Difference between revisions of "Biodiversity patch"
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===New monsters=== | ===New monsters=== | ||
− | + | The biodiversity patch slightly expands several [[monster class]]es that have very few members, or only a single member, in [[vanilla]]. | |
{|class="prettytable sortable" | {|class="prettytable sortable" | ||
− | !Name!!Symbol!!Notes | + | !Name!!Symbol!!Origin!!Notes |
|- | |- | ||
− | |sphinx|| {{yellow|f}} || Challenges the player with riddles | + | |sphinx|| {{yellow|f}} || Egyptian/Greek mythology || Challenges the player with riddles |
|- | |- | ||
− | |waterspout gargoyle|| {{blue|g}} || Has a spit attack that can wet items | + | |waterspout gargoyle|| {{blue|g}} || || Has a spit attack that can wet items |
|- | |- | ||
− | |brownie|| {{brown|l}} || Can improve [[Boots|shoes]], or tamper with the ones the player is wearing | + | |brownie|| {{brown|l}} || Celtic folklore || Can improve [[Boots|shoes]], or tamper with the ones the player is wearing |
|- | |- | ||
− | |pooka|| {{white|l}} || Charms monsters (including your [[pet]]s) | + | |pooka|| {{white|l}} || Celtic folklore || Charms monsters (including your [[pet]]s) |
|- | |- | ||
− | |satyr|| {{brown|n}} || Steals items and charms monsters (including your [[pet]]s) | + | |satyr|| {{brown|n}} || Greek mythology || Steals items and charms monsters (including your [[pet]]s) |
|- | |- | ||
− | |labyrinth trapper|| {{magenta|t}} || Hides in mazes | + | |labyrinth trapper|| {{magenta|t}} || || Hides in mazes |
|- | |- | ||
− | |gold bug|| {{yellow|x}} || Steals (and [[Metallivore|eats]]) [[Zorkmid|gold pieces]] and other [[Gold (material)|golden]] items | + | |gold bug|| {{yellow|x}} || [http://poestories.com/text.php?file=goldbug Edgar Allan Poe (loosely)] || Steals (and [[Metallivore|eats]]) [[Zorkmid|gold pieces]] and other [[Gold (material)|golden]] items |
|- | |- | ||
− | |will o' wisp|| {{white|y}} || Appears in [[swamp]]s | + | |will o' wisp|| {{white|y}} || Widespread folklore || Appears in [[swamp]]s |
|- | |- | ||
− | |bannik|| {{blue|z}} || Attacks with scalding water | + | |bannik|| {{blue|z}} || Slavic folklore || Attacks with scalding water |
|- | |- | ||
− | |leshy|| {{green|z}} || | + | |leshy|| {{green|z}} || Slavic folklore || |
|- | |- | ||
− | |bandersnatch|| {{white|J}} || Digesting attack | + | |bandersnatch|| {{white|J}} || Lewis Carroll || Digesting attack |
|- | |- | ||
− | |jubjub bird|| {{brown|J}} || [[Life drain]]ing gaze | + | |jubjub bird|| {{brown|J}} || Lewis Carroll || [[Life drain]]ing gaze |
|- | |- | ||
− | |clockwork automaton|| {{yellow|Q}} || Six melee attacks | + | |clockwork automaton|| {{yellow|Q}} || || Six melee attacks |
|- | |- | ||
− | |quark|| | + | |quark|| Q || Particle physics || Uses one of six random [[Wikipedia:Flavour (particle physics)|"flavor"]] attacks |
|- | |- | ||
− | |[[disintegrator]]||{{monsym|disintegrator}}[[File:Disintegrator.png]]|| Passive disintegration attack | + | |[[disintegrator]]||{{monsym|disintegrator}}[[File:Disintegrator.png]]|| [https://groups.google.com/forum/?fromgroups=#!msg/rec.games.roguelike.nethack/Q_m-025sR0o/w03iMgeRv1gJ This thread]|| Passive disintegration attack |
|- | |- | ||
− | |hunger hulk|| {{red|U}} || Makes its victims [[Nutrition|hungry]] | + | |hunger hulk|| {{red|U}} || Pun on [[umber hulk]] || Makes its victims [[Nutrition|hungry]] |
