Difference between revisions of "Leather gloves"

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'''Leather gloves''', known as '''yugake''' to [[Samurai]], are the most basic kind of [[gloves]].
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'''Leather gloves''' are a type of [[gloves]] that appear in ''[[NetHack]]''. They are naturally made of [[leather]] and have a [[randomized appearance]] when unidentified.
  
==Generation ==
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Leather gloves are known as '''yugake''' to [[Samurai]].
  
Monks start with a +2 pair of leather gloves, and [[healers]] start with a +1 pair.
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==Generation==
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[[Healer]]s start each game with a +1 pair of leather gloves, [[Knight]]s start the game with a +0 pair of leather gloves, and [[Monk]]s start each game with a +2 pair of leather gloves.{{refsrc|src/u_init.c|61|nethack=3.6.7}}{{refsrc|src/u_init.c|79|nethack=3.6.7}}{{refsrc|src/u_init.c|86|nethack=3.6.7}} [[Barbarian]]s, Samurai and [[Valkyrie]]s start the game with knowledge of the pair of leather gloves' randomized appearance.{{refsrc|src/u_init.c|688|nethack=3.6.7}}{{refsrc|src/u_init.c|764|nethack=3.6.7}}{{refsrc|src/u_init.c|786|nethack=3.6.7}}
  
== Identification ==
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[[Thug]]s have a {{frac|2}} chance of [[Monster starting inventory|generating with]] leather gloves, and [[mercenaries]] such as [[watchmen]] and [[Yendorian Army]] soldiers will often generate with leather gloves.{{refsrc|src/makemon.c|315|nethack=3.6.7}}{{refsrc|src/makemon.c|647|nethack=3.6.7}}
  
Leather gloves can be easily [[price identification|price-identified]] because they cost much less than the other gloves with [[randomized appearance]].  Martial [[role]]s such as [[barbarian]]s, [[knight]]s, [[monk]]s, [[samurai]], and [[valkyrie]]s start the game with this item already identified.  
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==Description==
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While worn, a pair of leather gloves grants 1 base [[AC]].
  
 
==Strategy==
 
==Strategy==
 +
While lacking in perks compared to the [[gauntlets of dexterity]] or [[gauntlets of power]], simple leather gloves are still more than sufficient enough to last you through the game and make up part of a possible [[ascension kit]]: any pair of gloves is enough to prevent most [[footrice]]-related deaths (e.g. moving over a footrice corpse while [[blind]] or attacking a live one bare-handed), and allows you to wield footrice corpses as weapons. If you have settled on them as your long-term gloves, you may consider using [[enchant armor]] scrolls on your leather gloves before other armor, since they cannot be destroyed by an unexpected [[polymorph]] (e.g, from a [[polymorph trap]]).
  
Acquisition of some kind of gloves or gauntlets is a key middle-game objective, as wearing something on your hands prevents a number of [[cockatrice]]-related deaths (walking over a corpse while blind, attacking a live cockatrice without a wielded weapon, etc.).
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Soldiers, watchmen and their higher-ups are a common source of leather gloves that you can use as backups for your current pair or as material for [[polypiling]].
  
Leather gloves are a good candidate for early [[enchant armor]] scrolls because they are unlikely to be replaced at that point, and cannot be destroyed by a [[polymorph trap]].
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===Identification===
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Leather gloves are trivial to distinguish via [[price identification]], due to having a lower base cost than other randomized gloves (8[[zm]] versus 50).
  
==Encyclopedia entry (for yugake)==
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==History==
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Leather gloves first appear in [[Hack 1.0]]. From this version to [[NetHack 2.3e]], they are the only gloves present, and are known simply as a '''pair of gloves'''.
  
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==Variants==
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Variants with [[object materials]] systems will usually refer to the leather gloves as a "pair of gloves" with the object's material appended (e.g. "a pair of [[cloth]] gloves").
 +
 +
In variants that incorporate the [[Jedi]] role, all Jedi start the game with a +0 pair of leather gloves.
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 +
In variants that incorporate the [[Pirate]] role, [[Mayor Cummerbund]] will generate with leather gloves, as will [[githyanki pirate]]s.
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===SLASH'EM===
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In [[SLASH'EM]], leather gloves can be [[upgraded]] into either [[gauntlets of swimming]] or [[gauntlets of dexterity]]; upgrading either of those gloves will produce leather gloves.
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The [[statue trap]] of an [[arch-lich]] in the [[Lawful Quest]] contains a cursed -1 pair of leather gloves.
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===NetHack brass===
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In [[NetHack brass]], leather gloves do not give any base AC.
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===dNetHack===
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In [[dNetHack]], leather gloves grant 1 [[DR]] and 0 AC, and are renamed to a "pair of gloves"; their material is always displayed, even if it is the same as its base material. All [[Noble]]s start the game with a pair of gloves, and [[Dwarf (starting race)|dwarven]] [[Binder]]s start the game with a +0 burnt pair of gloves. [[Gauntlets]] exist as a 'hard-material' counterpart to gloves.
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[[Center of All]] is generated with a large [[Object properties#dNetHack|concordant]] +0 pair of leather gloves.
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], all [[Devteam member]]s generate with leather gloves, and the [[deathmatch]] opponent has a {{frac|4}} chance of generating with a blessed fireproof +4 or +5 pair of leather gloves if they do not already have a set of gloves.
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===EvilHack===
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In [[EvilHack]], gauntlets are also present as a 'hard-material' counterpart to leather gloves. All Knights start the game with a pair of gauntlets in place of leather gloves, except for [[Elf (starting race)|elven]] Knights (who retain their leather gloves due to [[iron]] allergies) and [[Drow (starting race)|drow]] Knights (who receive [[Dark elven gloves|their own racial gloves]]).
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[[Dragonbane]] has its [[base item]] changed to a pair of [[dragonhide]] gloves.
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===Hack'EM===
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In [[Hack'EM]] 1.2.0, leather gloves can be upgraded into [[rogues gloves]], [[boxing gloves]] or [[gauntlets]].
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==Encyclopedia entry==
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===Yugake===
 
