|labyrinth trapper|| {{magenta|t}} || Hides in mazes
 +
|-
 +
|gold bug|| {{yellow|x}} || Steals (and [[Metallivore|eats]]) gold and golden items
 +
|-
 +
|will o' wisp|| {{white|y}} || Appears in [[swamp]]s
 +
|-
 +
|bannik|| {{blue|z}} || Attacks with scalding water
 +
|-
 +
|leshy|| {{green|z}} ||
 +
|-
 +
|bandersnatch|| {{white|J}} || Digesting attack
 +
|-
 +
|jubjub bird|| {{brown|J}} || [[Life drain]]ing gaze
 +
|-
 +
|clockwork automaton|| {{yellow|Q}} || Six melee attacks
 +
|-
 +
|quark|| zap|Q ||
 +
|-
 +
|[[disintegrator]]||{{monsym|disintegrator}}[[File:Disintegrator.png]]|| Passive disintegration attack
 +
|-
 +
|hunger hulk|| {{red|U}} || Makes its victims [[Nutrition|hungry]]
 +
|-
 +
|umbral hulk|| {{black|U}} || Creates darkness
 +
|-
 +
|nosferatu|| {{gray|V}} || [[Paralyze]]s its victims with fear
 +
|-
 +
|blemmye|| {{gray|X}} || Legendary humanoid with its face on its torso, and no head
 +
|-
 +
|otyugh|| {{green|X}} ||
 +
|-
 +
|poltergeist||  || Attacks with projectiles
 +
|-
 +
|tortoise|| ||
 +
|-
 +
|alligator snapping turtle|| ||
 +
|}
 +
 
 +
===Changes to existing monsters===
 +
* [[Gnome]]s (and some other monsters) use '''echolocation''' instead of [[infravision]].
 +
* The [[steam vortex]]'s [[engulf]]ing attack is now coded as '''scalding''' rather than [[fire]] damage.
 +
* [[Rope golem]]s drop [[leash]]es when destroyed.
 +
* [[Straw golem]]s drop sheaves of hay when destroyed.  They may also drop a [[Erosion|rotted]] [[fedora]].  (Clothing for a scarecrow?)
 +
 
 +
New names:
 +
 
 +
* The color and name of the [[Knight quest]] [[quest nemesis|nemesis]] have been changed.  [[Ixoth]] is now the white-colored '''Hwitwyrm''', an allusion to [https://en.wikipedia.org/wiki/White_dragon Welsh legend].  The dragon's attacks and attributes remain the same.
 +
* The [[Chromatic Dragon]] is renamed '''Tiamat'''.
 +
* All regular dragons except the [[gray dragon]] have new names.  (These are not randomized, as in [[UnNetHack]].)
 +
** [[Silver dragon]]: ''Amphitere''
 +
** [[Red dragon]]: ''Firedrake''
 +
** [[White dragon]]: ''Lindworm''
 +
** [[Orange dragon]]: ''Lung dragon''
 +
** [[Black dragon]]: ''Sirrush''
 +
** [[Blue dragon]]: ''Leviathan''
 +
** [[Green dragon]]: ''Wyvern''
 +
** [[Yellow dragon]]: ''Guivre''
 +
* The [[large kobold]] and [[kobold lord]] are renamed '''kobold hewer''' and '''kobold chieftain'''.  The hewer can [[tunnel]] if it has a [[Pickaxe|pick]].
 +
* The [[water nymph]] and [[wood nymph]] are renamed '''naiad''' and '''dryad'''.
 +
 
 +
New appearances:
 +
 
 +
* [[Tiger]]s are now colored orange ({{orange|f}}) instead of yellow ({{yellow|f}}), to distinguish them from the sphinx.
 +
 
 +
==Other changes==
 +
* Many [[quest]] home levels are now considered to be "outdoors", with "sky" overhead instead of a "ceiling".  On these levels [[dart trap]]s will be created instead of [[falling rock trap]]s.
 +
* The [[Priest quest]] branch may have a different home level design, depending on which [[pantheon]] the player was assigned at the beginning of the game.
 +
* [[Tree]]s which produce specific [[fruit]] have been added.  There are also oak trees which produce acorns.
 +
* [[Samurai]] know the corpses of [[sea monster]]s by their corresponding Japanese culinary names.
 +
* [[Orc]]s can saddle and [[ride]] [[warg]]s, instead of [[horse]]s.
 +
* [[Amber]] may contain fossilized [[xan]]s or [[spider]]s, which can be revived with [[stone to flesh]].
 +
 
 +
==Legacy==
 +
[[UnNetHack]] and some other variants incorporate part of this patch, most notably the [[disintegrator]], a much more dangerous cousin of the [[rust monster]] and the [[disenchanter]]. Some of the new names for generic dragons are also used in UnNetHack, but their breath types are randomized at the beginning of the game.
 +
 
 +
[[dNetHack]] includes clockwork automata, both as a monster and [[Clockwork Automaton (starting race)|as a playable race]].
 +
 
 +
Versions of most of the monsters appear in [[Slash'EM Extended]].
 +
 
 +
==See also==
 +
[http://web.archive.org/web/20041209022619/http://userfs.cec.wustl.edu/~naw1/nh/nh_bio.html Biodiversity patch home page]
  
 
{{stub}}
 
{{stub}}
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 01:36, 9 August 2015

Biodiversity patch
Author Nicholas Webb
Download link
NetHack PatchDB 91

The biodiversity patch is a very large patch that adds several new monsters and contains other changes by Nicholas Webb. The current version is 1.2a for NetHack 3.4.3. For more information, visit the biodiversity patch's home page.

The biodiversity patch also incorporates three patches from other authors, including the Heck² patch, the photography patch and a coin-flipping patch.

T. J. Brumfield is working on a port of this patch to SLASH'EM; see the slashem-devel archive for October 2007.

Bestiary

New monsters

Among other new monsters, the biodiversity patch slightly expands several monster classes that have very few members, or only a single member, in vanilla.

Name Symbol Notes
sphinx f Challenges the player with riddles
waterspout gargoyle g Has a spit attack that can wet items
brownie l Can improve shoes, or tamper with the ones the player is wearing
pooka l Charms monsters (including your pets)
satyr n Steals items and charms monsters (including your pets)
labyrinth trapper t Hides in mazes
gold bug x Steals (and eats) gold and golden items
will o' wisp y Appears in swamps
bannik z Attacks with scalding water
leshy z
bandersnatch J Digesting attack
jubjub bird J Life draining gaze
clockwork automaton Q Six melee attacks
quark Q
disintegrator RDisintegrator.png Passive disintegration attack
hunger hulk U Makes its victims hungry
umbral hulk U Creates darkness
nosferatu V Paralyzes its victims with fear
blemmye X Legendary humanoid with its face on its torso, and no head
otyugh X
poltergeist Attacks with projectiles
tortoise
alligator snapping turtle

Changes to existing monsters

New names:

New appearances:

  • Tigers are now colored orange (f) instead of yellow (f), to distinguish them from the sphinx.

Other changes

Legacy

UnNetHack and some other variants incorporate part of this patch, most notably the disintegrator, a much more dangerous cousin of the rust monster and the disenchanter. Some of the new names for generic dragons are also used in UnNetHack, but their breath types are randomized at the beginning of the game.

dNetHack includes clockwork automata, both as a monster and as a playable race.

Versions of most of the monsters appear in Slash'EM Extended.

See also

Biodiversity patch home page

This page is a stub. Should you wish to do so, you can contribute by expanding this page.