Difference between revisions of "Magic resistance"

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(List of what it does)
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{{otheruses|the magic resistance [[property]]|[[monster]]s' magic resistance|Magic resistance (monster)}}
 
{{otheruses|the magic resistance [[property]]|[[monster]]s' magic resistance|Magic resistance (monster)}}
'''Magic resistance''' is the number one [[extrinsic]] to get. It will protect you from [[magic missile]] attacks, several types of [[monster spell]]s, death magic such as from a [[wand of death]], any sort of unintentional [[polymorph]], teleport traps, and it will reduce the number of objects cursed by a malignant aura. For all that, it's monstrously difficult to get. Only [[cloak of magic resistance|cloaks of magic resistance]], gray [[dragon scale mail]], [[Magicbane]], and a few [[Quest artifacts]] will grant it.  In addition, relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the [[Wizard of Yendor]] can [[Covetous|steal it from you]] and then hit you with [[Touch of death]]; a Quest artifact of another role, obtainable only by [[Wish|wishing]], is safe from this kind of theft (but not from that of [[nymph|nymphs]], of course).
 
  
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'''Magic resistance''' is an [[Property|extrinsic property]] which protects against many annoying magical attacks and effects. It is part of most [[ascension kit]]s, and is generally considered a high priority to obtain as soon as possible.
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== Effect ==
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Magic resistance protects against:
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* Death magic from external sources:
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** [[instadeath]] effect of [[Riders#Death|Death]]'s [[Touch_of_death|touch attacks]]
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** zapped [[wand of death]] and [[spellbook of finger of death|finger of death]]
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** the [[touch of death]] [[monster spell]]
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* Polymorph magic from external sources:
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** vapors from a [[potion of polymorph]]
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** [[polymorph traps]]
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* Damage from pure magic:
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** [[magic missile]] attacks of [[angel]]s, [[gray dragon]]s, [[Yeenoghu]], [[Chromatic Dragon|the Chromatic Dragon]], and [[Oracle|the Oracle]]
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** zapped or broken wands of [[wand of striking|striking]] or [[wand of magic missile|magic missile]]
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** zapped spells of [[spellbook of force bolt|force bolt]] or [[spellbook of magic missile|magic missile]]
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** broken wands of [[wand of cancellation|cancellation]], [[wand of create monster|create monster]], [[wand of digging|digging]], [[wand of light|light]], [[wand of make invisible|make invisible]], [[wand of polymorph|polymorph]], [[wand of sleep|sleep]], [[wand of slow monster|slow monster]], [[wand of speed monster|speed monster]], [[wand of teleportation|teleportation]], and [[wand of undead turning|undead turning]]
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** damage from exploding [[spellbook]]s
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* [[anti-magic field|anti-magic]], [[teleport trap|teleport]], and [[level teleport trap|level teleport]] traps
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* the [[Destroy_armor_(monster_spell)|destroy armor]], [[drain strength]], and [[Confuse_(monster_spell)|confuse]] [[monster spell]]s
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* effect of the [[Paralyze_(monster_spell)|paralyze]] and [[Stun_(monster_spell)|stun]] [[monster spell]]s is reduced to one turn
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* damage from the [[psi bolt]] and [[open wounds]] [[monster spell]]s is halved
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* damage from [[artifact blast]] is halved
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* number of items cursed by [[curse items]] from any source is halved
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* [[Magicbane]] cannot [[scare]] you, chance of other effects is reduced
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Magic resistance does '''not''' protect against:
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* Death magic that you pointed at yourself:
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** zapped [[wand of death]] or [[spellbook of finger of death|finger of death]] aimed at yourself
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** broken [[wand of death]]
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* Polymorph magic that you pointed at yourself:
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** zapped [[wand of polymorph|wand]] or [[spellbook of polymorph|spell]] of [[polymorph]] aimed at yourself
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** broken [[wand of polymorph]]
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** quaffed [[potion of polymorph]]
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== Obtaining ==
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'''Magic resistance''' is granted by wielding [[Magicbane]], wearing a [[cloak of magic resistance]], [[gray dragon scales]], or [[gray dragon scale mail]], polymorphing into a [[gray dragon|(baby) gray dragon]], or carrying certain [[Quest artifact]]s.
  
 
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== Strategy ==
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Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the [[Wizard of Yendor]] can [[Covetous|steal it from you]] and then hit you with [[Touch of death]]; a Quest artifact of another role, obtainable only by [[Wish|wishing]], is safe from this kind of theft (but not from that of [[nymph|nymphs]], of course).
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{{DOD}}
 
[[Category:Resistances]]
 
[[Category:Resistances]]

Revision as of 22:25, 15 December 2008

This article is about the magic resistance property. For monsters' magic resistance, see Magic resistance (monster).

Magic resistance is an extrinsic property which protects against many annoying magical attacks and effects. It is part of most ascension kits, and is generally considered a high priority to obtain as soon as possible.

Effect

Magic resistance protects against:

Magic resistance does not protect against:

Obtaining

Magic resistance is granted by wielding Magicbane, wearing a cloak of magic resistance, gray dragon scales, or gray dragon scale mail, polymorphing into a (baby) gray dragon, or carrying certain Quest artifacts.

Quest artifacts granting magic resistance when carried
Role Artifact Alignment
Archeologist the Orb of Detection Lawful
Caveman the Sceptre of Might Lawful
Knight the Magic Mirror of Merlin Lawful
Monk the Eyes of the Overworld Neutral
Tourist the Platinum Yendorian Express Card Neutral
Wizard the Eye of the Aethiopica Neutral

Strategy

Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the Wizard of Yendor can steal it from you and then hit you with Touch of death; a Quest artifact of another role, obtainable only by wishing, is safe from this kind of theft (but not from that of nymphs, of course).

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
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