|- | |- | ||
− | |umbral hulk|| {{black|U}} || Creates darkness | + | |umbral hulk|| {{black|U}} || Pun on [[umber hulk]] || Creates darkness |
|- | |- | ||
− | |nosferatu|| {{gray|V}} || [[Paralyze]]s its victims with fear | + | |nosferatu|| {{gray|V}} || [[Wikipedia:Nosferatu (word)|Uncertain origin]] || [[Paralyze]]s its victims with fear |
|- | |- | ||
− | |blemmye|| {{gray|X}} || Legendary humanoid with its face on its torso, and no head | + | |blemmye|| {{gray|X}} || [[Wikipedia:Headless men|Medieval folklore]] || Legendary humanoid with its face on its torso, and no head |
|- | |- | ||
− | |otyugh|| {{green|X}} || | + | |otyugh|| {{green|X}} || [[Wikipedia:Otyugh|Dungeons & Dragons]] || Enjoys [[rotten food]] |
|- | |- | ||
− | |poltergeist|| || | + | |poltergeist|| || Folklore || Throws projectiles |
|- | |- | ||
− | |tortoise|| || | + | |tortoise|| || || |
|- | |- | ||
− | |alligator snapping turtle|| || | + | |alligator snapping turtle|| || || |
|} | |} | ||
===Changes to existing monsters=== | ===Changes to existing monsters=== | ||
− | |||
* The [[steam vortex]]'s [[engulf]]ing attack is now coded as '''scalding''' rather than [[fire]] damage. | * The [[steam vortex]]'s [[engulf]]ing attack is now coded as '''scalding''' rather than [[fire]] damage. | ||
+ | * [[Gnome]]s (and [[bat]]s) use '''echolocation''' instead of [[infravision]]. | ||
+ | * [[Quantum mechanic]]s (and clockwork automata) may be [[Call|name]]d after historical figures. | ||
* [[Rope golem]]s drop [[leash]]es when destroyed. | * [[Rope golem]]s drop [[leash]]es when destroyed. | ||
* [[Straw golem]]s drop sheaves of hay when destroyed. They may also drop a [[Erosion|damaged]] [[fedora]]. (Clothing for a scarecrow?) | * [[Straw golem]]s drop sheaves of hay when destroyed. They may also drop a [[Erosion|damaged]] [[fedora]]. (Clothing for a scarecrow?) | ||
+ | * [[Iron golem]]s drop cogwheels and [[large shield]]s when destroyed, in addition to [[iron chain]]s. Clockwork automata drop cogwheels and sprockets. These belong to the {{white|_}} [[item class]] (renamed 'useless item') and can be used as improvised weapons. | ||
+ | * [[Guide]]s, the [[Tourist]] [[quest guardian]]s, now offer services to players. | ||
New names: | New names: | ||
− | * The color and name of the [[Knight quest]] [[quest nemesis|nemesis]] have been changed. [[Ixoth]] is now the white-colored '''Hwitwyrm''', an allusion to [ | + | * The color and name of the [[Knight quest]] [[quest nemesis|nemesis]] have been changed. [[Ixoth]] is now the white-colored '''Hwitwyrm''', an allusion to [[Wikipedia:White dragon|Welsh folklore]]. The dragon's attacks and attributes remain the same. |
* The [[Chromatic Dragon]] is renamed '''Tiamat'''. | * The [[Chromatic Dragon]] is renamed '''Tiamat'''. | ||
* All regular dragons except the [[gray dragon]] have new names. (These are not randomized, as in [[UnNetHack]].) | * All regular dragons except the [[gray dragon]] have new names. (These are not randomized, as in [[UnNetHack]].) | ||
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==Other changes== | ==Other changes== | ||
+ | ===Levels=== | ||
