Difference between revisions of "Dwarvish iron helm"

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A '''dwarvish iron helm''' is a type of [[helm]]. It has the best base [[AC]] of all the helms (2 instead of 1) and is very common (in a typical game, a player will likely find at least a dozen on dwarves in the [[Gnomish Mines|Mines]]).
 
  
Unless wearing a metal helm interferes too much with spellcasting, this is usually the best helm available to players in the early- and mid-game, although being iron, it is susceptible to [[rust]], which means [[rust trap]]s or [[rust monsters]] can quickly decrease the AC it provides.
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A '''dwarvish iron helm''' is a type of [[helm]] that appears in ''[[NetHack]]''. It is made of [[iron]], and appears as a '''hard hat''' when unidentified.
  
Despite its higher base AC, though, it isn't very popular for the [[ascension kit]]. It doesn't grant any extrinsic, like a [[helm of telepathy]] or a [[helm of brilliance]]. It's slightly heavier than all other [[helm]]s. And at maximum [[enchantment]] it has an AC of 7, while the [[elven leather helm]] has an AC of 8. Also, it will need to be [[Erosion#Preventing_and_curing_erosion|rustproofed]] in order to maintain its higher AC.
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==Generation==
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[[Dwarf (starting race)|Dwarven]] characters start the game with knowledge of the dwarvish iron helm, and any dwarven character in a role that starts the game with a [[helmet]] will start with a dwarvish iron helm instead, though there are no applicable roles where this substitution occurs.{{refsrc|src/u_init.c|226|nethack=3.6.7|comment=Race-based substitutions for initial inventory}}
  
==[[SLASH'EM]]==
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In addition to random generation, armor [[shop]]s and general stores can stock dwarvish iron helms.
In SLASH'EM, a dwarvish iron helm can be [[upgrade]]d to a [[helm of telepathy]] or a [[helm of brilliance]].
 
  
{{stub}}
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Live [[Dwarf (monster attribute)|dwarves]] have a {{frac|4}} chance of [[Monster starting inventory|being generated with]] a dwarvish iron helm.{{refsrc|src/makemon.c|381|nethack=3.6.7|comment=default dwarvish armor}}
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==Description==
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While worn, a dwarvish iron helm grants a base [[AC]] of 2.
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==Strategy==
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The dwarvish iron helm is the only helm with 2 AC, and is usually the best helm available in the early- and mid-game for builds that are not significantly reliant on [[spellcasting]]. It is also among heavy and susceptible to [[rust trap]]s and [[rust monster]]s, making [[rustproof]]ing necessary to preserve its AC.
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In the mid-game, the dwarvish iron helm is often discarded in favor of other helms that provide additional benefits beyond the basics, especially for [[ascension kit]]s: the [[helm of telepathy]] and the [[helm of brilliance]] are particular candidates. The [[elven leather helm]] is also a somewhat common replacement - while it does not protect your head from falling objects, they do not interfere with spellcasting and can safely be enchanted to +7; falling objects are also rarely a concern beyond the early game.
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==History==
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The dwarvish iron helm first appears in [[NetHack 3.0.0]].
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==Variants==
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In variants with [[object materials]] systems, a dwarvish iron helm is sometimes called a '''dwarvish helm''', with iron as its base material - they may also have their material appended within the name, depending on the variant (e.g., "a +0 dwarvish [[mithril]] helm").
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Some variants may give dwarves (including the player character) an AC bonus for wearing a dwarvish iron helm.
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===SLASH'EM===
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In [[SLASH'EM]], dwarven [[Knight]]s that start the game with a helmet will instead start with a +0 dwarvish iron helm, making use of the existing substitution.
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A dwarvish iron helm can be [[upgraded]] to a helm of telepathy or a helm of brilliance. Upgrading an [[orcish helm]], helm of telepathy or helm of brilliance will produce a dwarvish iron helm.
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===UnNetHack===
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In [[UnNetHack]], the dwarvish iron helm grants +1 AC to dwarves that wear them, including player dwarves.
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===dNetHack===
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In [[dNetHack]], a dwarvish helm grants 1 AC and 1 [[DR]] while worn, and has a built-in [[lantern]] that can be turned on or off by [[apply]]ing the helm. Dwarves that generate in dark levels within the [[Gnomish Mines]] will have their helm's lantern lit.
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===EvilHack===
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In [[EvilHack]], the dwarvish helm grants +1 AC to dwarves that wear them, including player dwarves. Dwarven Knights start the game with a +0 dwarvish helm in place of the standard helmet.
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[[Croesus]] has a {{frac|2}} chance of generating with a [[Gold (material)|golden]] dwarvish helm.
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A dwarvish helm can be created at a [[Forge (dungeon feature)|forge]] by combining a [[dwarvish short sword]] and a [[helmet]]; a dwarvish helm can also be combined with a [[large shield]] to create a [[dwarvish roundshield]].
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===SlashTHEM===
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In [[SlashTHEM]], in addition to SLASH'EM details, dwarven [[Paladin (role)|Paladins]] start the game with a +0 dwarvish iron helm in place of the standard helmet.
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===Hack'EM===
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In [[Hack'EM]], the dwarvish iron helm grants +1 AC to dwarves that wear them, including player dwarves. Dwarven [[Undead Slayer]]s that start the game with a helmet will instead start with a +0 dwarvish iron helm.
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Upgrading an orcish helm will produce a dwarvish helm as in SLASH'EM, but upgrading a dwarvish helm will only produce an orcish helm. Forging recipes and other details are the same as in SLASH'EM and EvilHack.
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Helms]]
 
