Difference between revisions of "Monster starting inventory"

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==Death drops==
 
==Death drops==
Sometimes, random objects ([[death drop]]s) can be found on a monster's corpse it did not have when alive if it was killed by the player.<ref>[[Mon.c#line1833]]</ref>  
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Sometimes, random objects ([[death drop]]s) can be found on a monster's corpse it did not have when alive if it was killed by the player.<ref>[[Mon.c#line1833]]</ref>
Also, [[golem]]s, [[dragon]]s, [[long worm]]s, [[unicorn]]s, and some unique monsters get certain appropriate non-random "[[death drop]]s".
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{| border="0" cellpadding="0" cellspacing="20"
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Some monsters also leave behind certain non-random body parts:
|
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{| class="wikitable"
* [[dragon]]
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! Monster || Item
* [[unicorn]]
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|-
* [[long worm]]
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| [[dragon]] || [[dragon scales]] (1/3 chance)
* [[iron golem]]
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|-
* [[glass golem]]
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| [[unicorn]] || [[unicorn horn]]
* [[clay golem]]
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|-
* [[stone golem]]
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| [[long worm]] || [[worm tooth]]
* [[wood golem]]
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|-
* [[leather golem]]
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| [[iron golem]] || ''2d6'' [[iron chain]]s
* [[gold golem]]
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|-
* [[paper golem]]
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| [[glass golem]] || [[worthless pieces of glass]]
|
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|-
* [[dragon scales]] (33%)
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| [[clay golem]] || ''50 + 1d20'' (avg. 61.5) [[rock]]s
* [[unicorn horn]]
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|-
* [[worm tooth]]
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| [[stone golem]] || [[statue]] of a stone golem
* ''2d6'' [[iron chain]]s
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|-
* worthless pieces of glass
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| [[wood golem]] || ''2d4'' [[quarterstaff]]s
* ''1d20+50'' (avg. 61.5) [[rock]]s
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|-
* [[statue]] of a stone golem
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| [[leather golem]] || ''2d4'' [[leather armor]]s
* ''2d4'' [[quarterstaff]]s
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|-
* ''2d4'' [[leather armor]]s
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| [[gold golem]] || [[gold]]
* [[gold]]
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|-
* ''1d4'' [[blank scroll]]s
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| [[paper golem]] || ''1d4'' [[blank scroll]]s
 
|}
 
|}
  

Revision as of 16:28, 9 January 2011

Certain types of monsters may be created with[1] objects in their starting inventory appropriate to their species. A pretty comprehensive spoiler can be found here. Additionally, they may be eligible for a random offensive item, miscellaneous item, and/or defensive item.

Spiders and snakes generated during initial level generation get a random item on top of them (to hide under).

Monster starting inventory can provide valuable hints at the true identities of objects with randomized appearances.

Armor

In addition to any other items, monsters can also get armor. This includes all members of the Yendorian army, as well as guards, watchmen, watch captains, and mummies. Armor items spawned are based on a complex mechanism to approximate the target AC of the given creature.

In addition, there is a unique 6 in 7 chance for a mummy to get a mummy wrapping.

Death drops

Sometimes, random objects (death drops) can be found on a monster's corpse it did not have when alive if it was killed by the player.[2]

Some monsters also leave behind certain non-random body parts:

Monster Item
dragon dragon scales (1/3 chance)
unicorn unicorn horn
long worm worm tooth
iron golem 2d6 iron chains
glass golem worthless pieces of glass
clay golem 50 + 1d20 (avg. 61.5) rocks
stone golem statue of a stone golem
wood golem 2d4 quarterstaffs
leather golem 2d4 leather armors
gold golem gold
paper golem 1d4 blank scrolls

References

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