Difference between revisions of "Low boots"

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'''Low boots''' are the weakest of the non-magical [[boots]]. When unidentified, they appear as '''walking shoes'''.
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'''Low boots''' are a pair of [[boots]] that appear in ''[[NetHack]]''. They are made of [[leather]], and appear as '''walking shoes''' when unidentified.
  
Sometimes confused with [[water walking boots]].
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==Generation==
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In addition to random generation, low boots are sold in armor [[shop]]s. [[Polymorph]]ing a [[crocodile]] [[corpse]] will turn it into a pair of fireproof +0 low boots.{{refsrc|src/zap.c|1528|version=NetHack 3.6.7}}
  
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Various [[mercenaries]] can [[Monster starting inventory|be generated with]] a pair of low boots.{{refsrc|src/makemon.c|643|version=NetHack 3.6.7}} [[Quest guardian]]s are commonly given low boots as well:
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* [[Student]]s, [[attendant]]s, [[abbot]]s, [[acolyte]]s, [[guide]]s, and [[apprentice]]s have a {{frac|2|3}} chance of generating with low boots.{{refsrc|src/makemon.c|284|version=NetHack 3.6.7}}
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* [[Chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|2}} chance of generating with low boots.{{refsrc|src/makemon.c|295|version=NetHack 3.6.7}}
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[[Player monster]]s on the [[Astral Plane]] have a {{frac|7|8}} chance of receiving a random pair of boots, and a further {{frac|10}} chance of those boots being low boots - this comes out as a {{frac|7|80}} chance (effectively 8.75%) of receiving them.{{refsrc|src/mplayer.c|282|version=NetHack 3.6.7|comment=<code>special</code> is set to true when generating player monsters on the Astral Plane}}{{refsrc|src/mplayer.c|295|version=NetHack 3.6.7}}
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{{upcoming|NetHack 3.7.0|[[Twoflower]] is generated with a +3 pair of low boots.}}
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==Description==
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When worn, a pair of low boots provides 1 base [[AC]]. Low boots are the lightest set of boots that can be found.
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Low boots protect your legs from being [[Wounded legs|wounded]] by the sting attack of [[xan]]s {{frac|2|5}} of the time.{{refsrc|src/mhitu.c|1219|version=NetHack 3.6.7}}
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==Strategy==
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Low boots are adequate for filling out the boots slots, providing some minimum level of protection from xans as well as preventing instadeaths from tripping over [[footrice]]s corpses while [[fumbling]]. Low boots are occasionally better than iron shoes, since they are much lighter and there are more attacks and hazard that rust metallic armor compared to those that burn or rot organic armor.
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Generally, low boots are replaced with the first set of [[high boots]] or [[Magical item|magical boots]] a player comes across.
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==History==
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Low boots first appear in [[NetHack 3.0.0]].
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], [[apply]]ing a [[fishing pole]] on a [[moat]] square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.
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[[Upgrading]] low boots will turn them into high boots, and upgrading high boots will produce low boots.
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===dNetHack===
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In [[dNetHack]], low boots provide 1 base [[DR]] and 0 base AC.
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===xNetHack===
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In [[xNetHack]], [[Tourist]]s start with a pair of low boots.
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===SpliceHack===
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In [[SpliceHack]] and [[SpliceHack-Rewrite]], you can combine low boots and a [[ring of levitation]] at a furnace to create [[levitation boots]].
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===EvilHack===
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In [[EvilHack]], [[Giant (starting race)|giant]] [[Wizard]]s and [[Infidel]]s are given low boots in place of the role's standard body armor (which they are too big to wear). [[Cultist]]s have a {{frac|2|3}} chance of generating with low boots.
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Various lower-level player monsters and other [[racial monster]]s that are not centaurs may generate with low boots; [[drow]] are given [[dark elven boots]] in place of low boots.
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===SlashTHEM===
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In [[SlashTHEM]], in addition to the above details, [[Ninja (role)|Ninja]], [[Undead Slayer]]s and [[Warrior]]s can start with low boots. Player [[Gnome (starting race)|gnomes]] will have any starting low boots replaced with [[gnomish boots]].
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===Hack'EM===
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In [[Hack'EM]], most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots. As player giants can be Undead Slayers, their [[chain mail]] is replaced with low boots.
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Boots]]
 
[[Category:Boots]]
{{nethack-360}}
 

Latest revision as of 20:24, 20 August 2023

[   low boots   Low boots.png
Appearance walking shoes
Slot boots
AC 1
Special (none)
Base price 8 zm
Weight 10
Material leather

Low boots are a pair of boots that appear in NetHack. They are made of leather, and appear as walking shoes when unidentified.

Generation

In addition to random generation, low boots are sold in armor shops. Polymorphing a crocodile corpse will turn it into a pair of fireproof +0 low boots.[1]

Various mercenaries can be generated with a pair of low boots.[2] Quest guardians are commonly given low boots as well:

Player monsters on the Astral Plane have a 78 chance of receiving a random pair of boots, and a further 110 chance of those boots being low boots - this comes out as a 780 chance (effectively 8.75%) of receiving them.[5][6]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Twoflower is generated with a +3 pair of low boots.

Description

When worn, a pair of low boots provides 1 base AC. Low boots are the lightest set of boots that can be found.

Low boots protect your legs from being wounded by the sting attack of xans 25 of the time.[7]

Strategy

Low boots are adequate for filling out the boots slots, providing some minimum level of protection from xans as well as preventing instadeaths from tripping over footrices corpses while fumbling. Low boots are occasionally better than iron shoes, since they are much lighter and there are more attacks and hazard that rust metallic armor compared to those that burn or rot organic armor.

Generally, low boots are replaced with the first set of high boots or magical boots a player comes across.

History

Low boots first appear in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, applying a fishing pole on a moat square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.

Upgrading low boots will turn them into high boots, and upgrading high boots will produce low boots.

dNetHack

In dNetHack, low boots provide 1 base DR and 0 base AC.

xNetHack

In xNetHack, Tourists start with a pair of low boots.

SpliceHack

In SpliceHack and SpliceHack-Rewrite, you can combine low boots and a ring of levitation at a furnace to create levitation boots.

EvilHack

In EvilHack, giant Wizards and Infidels are given low boots in place of the role's standard body armor (which they are too big to wear). Cultists have a 23 chance of generating with low boots.

Various lower-level player monsters and other racial monsters that are not centaurs may generate with low boots; drow are given dark elven boots in place of low boots.

SlashTHEM

In SlashTHEM, in addition to the above details, Ninja, Undead Slayers and Warriors can start with low boots. Player gnomes will have any starting low boots replaced with gnomish boots.

Hack'EM

In Hack'EM, most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots. As player giants can be Undead Slayers, their chain mail is replaced with low boots.

References