* Many [[quest]] home levels are now considered to be "outdoors", with "sky" overhead instead of a "ceiling". On these levels [[dart trap]]s will be created instead of [[falling rock trap]]s. | * Many [[quest]] home levels are now considered to be "outdoors", with "sky" overhead instead of a "ceiling". On these levels [[dart trap]]s will be created instead of [[falling rock trap]]s. | ||
− | * The [[Priest quest]] branch may have a different home level design, depending on which [[pantheon]] the player was assigned at the beginning of the game. | + | * The [[Priest quest]] branch may have a [[Biodiversity patch/Priest quest|different home level design]], depending on which [[pantheon]] the player was assigned at the beginning of the game. |
− | * [[Tree]]s which produce specific [[fruit]] have been added. There are also oak trees which produce acorns. | + | * [[Tree]]s which produce specific [[fruit]] have been added. There are also oak trees which produce acorns, and elven dogwoods (used to make elven wooden weapons). |
+ | |||
+ | ===Items=== | ||
+ | * A golden wand has been added to the list of [[randomized appearance]]s for wands, as an item that the gold bug can eat. | ||
+ | * Using a [[wand of light]] to #[[engrave]] produces glowing writing. | ||
+ | * [[Amber]] may contain fossilized [[xan]]s or [[spider]]s, which can be revived with [[stone to flesh]]. | ||
+ | |||
+ | ===Gameplay=== | ||
* [[Samurai]] know the corpses of [[sea monster]]s by their corresponding Japanese culinary names. | * [[Samurai]] know the corpses of [[sea monster]]s by their corresponding Japanese culinary names. | ||
− | * [[Orc]]s can saddle and [[ride]] [[warg]]s, instead of [[horse]]s | + | * [[Orc (starting race)|Orc]]s can saddle and [[ride]] [[warg]]s, instead of [[horse]]s. |
− | |||
==Legacy== | ==Legacy== | ||
− | [[UnNetHack]] and some other variants incorporate part of this patch, most notably the [[disintegrator]], a much more dangerous cousin of the [[rust monster]] and the [[disenchanter]]. Some of the new names for generic dragons are also used in UnNetHack, but their breath types are randomized at the beginning of the game. | + | [[UnNetHack]] and some other variants incorporate part of this patch, most notably the [[disintegrator]], a much more dangerous cousin of the [[rust monster]] and the [[disenchanter]]. Some of the new names for generic dragons are also used in UnNetHack, but their breath types and resistances are randomized at the beginning of the game. |
[[dNetHack]] includes clockwork automata, both as a monster and [[Clockwork Automaton (starting race)|as a playable race]]. | [[dNetHack]] includes clockwork automata, both as a monster and [[Clockwork Automaton (starting race)|as a playable race]]. |
Revision as of 15:23, 10 August 2015
Biodiversity patch | |
---|---|
Author | Nicholas Webb |
Download | link |
NetHack PatchDB | 91 |
The biodiversity patch is a very large patch that adds several new monsters and contains other changes by Nicholas Webb. The current version is 1.2a for NetHack 3.4.3. For more information, visit the biodiversity patch's home page.
The biodiversity patch also incorporates three patches from other authors, including the Heck² patch, the photography patch and a coin-flipping patch.
T. J. Brumfield is working on a port of this patch to SLASH'EM; see the slashem-devel archive for October 2007.
Contents
Bestiary
New monsters
The biodiversity patch slightly expands several monster classes that have very few members, or only a single member, in vanilla.