[[Category:Helms]]
 
[[Category:Dwarvish items|Iron helm]]
 
[[Category:Dwarvish items|Iron helm]]
{{nethack-343}}
 

Latest revision as of 11:34, 26 March 2024

[   dwarvish iron helm   Dwarvish iron helm.png
Appearance hard hat
Slot helm
AC 2
Special (none)
Base price 20 zm
Weight 40
Material iron

A dwarvish iron helm is a type of helm that appears in NetHack. It is made of iron, and appears as a hard hat when unidentified.

Generation

Dwarven characters start the game with knowledge of the dwarvish iron helm, and any dwarven character in a role that starts the game with a helmet will start with a dwarvish iron helm instead, though there are no applicable roles where this substitution occurs.[1]

In addition to random generation, armor shops and general stores can stock dwarvish iron helms.

Live dwarves have a 14 chance of being generated with a dwarvish iron helm.[2]

Description

While worn, a dwarvish iron helm grants a base AC of 2.

Strategy

The dwarvish iron helm is the only helm with 2 AC, and is usually the best helm available in the early- and mid-game for builds that are not significantly reliant on spellcasting. It is also among heavy and susceptible to rust traps and rust monsters, making rustproofing necessary to preserve its AC.

In the mid-game, the dwarvish iron helm is often discarded in favor of other helms that provide additional benefits beyond the basics, especially for ascension kits: the helm of telepathy and the helm of brilliance are particular candidates. The elven leather helm is also a somewhat common replacement - while it does not protect your head from falling objects, they do not interfere with spellcasting and can safely be enchanted to +7; falling objects are also rarely a concern beyond the early game.

History

The dwarvish iron helm first appears in NetHack 3.0.0.

Variants

In variants with object materials systems, a dwarvish iron helm is sometimes called a dwarvish helm, with iron as its base material - they may also have their material appended within the name, depending on the variant (e.g., "a +0 dwarvish mithril helm").

Some variants may give dwarves (including the player character) an AC bonus for wearing a dwarvish iron helm.

SLASH'EM

In SLASH'EM, dwarven Knights that start the game with a helmet will instead start with a +0 dwarvish iron helm, making use of the existing substitution.

A dwarvish iron helm can be upgraded to a helm of telepathy or a helm of brilliance. Upgrading an orcish helm, helm of telepathy or helm of brilliance will produce a dwarvish iron helm.

UnNetHack

In UnNetHack, the dwarvish iron helm grants +1 AC to dwarves that wear them, including player dwarves.

dNetHack

In dNetHack, a dwarvish helm grants 1 AC and 1 DR while worn, and has a built-in lantern that can be turned on or off by applying the helm. Dwarves that generate in dark levels within the Gnomish Mines will have their helm's lantern lit.

EvilHack

In EvilHack, the dwarvish helm grants +1 AC to dwarves that wear them, including player dwarves. Dwarven Knights start the game with a +0 dwarvish helm in place of the standard helmet.

Croesus has a 12 chance of generating with a golden dwarvish helm.

A dwarvish helm can be created at a forge by combining a dwarvish short sword and a helmet; a dwarvish helm can also be combined with a large shield to create a dwarvish roundshield.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, dwarven Paladins start the game with a +0 dwarvish iron helm in place of the standard helmet.

Hack'EM

In Hack'EM, the dwarvish iron helm grants +1 AC to dwarves that wear them, including player dwarves. Dwarven Undead Slayers that start the game with a helmet will instead start with a +0 dwarvish iron helm.

Upgrading an orcish helm will produce a dwarvish helm as in SLASH'EM, but upgrading a dwarvish helm will only produce an orcish helm. Forging recipes and other details are the same as in SLASH'EM and EvilHack.

References

  1. src/u_init.c in NetHack 3.6.7, line 226: Race-based substitutions for initial inventory
  2. src/makemon.c in NetHack 3.6.7, line 381: default dwarvish armor