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In ''[[NetHack]]'', '''hallucination''' is a status-impairing [[property]] that will cause you to perceive objects and monsters in a distorted fashion. Hallucination shows up on the status line as a status effect saying "Hallu".
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'''Hallucination''' is a status-impairing [[property]] that appears in ''[[NetHack]]'', and shows up on the status line as "Hallu". Hallucinating will cause you to perceive objects and monsters in a distorted fashion, using [[#Messages|messages]] associated with stereotypes of cannabis or psychedelic drugs.
 
==Effects==
 
Any [[object]]s will be seen as continually changing items of any class, so a [[pick-axe]] may be seen as a [[sack]] or [[dagger]], but not as a [[monster]]. This perception changes every time the screen is updated, so even selecting the object and pressing ''';''' to see what it is appearing as will change it to something else. Hallucinating will abuse [[wisdom]].
 
  
The set of names chosen for monsters while hallucinating includes a selection of rather funny creatures, which will never be generated in the game. These include Barney the Dinosaur, King Kong, the Luggage, and the Mother-in-Law, as well as The Ravenous Bugblatter Beast of Traal among [[Hallucinatory monster|others]]. The same applies for any mention of [[Hallucinatory currency|gold or zorkmids]].
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==Description==
 +
While hallucinating, [[object]] glyphs will be seen as continually changing items of the same class - a [[pick-axe]] may be seen as a [[sack]] or [[dagger]], but not as a [[monster]]. This also applies to items in your inventory or on your square, but the actual appearance of those items will be accurately reported when looked at. Monsters themselves will cycle through various appearances, and whether or not they are hostile is obscured; monsters cannot be named while hallucinating. This perception changes every time the screen is updated, so even selecting an object or monster and pressing {{kbd|;}} to see what it is appearing as will change it to something else. Hallucination abuses [[wisdom]] every 5 turns for its duration.
  
Similarly, hallucination replaces standard messages with [[Hallucinatory messages|funny ones]], such as "Welcome to experience level 4. You hear the studio audience applaud!" and "You are getting the munchies." Despite these funny names and messages, hallucination shouldn't be taken lightly. Being unable to distinguish a peaceful monster from a foe, or a weak hostile monster from a serious threat, can quickly prove fatal.
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The set of names chosen for monsters while hallucinating includes a selection of various names from popular culture and entertainment, e.g. Barney the Dinosaur, King Kong, the Luggage, the Mother-in-Law, and The Ravenous Bugblatter Beast of Traal [[Hallucinatory monster|among others]]. The same applies for any mention of [[Hallucinatory currency|gold or zorkmids]]; similarly, hallucination replaces various standard messages with [[Hallucinatory messages|more humorous ones]].
  
Monsters cannot hallucinate; if caught in a [[black light]]'s explosion, they will be [[confusion#Monster confusion|confused]] instead.{{refsrc|src/mhitm.c|1088|version=NetHack 3.6.0}}
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Monsters cannot hallucinate, and anything that would inflict hallucination upon you will leave a monster [[confusion#Monster confusion|confused]] instead.{{refsrc|src/mhitm.c|1088|version=NetHack 3.6.0}}
  
==Causes==
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Hallucination has a few strange qualities as well: if you are hallucinating and targeted by the [[touch of death]] [[monster spell]], instead of dying you "have an out of body experience". Note that this does ''not'' protect against [[Death (monster)|Death]]'s special deadly touch attack. Hallucination also has a {{frac|3|4}} chance of protecting you from any [[gaze attack]], including the [[floating eye]]'s paralyzing passive attack.{{refsrc|src/mhitu.c|1990|version=NetHack 3.6.0}}{{refsrc|src/uhitm.c|2421|version=NetHack 3.6.0}}
There are a few ways to hallucinate:
 
* eat the [[corpse]] of or a [[tin]] of [[yellow mold]] or [[violet fungus]], or any monster with a [[stunning]] attack (lasts 200 turns)
 
* be subject to the explosion of a [[black light]] (lasts 10d12 turns)
 