Name | Symbol | Origin | Notes |
---|---|---|---|
sphinx | f | Egyptian/Greek mythology | Challenges the player with riddles |
waterspout gargoyle | g | Has a spit attack that can wet items | |
brownie | l | Celtic folklore | Can improve shoes, or tamper with the ones the player is wearing |
pooka | l | Celtic folklore | Charms monsters (including your pets) |
satyr | n | Greek mythology | Steals items and charms monsters (including your pets) |
labyrinth trapper | t | Hides in mazes | |
gold bug | x | Edgar Allan Poe (loosely) | Steals (and eats) gold pieces and other golden items |
will o' wisp | y | Widespread folklore | Appears in swamps |
bannik | z | Slavic folklore | Attacks with scalding water |
leshy | z | Slavic folklore | |
bandersnatch | J | Lewis Carroll | Digesting attack |
jubjub bird | J | Lewis Carroll | Life draining gaze |
clockwork automaton | Q | Six melee attacks | |
quark | Q | Particle physics | Uses one of six random "flavor" attacks |
disintegrator | R | This thread | Passive disintegration attack |
hunger hulk | U | Pun on umber hulk | Makes its victims hungry |
umbral hulk | U | Pun on umber hulk | Creates darkness |
nosferatu | V | Uncertain origin | Paralyzes its victims with fear |
blemmye | X | Medieval folklore | Legendary humanoid with its face on its torso, and no head |
otyugh | X | Dungeons & Dragons | Enjoys rotten food |
poltergeist | Folklore | Throws projectiles | |
tortoise | |||
alligator snapping turtle |
Changes to existing monsters
- The steam vortex's engulfing attack is now coded as scalding rather than fire damage.
- Gnomes (and bats) use echolocation instead of infravision.
- Quantum mechanics (and clockwork automata) may be named after historical figures.
- Rope golems drop leashes when destroyed.
- Straw golems drop sheaves of hay when destroyed. They may also drop a damaged fedora. (Clothing for a scarecrow?)
- Iron golems drop cogwheels and large shields when destroyed, in addition to iron chains. Clockwork automata drop cogwheels and sprockets. These belong to the _ item class (renamed 'useless item') and can be used as improvised weapons.
- Guides, the Tourist quest guardians, now offer services to players.
New names:
- The color and name of the Knight quest nemesis have been changed. Ixoth is now the white-colored Hwitwyrm, an allusion to Welsh folklore. The dragon's attacks and attributes remain the same.
- The Chromatic Dragon is renamed Tiamat.
- All regular dragons except the gray dragon have new names. (These are not randomized, as in UnNetHack.)
- Silver dragon: Amphitere
- Red dragon: Firedrake
- White dragon: Lindworm
- Orange dragon: Lung dragon
- Black dragon: Sirrush
- Blue dragon: Leviathan
- Green dragon: Wyvern
- Yellow dragon: Guivre
- The large kobold and kobold lord are renamed kobold hewer and kobold chieftain. The hewer can tunnel if it has a pick.
- The water nymph and wood nymph are renamed naiad and dryad.
New appearances:
- Tigers are now colored orange (f) instead of yellow (f), to distinguish them from the sphinx.
Other changes
Levels
- Many quest home levels are now considered to be "outdoors", with "sky" overhead instead of a "ceiling". On these levels dart traps will be created instead of falling rock traps.
- The Priest quest branch may have a different home level design, depending on which pantheon the player was assigned at the beginning of the game.
- Trees which produce specific fruit have been added. There are also oak trees which produce acorns, and elven dogwoods (used to make elven wooden weapons).
Items
- A golden wand has been added to the list of randomized appearances for wands, as an item that the gold bug can eat.
- Using a wand of light to #engrave produces glowing writing.
- Amber may contain fossilized xans or spiders, which can be revived with stone to flesh.
Gameplay
- Samurai know the corpses of sea monsters by their corresponding Japanese culinary names.
- Orcs can saddle and ride wargs, instead of horses.
Legacy
UnNetHack and some other variants incorporate part of this patch, most notably the disintegrator, a much more dangerous cousin of the rust monster and the disenchanter. Some of the new names for generic dragons are also used in UnNetHack, but their breath types and resistances are randomized at the beginning of the game.
dNetHack includes clockwork automata, both as a monster and as a playable race.
Versions of most of the monsters appear in Slash'EM Extended.
See also
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.