Difference between revisions of "Far look"

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({{Keyboard Commands}})
m (grammar ("reseting to you position"); incorrect info about jumping to dungeon features; another way to avoid encyclopedia prompt)
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{{Keyboard Commands}}
 
{{Keyboard Commands}}
The [[semicolon]], {{kbd|;}}, is the [[far look]] [[commands|command]].  It is used to look at a [[square]] other than the one [[you]] are standing on.  To look at the square where you are standing, press {{kbd|:}}. Far look does not allow you to see what is actually on that square, only what you ''think'' you see. This means you won't get information about undetected monsters (or traps), and if an item has been moved since you last had line of sight to the area, you can still use far look on that item's symbol. However, it will treat remembered objects that have been moved as [[Blindness#Object_appearances|unseen]], e.g. display "a wand" instead of "a wand of lightning named empty". Because of this, far look generally gives more accurate information about something when you have direct line of sight.
+
The [[semicolon]], {{kbd|;}}, is the [[far look]] [[commands|command]].  It is used to look at a [[square]] other than the one [[you]] are standing on.  To look at the square where you are standing, press {{kbd|:}}. Far look does not allow you to see what is actually on that square, only what you ''think'' you see. This means you won't get information about undetected monsters or traps, and if an item has been moved since you last had line of sight to the area, you can still use far look on that item's symbol. However, it will treat remembered objects that have been moved as [[Blindness#Object_appearances|unseen]], displaying "a wand" instead of "a wand of lightning named empty". Because of this, far look generally gives more accurate information about something when you have direct line of sight.
  
 
Using far look can help identify what a particular [[ASCII|ASCII symbol]] represents, and will often give useful information about specific objects you select (especially creatures).  This can help determine if a [[monster]] is [[peaceful]] or [[tame]], for instance.  In the case of monsters that are beyond your normal field of vision, but still detected, it will tell you what detection method is being used (like [[telepathy]] or [[infravision]]).  You can also tell if you have [[call]]ed a creature by a particular name, which is handy for sorting out similar [[pet]]s.
 
Using far look can help identify what a particular [[ASCII|ASCII symbol]] represents, and will often give useful information about specific objects you select (especially creatures).  This can help determine if a [[monster]] is [[peaceful]] or [[tame]], for instance.  In the case of monsters that are beyond your normal field of vision, but still detected, it will tell you what detection method is being used (like [[telepathy]] or [[infravision]]).  You can also tell if you have [[call]]ed a creature by a particular name, which is handy for sorting out similar [[pet]]s.
  
If you don't want the cursor reseting to you position, you should use the {{kbd|/}} command instead, and unset the [[Options#help|help option]] to avoid the prompt for the encyclopedia entry.  
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If you don't want the cursor resetting to your position, you should use the {{kbd|/}} command instead, and unset the [[Options#help|help option]] to avoid the prompt for the encyclopedia entry (or press {{kbd|,}} instead of {{kbd|.}} or {{kbd|;}}).
  
 
== Usage ==
 
== Usage ==
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  Or enter a background symbol (ex. <).
 
  Or enter a background symbol (ex. <).
 
  Type a . or , or ; or : when you are at the right place.
 
  Type a . or , or ; or : when you are at the right place.
You can also enter the symbol of a [[dungeon feature]] to move the cursor onto it ([[stairway]], [[altar]], closed [[door]], etc). This can help locate an already-seen feature covered by some other object. For example, pressing {{kbd|>}} would jump the cursor to the stairs down.
+
You can also enter the symbol of a [[dungeon feature]] to move the cursor onto it ([[stairway]], [[altar]], closed [[door]], etc). For example, pressing {{kbd|>}} would jump the cursor to the stairs down.
  
 
Choosing a location gives information about the symbol there, such as:
 
Choosing a location gives information about the symbol there, such as:

Revision as of 02:42, 24 February 2013

Keyboard commands
~ ! @ # $ % ^ & * ( ) _ = +
Q W E R T Y U I O P { } |
q w e r t y u i o p [ ] \
A S D F G H J K L : "
a s d f g h j k l ; '
Z X C V B N M < > ?
z x c v b n m , . /
q w e r t u i o p Alt
a s d f j l Alt
c v n m ? Alt
A C R T O Alt
a c d o p r t [ Ctrl

The semicolon, ;, is the far look command. It is used to look at a square other than the one you are standing on. To look at the square where you are standing, press :. Far look does not allow you to see what is actually on that square, only what you think you see. This means you won't get information about undetected monsters or traps, and if an item has been moved since you last had line of sight to the area, you can still use far look on that item's symbol. However, it will treat remembered objects that have been moved as unseen, displaying "a wand" instead of "a wand of lightning named empty". Because of this, far look generally gives more accurate information about something when you have direct line of sight.

Using far look can help identify what a particular ASCII symbol represents, and will often give useful information about specific objects you select (especially creatures). This can help determine if a monster is peaceful or tame, for instance. In the case of monsters that are beyond your normal field of vision, but still detected, it will tell you what detection method is being used (like telepathy or infravision). You can also tell if you have called a creature by a particular name, which is handy for sorting out similar pets.

If you don't want the cursor resetting to your position, you should use the / command instead, and unset the help option to avoid the prompt for the encyclopedia entry (or press , instead of . or ;).

Usage

When you press ;, you will be prompted to "pick an object." Pressing ? gives the following advice:

Use [2468] to move the cursor to an unknown object.
Use [HJKL] to move the cursor 8 units at a time.
Or enter a background symbol (ex. <).
Type a . or , or ; or : when you are at the right place.

You can also enter the symbol of a dungeon feature to move the cursor onto it (stairway, altar, closed door, etc). For example, pressing > would jump the cursor to the stairs down.

Choosing a location gives information about the symbol there, such as:

+     a spellbook or closed door (closed door)

... versus ...

+     a spellbook or closed door (tan spellbook)

... or perhaps ...

d     a dog or other canine (tame dog called Fido)

... compared to ...

d     a dog or other canine (jackal) [seen:normal vision, infravision]

The what is / and travel _ commands make use of the same cursor select mechanic as far look.