* quaff a [[potion of hallucination]] (lasts 300–499 turns for blessed, 600–799 turns for uncursed, 900–1099 turns for cursed potion)
 
* have a [[crystal ball]] zap your mind ({{frac|5}} chance, lasts 1–100 turns; otherwise may cause other ill effects)
 
* apply a cursed [[unicorn horn]] ({{frac|6}} chance, lasts 1–100 turns; otherwise causes other ill effects)
 
* be caught by a [[container trap]] with a "cloud of <color> gas" (unless the container trap is harmless, there is {{frac|3|26}} chance of this effect, lasts 16&ndash;20 turns; otherwise may cause other ill effects)
 
** <color> is replaced with either ultraviolet, infrared, bluish-orange, reddish-green, dark white, light black, sky blue-pink, salty, sweet, sour, bitter, striped, spiral, swirly, plaid, checkered, argyle, paisley, blotchy, guernsey-spotted, polka-dotted, square, round, triangular, cabernet, sangria, fuchsia, wisteria, lemon-lime, strawberry-banana, peppermint, romantic, or incandescent.
 
  
If you are already hallucinating, your hallucinating period increases by this number of turns.
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==Sources==
 +
There are several means to induce hallucination:
  
 +
* Eat the [[corpse]] or [[tin]] of a [[yellow mold]], [[violet fungus]] or any monster with a [[stunning]] attack. This lasts 200 (more) turns.{{refsrc|src/eat.c|1110|nethack=3.6.6}}
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* Be hit by the exploding attack of a [[black light]] while not blinded.  This lasts 10d12 (more) turns.{{refsrc|src/monst.c|965|nethack=3.6.6}}{{refsrc|src/mhitu.c|2122|nethack=3.6.6}}
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* [[Quaff]] a [[potion of hallucination]]. This lasts {{rn1|200|300}} (more) turns for a blessed potion, {{rn1|200|600}} (more) turns for an uncursed one, and {{rn1|200|900}} (more) turns for a cursed potion.{{refsrc|src/potion.c|639|nethack=3.6.6}}
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* [[Apply]] a [[crystal ball]] and fail the [[intelligence]] check, which has a {{frac|5}} chance of "[zapping] your mind" and causing hallucination for 1&ndash;100 (more) turns.{{refsrc|src/detect.c|1129|nethack=3.6.6}}
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* Apply a cursed [[unicorn horn]], which has a {{frac|2|13}} chance of inducing hallucination. This lasts {{rn1|90|10}} (more) turns.{{refsrc|src/apply.c|1942|nethack=3.6.6}}
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* Trigger a [[container trap]], which has a {{frac|3|26}} chance of producing a "cloud of <random color> gas" (unless the container trap is harmless). This causes hallucination for {{rn1|5|16}} (more) turns, and also [[stun]]s you for {{rn1|7|16}} turns.{{refsrc|src/trap.c|4970|nethack=3.6.6}}
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===Cures===
 
Hallucination can be cured by:
 
Hallucination can be cured by:
* applying a [[noncursed]] [[unicorn horn]]
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* Applying a [[noncursed]] unicorn horn
* quaffing a potion of {{potion of|sickness|extra healing|or=1|full healing}}
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* Quaffing a potion of {{potion of|sickness|extra healing|or=1|full healing}}
* [[pray]]ing (considered a minor problem)
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* [[Prayer]] - hallucination is considered a minor problem
* waiting for the effect to end
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* Waiting for the effect to end on its own
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 +
Additionally, obtaining a source of [[hallucination resistance]] will suppress hallucination - the only source of the resistance is [[wield]]ing [[Grayswandir]].
  