{{encyclopedia|
 
{{encyclopedia|
 
Japanese leather archery gloves.  Gloves made for use while
 
Japanese leather archery gloves.  Gloves made for use while
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Gloves]]
 
[[Category:Gloves]]
{{nethack-361}}
 

Revision as of 12:00, 26 March 2024

[ Leather gloves.png[ Padded gloves.png[ Riding gloves.png[ Fencing gloves.png
leather gloves
Appearance random
Slot gloves
AC 1
Special (none)
Base price 8 zm
Weight 10
Material leather

Leather gloves are a type of gloves that appear in NetHack. They are naturally made of leather and have a randomized appearance when unidentified.

Leather gloves are known as yugake to Samurai.

Generation

Healers start each game with a +1 pair of leather gloves, Knights start the game with a +0 pair of leather gloves, and Monks start each game with a +2 pair of leather gloves.[1][2][3] Barbarians, Samurai and Valkyries start the game with knowledge of the pair of leather gloves' randomized appearance.[4][5][6]

Thugs have a 12 chance of generating with leather gloves, and mercenaries such as watchmen and Yendorian Army soldiers will often generate with leather gloves.[7][8]

Description

While worn, a pair of leather gloves grants 1 base AC.

Strategy

While lacking in perks compared to the gauntlets of dexterity or gauntlets of power, simple leather gloves are still more than sufficient enough to last you through the game and make up part of a possible ascension kit: any pair of gloves is enough to prevent most footrice-related deaths (e.g. moving over a footrice corpse while blind or attacking a live one bare-handed), and allows you to wield footrice corpses as weapons. If you have settled on them as your long-term gloves, you may consider using enchant armor scrolls on your leather gloves before other armor, since they cannot be destroyed by an unexpected polymorph (e.g, from a polymorph trap).

Soldiers, watchmen and their higher-ups are a common source of leather gloves that you can use as backups for your current pair or as material for polypiling.

Identification

Leather gloves are trivial to distinguish via price identification, due to having a lower base cost than other randomized gloves (8zm versus 50).

History

Leather gloves first appear in Hack 1.0. From this version to NetHack 2.3e, they are the only gloves present, and are known simply as a pair of gloves.

Variants

Variants with object materials systems will usually refer to the leather gloves as a "pair of gloves" with the object's material appended (e.g. "a pair of cloth gloves").

In variants that incorporate the Jedi role, all Jedi start the game with a +0 pair of leather gloves.

In variants that incorporate the Pirate role, Mayor Cummerbund will generate with leather gloves, as will githyanki pirates.

SLASH'EM

In SLASH'EM, leather gloves can be upgraded into either gauntlets of swimming or gauntlets of dexterity; upgrading either of those gloves will produce leather gloves.

The statue trap of an arch-lich in the Lawful Quest contains a cursed -1 pair of leather gloves.

NetHack brass

In NetHack brass, leather gloves do not give any base AC.

dNetHack

In dNetHack, leather gloves grant 1 DR and 0 AC, and are renamed to a "pair of gloves"; their material is always displayed, even if it is the same as its base material. All Nobles start the game with a pair of gloves, and dwarven Binders start the game with a +0 burnt pair of gloves. Gauntlets exist as a 'hard-material' counterpart to gloves.

Center of All is generated with a large concordant +0 pair of leather gloves.

The November NetHack Tournament

In The November NetHack Tournament, all Devteam members generate with leather gloves, and the deathmatch opponent has a 14 chance of generating with a blessed fireproof +4 or +5 pair of leather gloves if they do not already have a set of gloves.

EvilHack

In EvilHack, gauntlets are also present as a 'hard-material' counterpart to leather gloves. All Knights start the game with a pair of gauntlets in place of leather gloves, except for elven Knights (who retain their leather gloves due to iron allergies) and drow Knights (who receive their own racial gloves).

Dragonbane has its base item changed to a pair of dragonhide gloves.

Hack'EM

In Hack'EM 1.2.0, leather gloves can be upgraded into rogues gloves, boxing gloves or gauntlets.

Encyclopedia entry

Yugake

Japanese leather archery gloves. Gloves made for use while
practicing had thumbs reinforced with horn. Those worn into
battle had thumbs reinforced with a double layer of leather.

References