Difference between revisions of "Knight (player monster)"

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(capitalize role name, remove redundant and inaccurate Perseus info)
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{{monster
 
{{monster
  |name=knight
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  |name=Knight
 
  |difficulty=12
 
  |difficulty=12
 
  |level=10
 
  |level=10
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  |align=3
 
  |align=3
 
  |frequency=0
 
  |frequency=0
  |genocidable=No (unless player is a knight)
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  |genocidable=No (unless player is a Knight)
 
  |attacks=Weapon 1d6, weapon 1d6
 
  |attacks=Weapon 1d6, weapon 1d6
 
  |weight=1450
 
  |weight=1450
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  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A knight|=
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  |attributes={{attributes|A Knight|=
 
  |humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}
 
  |humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}
 
  |reference={{sourcecode|src/monst.c|2753|version=NetHack 3.6.0}}
 
  |reference={{sourcecode|src/monst.c|2753|version=NetHack 3.6.0}}
 
}}
 
}}
  
A '''knight''' is a [[player monster]] corresponding to the [[knight]] [[role]]. Like player knights, they are lawful.
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A '''Knight''' is a [[player monster]] corresponding to the [[Knight]] [[role]]. Like player Knights, they are always lawful.
  
 
==Generation==
 
==Generation==
 
{{main|Player monster#Generation}}
 
{{main|Player monster#Generation}}
  
Like other player monsters, knights are never randomly generated and are thus rarely seen. A peaceful knight appears in each corner tower on the home level of the [[Knight quest]],{{refsrc|dat/Knight.des|67|version=NetHack 3.6.0}} and the [[quest guardian]] [[page]]s can [[grow up]] into knights. Hostile knights are found on the [[Astral Plane]], where they may appear among the hostile player monsters generated there.<ref>{{function|mplayer.c|create_mplayers|version=NetHack 3.6.0}}</ref>the hostile player monsters on the [[Astral Plane]] may include one or more knights.<ref>{{function|mplayer.c|create_mplayers|version=NetHack 3.6.0}}</ref> Most knights encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume their form; in either case, the game refers to them by the [[rank]] title appropriate for the monster's level.
+
Like other player monsters, Knights are never randomly generated and are thus rarely seen. A peaceful Knight appears in each corner tower on the home level of the [[Knight quest]],{{refsrc|dat/Knight.des|67|version=NetHack 3.6.0}} and the [[quest guardian]] [[page]]s can [[grow up]] into Knights. Hostile Knights are found on the [[Astral Plane]], where they may appear among the hostile player monsters generated there.<ref>{{function|mplayer.c|create_mplayers|version=NetHack 3.6.0}}</ref>the hostile player monsters on the [[Astral Plane]] may include one or more Knights.<ref>{{function|mplayer.c|create_mplayers|version=NetHack 3.6.0}}</ref> Most Knights encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume their form; in either case, the game refers to them by the [[rank]] title appropriate for the monster's level.
  
Reading a cursed [[scroll of genocide]] as a knight while [[confused]] will summon a number of knight monsters, although they won't have their usual equipment. Using [[undead turning]] on the corpse of a dead knight or using [[stone to flesh]] on a knight statue will revive them as a player monster. In addition to [[bones]] levels, knight corpses can be found in graveyards, including two guaranteed corspes in the [[Valley of the Dead]],{{refsrc|dat/gehennom.des|87|version=NetHack 3.6.0}} and their statues may appear on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1896|version=NetHack 3.6.0|comment= the code is very cryptic but fortunately has comments}} A statue of a knight named [[Perseus]] is guaranteed to appear in all versions of Medusa's Island,<ref>{{sourcecode|dat/medusa.des|56|version=NetHack 3.6.0}}, {{sourcecode|dat/medusa.des|155|version=NetHack 3.6.0}}, {{sourcecode|dat/medusa.des|273|version=NetHack 3.6.0}}, {{sourcecode|dat/medusa.des|373|version=NetHack 3.6.0}}</ref> and has a independent chance per item to contain the following:
+
Reading a cursed [[scroll of genocide]] as a Knight while [[confused]] will summon a number of Knight monsters, although they won't have their usual equipment. Using [[undead turning]] on the corpse of a dead Knight or using [[stone to flesh]] on a Knight statue will revive them as a player monster. In addition to [[bones]] levels, Knight corpses can be found in graveyards, including two guaranteed corspes in the [[Valley of the Dead]],{{refsrc|dat/gehennom.des|87|version=NetHack 3.6.0}}. A statue of a Knight named [[Perseus]] is guaranteed to appear in all versions of Medusa's Island,<ref>{{sourcecode|dat/medusa.des|56|version=NetHack 3.6.0}}, {{sourcecode|dat/medusa.des|155|version=NetHack 3.6.0}}, {{sourcecode|dat/medusa.des|273|version=NetHack 3.6.0}}, {{sourcecode|dat/medusa.des|373|version=NetHack 3.6.0}}</ref> and the other player monster statues may also be Knights{{refsrc|src/sp_lev.c|1896|version=NetHack 3.6.0|comment= the code is very cryptic but fortunately has comments}}.
 