 
==Strategy==
 
==Strategy==
One of the most dangerous things about hallucination is that it conceals the actual appearance of a monster and its peaceful or tame status. An easy mistake is to start hallucinating in a [[melee]] situation and lose track of which monster is your pet (easy to do when every monster appears to change every turn) and accidentally kill it. If you have quaffed a potion of hallucination and have no way of curing yourself, it is wise to leave your pet behind and stay away from large concentrations of peaceful monsters. Do not try to explore [[Minetown]], and stay out of the [[Gnomish Mines]] if the dwarves or gnomes are peaceful.<!-- You cannot name monsters to keep track which xorn to focus on or which unicorn you threw a gem you want to recover. Too corner-casey to include.-->
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Hallucination can be both funny and dangerous - as indicated previously, inability to distinguish a peaceful monster from a hostile one can quickly prove fatal. It is an easy and somewhat common mistake to lose track of which monster is your pet in a [[melee]] situation and accidentally kill it. You will also be unable to distinguish one hostile monster from another, making it difficult to prioritize targets. Additionally, [[engraving]] while hallucinating has a high chance of failing.
  
Don't bother trying to [[engrave]] anything while hallucinating—you almost certainly won't manage to engrave what you intended to.
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If you have quaffed a potion of hallucination and have no way to cure yourself, it is wise to keep away from your pet and/or large concentrations of peaceful monsters for the duration - areas such as [[Minetown]] (and the rest of the [[Gnomish Mines]] if [[Dwarf (monster attribute)|dwarves]] and/or [[Gnome (monster class)|gnomes]] are peaceful towards you) are made rife with peril, and you cannot name monsters to distinguish them.
  
It is easy to avoid most causes of hallucination with the exception of an exploding black light. If you are aware of the light's approach (e.g. through [[see invisible]], [[monster detection]] or noticing your pet fighting something [[invisible]]), you can [[blindfold]] yourself so that the explosion has no effect. Failing that, hallucination from a black light only lasts for approximately 100 turns, so you can shut yourself in a room and wait it out.
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Once you have a noncursed [[unicorn horn]], hallucination is trivial to cure. Until then, you can avoid most causes of hallucination somewhat easily, with the exception of the typically-[[invisible]] black light. If you are aware of the light's approach (e.g. through [[see invisible]], [[monster detection]] or noticing your pet fighting something invisible), you can [[blindfold]] yourself so that the explosion has no effect. Failing that, hallucination from a black light only lasts for around 100 turns at most, so you can shut yourself in a room and wait it out.
  
Once you have a noncursed [[unicorn horn]], hallucination is trivial to cure. In addition to the cures listed above, wielding [[Grayswandir]] makes you hallucination-resistant, but is not a cure: For each turn that you're wielding Grayswandir, the effects of hallucination are negated. Un-wielding the sword will cause you to begin (or resume) suffering the effects, and wielding it again will toggle the effects back off. If you're wielding Grayswandir when hallucination wears off, you receive the message "Your vision seems to flatten for a moment but is normal now."
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===Identifying items and monsters===
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It is a [[Bad Idea]] to eat an unidentified [[tin]] while hallucinating. Your perception of the smell will be affected, and you might eat [[cannibalism|meat of your race]] without realizing it. [[Spinach]] is still identified normally (except to distort the color of cursed spinach), and [[cockatrice]] meat always "smells like chicken" when hallucinating{{refsrc|src/eat.c|1619|nethack=3.6.0}} - all other contents cannot be readily distinguished until the tin is eaten, or else identified beforehand. You may also wish to refrain from quaffing unidentified potions until you recover from hallucination.
  
===Identifying items and monsters===
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When monsters are nearby, you can still #[[chat]] to a hallucinatory monster to potentially identify it by its response - e.g., your pet [[little dog]] will yip or bark, regardless of whether it appears as a [[lichen]] or [[Archon]]. Thus, it can be useful to determine if a monster is tame or peaceful before attacking. A [[stethoscope]] will also correctly identify a monster's attributes while misidentifying the monster itself. If you kill a hallucinogen-distorted monster and step onto the square containing its corpse, the corpse will be accurately identified.
It is a [[Bad Idea]] to eat an unidentified [[tin]] while hallucinating. Your perception of the smell will be affected, and you might eat [[cannibalism|meat of your race]] without realizing it. [[Spinach]] is still identified normally (except to distort the color of cursed spinach), and [[cockatrice]] meat always "smells like chicken" when hallucinating as of 3.6.0,{{refsrc|src/eat.c|1619|nethack=3.6.0}} but all other contents cannot be identified. You may also wish to refrain from quaffing unidentified potions unless you have a safe way of curing hallucination.
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==History==
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Hallucination's effect on gaze attacks was introduced in [[NetHack 3.6.0]].
 +
 
