Gnoll

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The gnolls are a group of monsters that appear in many variants of NetHack, with their implementation varying widely depending on the variant in question. In almost all instances, they are related in some significant manner to Yeenoghu, who is considered the demon lord of gnolls: in vanilla NetHack, his encyclopedia entry state that he still exists despite his followers being "wiped off the face of the earth".

Gnolls first appear in the Lethe patch designed for NetHack 3.3.1.

List of gnolls by variant

Below is a list of each implementation of the gnolls as a distinct group of monsters, the variants they appear in, and the common characteristics that they share amongst each other.

Origin

The gnoll is a creature that appears in various types of fantasy media, and is generally portrayed as a human-hyena hybrid of a form of humanoid hyena. The term originates from 1912 short story collection The Book of Wonder by Lord Dunsany, with one short story titled "How Nuth Would Have Practised His Art upon the Gnoles". The short story (and 11 others in the collection) is based on an illustration by wikipedia:Sidney Sime, which he normally created to accompany Dunsany's collections - in the case of The Book of Wonder, the illustrations were done first, and Dusanay wrote short stories to accompany them.

In this short story, the titular burglar relays a tale of him and an apprentice traveling to an ancient house of gnoles isolated within an unwelcoming and faraway forest, plotting to steal a couple of gems from the hoard of emeralds that lay within, but upon reaching the ladder that leads into the house, Tonker gets cold feet and tries to escape - unfortunately, the gnoles were surveying the pair the whole time from within hollowed tree trunks: they snatch up Tonker before he can get away, and carry him off to an unspeakable fate. The gnoles are portrayed as seclusive and dangerous creatures, with a physical description now that themselves are not directly described in the story, Sime's illustration depicts vaguely humanoid beings that are pitch-dark in color, with one carrying a sword in hand.

The gnoll of Dungeons & Dragons is introduced in the first boxed set of the game, and is described in Book 2: Monsters and Treasure as "A cross between Gnomes and Trolls (...perhaps, Lord Sunsany did not really make it all that clear)". These early gnolls were stated to be similar to hobgoblins with +2 morale, while a gnoll king and his bodyguard fought similar to trolls without regenerative power. This may serve as the basis for gnolls being part of the gnome monster class in SLASH'EM and other derived variants.

The 1st Monster Manual for Advanced Dungeons & Dragons and all subsequent material describe gnolls as aggressive desert-dwelling nomads that resemble humanoid hyenas, and actively raid and plunder other settlements; this also introduces the demon god Yeenoghu, who many gnolls serve and worship. Some gnoll societies are patriarchal and led by a chieftain, the biggest and strongest of the tribe, while many others were matrilineal; some chieftains keep harems, with these harem-wives being the strongest fighters among the group after the chieftain themselves.

Gnolls have a well-established reputation for brutality and bloodlust, as well as a strong emphasis on blood ties and family: a gnoll separated from their clan and family is driven by instinct to form a surrogate "pack" from those whom they choose to befriend, and is as loyal and faithful to these unlikely allies as they would be to their own siblings. Not all gnolls have a disposition towards slaughter and slaving: most are still quick to anger and prefer the company of their own, though they will also peacefully interact with and may rarely befriend other chaotic beings, such as bugbears, hobgoblins, ogres, orcs, and even trolls.