 
*a cursed +0 shield of reflection (75%)
 
*a 25% chance of a +0 pair of levitation boots
 
*a 50% chance of a blessed +2 scimitar
 
*a 50% chance of a sack
 
  
 
=== Equipment ===
 
=== Equipment ===
 
{{main|Player monster#Equipment}}
 
{{main|Player monster#Equipment}}
  
A normally generated (i.e. not revived or reverse-genocided) knight will carry a [[long sword]] with 87.5% probability or a randomly chosen [[melee]] weapon with 12.5% probability. The [[weapon]]'s [[enchantment]] will be random between +0 and +3 (or between +4 and +8 if on the Astral Plane), and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each.{{reffunc|mplayer.c|mk_mplayer|version=NetHack 3.6.1}}
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A normally generated (i.e. not revived or reverse-genocided) Knight will carry a [[long sword]] with 87.5% probability or a randomly chosen [[melee]] weapon with 12.5% probability. The [[weapon]]'s [[enchantment]] will be random between +0 and +3 (or between +4 and +8 if on the Astral Plane), and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each.{{reffunc|mplayer.c|mk_mplayer|version=NetHack 3.6.1}}
  
Like other player monsters, knights will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s and 1d3 random [[miscellaneous item]]s. Knights on the Astral Plane will also receive a randomly generated [[ascension kit]] containing various pieces of [[armor]] as well as a [[cheap plastic imitation of the Amulet of Yendor]], some [[gold]] and other items, and will have a 50% chance of having their weapon made into an [[artifact]] of the same type (if possible). Unlike some player monsters on Astral, knights have only a 50% chance of wearing [[dragon scale mail]] instead of non-magical body armor.
+
Like other player monsters, Knights will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s and 1d3 random [[miscellaneous item]]s. Knights on the Astral Plane will also receive a randomly generated [[ascension kit]] containing various pieces of [[armor]] as well as a [[cheap plastic imitation of the Amulet of Yendor]], some [[gold]] and other items, and will have a 50% chance of having their weapon made into an [[artifact]] of the same type (if possible). Unlike some player monsters on Astral, Knights have only a 50% chance of wearing [[dragon scale mail]] instead of non-magical body armor.
  
 
== References ==
 
== References ==
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[[Category:Player monsters]]
 
[[Category:Player monsters]]
{{nethack-364}}
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{{nethack-366}}

Revision as of 18:46, 8 November 2021

A Knight is a player monster corresponding to the Knight role. Like player Knights, they are always lawful.

Generation

Like other player monsters, Knights are never randomly generated and are thus rarely seen. A peaceful Knight appears in each corner tower on the home level of the Knight quest,[1] and the quest guardian pages can grow up into Knights. Hostile Knights are found on the Astral Plane, where they may appear among the hostile player monsters generated there.[2]the hostile player monsters on the Astral Plane may include one or more Knights.[3] Most Knights encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume their form; in either case, the game refers to them by the rank title appropriate for the monster's level.

Reading a cursed scroll of genocide as a Knight while confused will summon a number of Knight monsters, although they won't have their usual equipment. Using undead turning on the corpse of a dead Knight or using stone to flesh on a Knight statue will revive them as a player monster. In addition to bones levels, Knight corpses can be found in graveyards, including two guaranteed corspes in the Valley of the Dead,[4]. A statue of a Knight named Perseus is guaranteed to appear in all versions of Medusa's Island,[5] and the other player monster statues may also be Knights[6].

Equipment

A normally generated (i.e. not revived or reverse-genocided) Knight will carry a long sword with 87.5% probability or a randomly chosen melee weapon with 12.5% probability. The weapon's enchantment will be random between +0 and +3 (or between +4 and +8 if on the Astral Plane), and it will be either erodeproof or greased (but not both) with 33.3% probability each.[7]

Like other player monsters, Knights will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items. Knights on the Astral Plane will also receive a randomly generated ascension kit containing various pieces of armor as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items, and will have a 50% chance of having their weapon made into an artifact of the same type (if possible). Unlike some player monsters on Astral, Knights have only a 50% chance of wearing dragon scale mail instead of non-magical body armor.

References