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==Messages==
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{{message|Oh wow! Everything <looks/feels> so cosmic!|You are hallucinating - "feels" is used if you are also [[blind]] at the time.}}
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{{message|Oh wow! Great stuff!|You ate the corpse or tin of a monster and began hallucinating.}}
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{{message|You have a peculiar feeling for a moment, then it passes.|You quaffed a potion of hallucination while you had hallucination resistance - the hallucination is applied and immediately suppressed by the property.}}
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{{message|Far out! Everything is all cosmic again!|You were [[blind]], and either recovered or removed what was covering your eyes while hallucinating.}}
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{{message|Everything <looks/feels> SO boring now.|You are no longer hallucinating - as with the first message, "feels" only occurs if you are also blind.}}
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{{message|Your vision seems to flatten for a moment, but is normal now.|As above, but you had a source of hallucination resistance when it wore off.}}
  
Items on the square the player is currently standing on are not subject to hallucinogenic effects. If you kill a hallucinogen-distorted monster and step onto the square containing its corpse, the corpse will be accurately identified. This holds for other objects as well; items in the user's inventory are also not subject to the effects. Also, the hero's sense of taste is not distorted, so the hero is able to accurately identify what is in a tin by eating it—but as noted above, you may hallucinate the wrong smell ''before'' eating it.
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]] and its variants, hallucination also distorts items you are standing on as well as your inventory, which makes it a far more hazardous ailment; additionally, you cannot name specific objects or object types until the effect wears off. In addition to the usual sources, eating a [[mushroom]] or a pink [[pill]] may also cause hallucination, and applying a [[medical kit]] can cure it. However, your [[deity]] will still consider it a minor problem for purposes of prayer.
  
A [[stethoscope]], while misidentifying the monster type, will correctly identify its attributes. Thus, it can be useful to determine if a monster is tame or peaceful before attacking. You can also identify your pet—or at least that a creature is a cat or dog—by [[chat]]ting to it. Its response will be normal for its type.
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Avoid quaffing a potion of hallucination without a remedy on hand such as a unicorn horn, set to an inventory letter that you can remember. Hallucination can be moderately useful as a way to [[bless]] items without breaking [[atheist]] conduct: asking a shopkeeper to [[Shopkeeper services#Uncursing|uncurse an item]] while hallucinating has a chance of blessing it instead.
  
===Benefits===
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===GruntHack===
Hallucination has a few strange benefits, and among them is the odd effect of protecting against the [[touch of death]] attack: Instead of dying, you "have an out of body experience." It does ''not'' protect against [[Death (monster)|Death]]'s special deadly touch attack. As of 3.6.0, hallucination has a {{frac|3|4}} chance of protecting you from any [[gaze attack]],{{refsrc|src/mhitu.c|1990|version=NetHack 3.6.0}} including [[floating eye]]s' paralyzing passive attack.{{refsrc|src/uhitm.c|2421|version=NetHack 3.6.0}}
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In [[GruntHack]], hallucination causes the walls and floor of the dungeon to oscillate through a rainbow of colors each time the screen updates. As in SLASH'EM, it obscures the appearances of monsters, as well as items on the ground and in your inventory, and additionally hides object types. The intensity of the effect depends on the length of time you are hallucinating for, and will gradually affect fewer items and monsters as it comes closer to wearing off.
  
==SLASH'EM==
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===dNetHack===
In SLASH'EM, hallucination also distorts items you are standing on and your inventory, which makes it a crippling disability; however, it is still only a minor problem in the eyes of your [[deity]].  It is therefore essential to avoid quaffing a potion of hallucination without a cure, and to remember the inventory letter of your unicorn horn or other remedy.
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In [[dNetHack]], hallucination affects object appearances as well as monsters; while your inventory is not affected, this does include prompts for looting [[container]]s with items and picking up multiple items from one square.
  
Eating a [[mushroom]] or a pink [[pill]] can cause hallucination, and applying a [[medical kit]] can cure it.
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Hallucinating while eating a corpse that grants telepathy adds a point of [[insight]], while quaffing a cursed potion of hallucination reduces your insight by one point. As with SLASH'EM, requesting the item-uncursing service while hallucinating may also cause the item to be blessed instead.
  
Hallucination can also be moderately useful as a way to [[bless]] item without breaking [[atheist]] conduct: [[Shopkeeper services#Uncursing|asking]] a shopkeeper to uncurse an item while hallucinating has a chance of blessing it instead.
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===EvilHack===
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In [[EvilHack]], [[intelligent]] monsters can generate with a potion of hallucination as an [[offensive item]], and will throw it at you accordingly.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-364}}
 
[[Category:Properties]]
 
[[Category:Properties]]
 
[[Category:Monster damage types]]
 
[[Category:Monster damage types]]
{{nethack-364}}
 

Latest revision as of 02:30, 30 March 2024

Hallucination is a status-impairing property that appears in NetHack, and shows up on the status line as "Hallu". Hallucinating will cause you to perceive objects and monsters in a distorted fashion, using messages associated with stereotypes of cannabis or psychedelic drugs.

Description

While hallucinating, object glyphs will be seen as continually changing items of the same class - a pick-axe may be seen as a sack or dagger, but not as a monster. This also applies to items in your inventory or on your square, but the actual appearance of those items will be accurately reported when looked at. Monsters themselves will cycle through various appearances, and whether or not they are hostile is obscured; monsters cannot be named while hallucinating. This perception changes every time the screen is updated, so even selecting an object or monster and pressing ; to see what it is appearing as will change it to something else. Hallucination abuses wisdom every 5 turns for its duration.

The set of names chosen for monsters while hallucinating includes a selection of various names from popular culture and entertainment, e.g. Barney the Dinosaur, King Kong, the Luggage, the Mother-in-Law, and The Ravenous Bugblatter Beast of Traal among others. The same applies for any mention of gold or zorkmids; similarly, hallucination replaces various standard messages with more humorous ones.

Monsters cannot hallucinate, and anything that would inflict hallucination upon you will leave a monster confused instead.[1]

Hallucination has a few strange qualities as well: if you are hallucinating and targeted by the touch of death monster spell, instead of dying you "have an out of body experience". Note that this does not protect against Death's special deadly touch attack. Hallucination also has a 34 chance of protecting you from any gaze attack, including the floating eye's paralyzing passive attack.[2][3]

Sources

There are several means to induce hallucination:

  • Eat the corpse or tin of a yellow mold, violet fungus or any monster with a stunning attack. This lasts 200 (more) turns.[4]
  • Be hit by the exploding attack of a black light while not blinded. This lasts 10d12 (more) turns.[5][6]
  • Quaff a potion of hallucination. This lasts 300–499 (more) turns for a blessed potion, 600–799 (more) turns for an uncursed one, and 900–1099 (more) turns for a cursed potion.[7]
  • Apply a crystal ball and fail the intelligence check, which has a 15 chance of "[zapping] your mind" and causing hallucination for 1–100 (more) turns.[8]
  • Apply a cursed unicorn horn, which has a 213 chance of inducing hallucination. This lasts 10–99 (more) turns.[9]
  • Trigger a container trap, which has a 326 chance of producing a "cloud of <random color> gas" (unless the container trap is harmless). This causes hallucination for 16–20 (more) turns, and also stuns you for 16–22 turns.[10]

Cures

Hallucination can be cured by:

Additionally, obtaining a source of hallucination resistance will suppress hallucination - the only source of the resistance is wielding Grayswandir.

Strategy

Hallucination can be both funny and dangerous - as indicated previously, inability to distinguish a peaceful monster from a hostile one can quickly prove fatal. It is an easy and somewhat common mistake to lose track of which monster is your pet in a melee situation and accidentally kill it. You will also be unable to distinguish one hostile monster from another, making it difficult to prioritize targets. Additionally, engraving while hallucinating has a high chance of failing.

If you have quaffed a potion of hallucination and have no way to cure yourself, it is wise to keep away from your pet and/or large concentrations of peaceful monsters for the duration - areas such as Minetown (and the rest of the Gnomish Mines if dwarves and/or gnomes are peaceful towards you) are made rife with peril, and you cannot name monsters to distinguish them.

Once you have a noncursed unicorn horn, hallucination is trivial to cure. Until then, you can avoid most causes of hallucination somewhat easily, with the exception of the typically-invisible black light. If you are aware of the light's approach (e.g. through see invisible, monster detection or noticing your pet fighting something invisible), you can blindfold yourself so that the explosion has no effect. Failing that, hallucination from a black light only lasts for around 100 turns at most, so you can shut yourself in a room and wait it out.

Identifying items and monsters

It is a Bad Idea to eat an unidentified tin while hallucinating. Your perception of the smell will be affected, and you might eat meat of your race without realizing it. Spinach is still identified normally (except to distort the color of cursed spinach), and cockatrice meat always "smells like chicken" when hallucinating[11] - all other contents cannot be readily distinguished until the tin is eaten, or else identified beforehand. You may also wish to refrain from quaffing unidentified potions until you recover from hallucination.

When monsters are nearby, you can still #chat to a hallucinatory monster to potentially identify it by its response - e.g., your pet little dog will yip or bark, regardless of whether it appears as a lichen or Archon. Thus, it can be useful to determine if a monster is tame or peaceful before attacking. A stethoscope will also correctly identify a monster's attributes while misidentifying the monster itself. If you kill a hallucinogen-distorted monster and step onto the square containing its corpse, the corpse will be accurately identified.

History

Hallucination's effect on gaze attacks was introduced in NetHack 3.6.0.

Messages

Oh wow! Everything <looks/feels> so cosmic!
You are hallucinating - "feels" is used if you are also blind at the time.
Oh wow! Great stuff!
You ate the corpse or tin of a monster and began hallucinating.
You have a peculiar feeling for a moment, then it passes.
You quaffed a potion of hallucination while you had hallucination resistance - the hallucination is applied and immediately suppressed by the property.
Far out! Everything is all cosmic again!
You were blind, and either recovered or removed what was covering your eyes while hallucinating.
Everything <looks/feels> SO boring now.
You are no longer hallucinating - as with the first message, "feels" only occurs if you are also blind.
Your vision seems to flatten for a moment, but is normal now.
As above, but you had a source of hallucination resistance when it wore off.

Variants

SLASH'EM

In SLASH'EM and its variants, hallucination also distorts items you are standing on as well as your inventory, which makes it a far more hazardous ailment; additionally, you cannot name specific objects or object types until the effect wears off. In addition to the usual sources, eating a mushroom or a pink pill may also cause hallucination, and applying a medical kit can cure it. However, your deity will still consider it a minor problem for purposes of prayer.

Avoid quaffing a potion of hallucination without a remedy on hand such as a unicorn horn, set to an inventory letter that you can remember. Hallucination can be moderately useful as a way to bless items without breaking atheist conduct: asking a shopkeeper to uncurse an item while hallucinating has a chance of blessing it instead.

GruntHack

In GruntHack, hallucination causes the walls and floor of the dungeon to oscillate through a rainbow of colors each time the screen updates. As in SLASH'EM, it obscures the appearances of monsters, as well as items on the ground and in your inventory, and additionally hides object types. The intensity of the effect depends on the length of time you are hallucinating for, and will gradually affect fewer items and monsters as it comes closer to wearing off.

dNetHack

In dNetHack, hallucination affects object appearances as well as monsters; while your inventory is not affected, this does include prompts for looting containers with items and picking up multiple items from one square.

Hallucinating while eating a corpse that grants telepathy adds a point of insight, while quaffing a cursed potion of hallucination reduces your insight by one point. As with SLASH'EM, requesting the item-uncursing service while hallucinating may also cause the item to be blessed instead.

EvilHack

In EvilHack, intelligent monsters can generate with a potion of hallucination as an offensive item, and will throw it at you accordingly.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.