Difference between revisions of "Object properties"

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(For those that are curious...)
 
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== Properties applicable to most or all items ==
 
== Properties applicable to most or all items ==
* '''Reflection''': Grants [[reflection]].
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* '''Reflection''': Grants [[reflection]]. Not applicable to projectile weapons.
* '''Searching''': Grants [[automatic searching]].
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* '''Searching''': Grants [[automatic searching]]. Not applicable to projectile weapons.
* '''Warning''': Grants [[warning]].
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* '''Warning''': Grants [[warning]]. Not applicable to projectile weapons.
 
* '''Stealth''': Grants [[stealth]].
 
* '''Stealth''': Grants [[stealth]].
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* '''Telepathy''': Grants extrinsic [[telepathy]], as the [[helm of telepathy]] or [[amulet of ESP]]. Not applicable to projectile weapons.
 
* '''Fumbling''': Grants [[fumbling]].
 
* '''Fumbling''': Grants [[fumbling]].
 
* '''Hunger''': Grants [[Hunger (intrinsic property)|hunger]].
 
* '''Hunger''': Grants [[Hunger (intrinsic property)|hunger]].
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* '''Fire''': Deals double damage to non-[[Fire_resistance|fire-resistant]] targets; [[Fire|has a chance to destroy potions, scrolls, and spellbooks]].
 
* '''Fire''': Deals double damage to non-[[Fire_resistance|fire-resistant]] targets; [[Fire|has a chance to destroy potions, scrolls, and spellbooks]].
 
* '''Frost''': Deals double damage to non-[[Cold_resistance|cold-resistant]] targets; [[Cold|has a chance to destroy potions]].
 
* '''Frost''': Deals double damage to non-[[Cold_resistance|cold-resistant]] targets; [[Cold|has a chance to destroy potions]].
* '''Vorpal''': Single-handed weapons [[Instadeath|behead]] non-headless targets on a 1-in-20 chance (and [[jabberwock]]s 100% of the time), as with [[Vorpal Blade]]; double-handed weapons bisect small creatures and cut deeply into large creatures on a 1-in-20 chance, as [[The Tsurugi of Muramasa]].
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* '''Vorpal''': Single-handed weapons [[Instadeath|behead]] non-headless targets on a 1-in-20 chance (and [[jabberwock]]s 100% of the time), as with [[Vorpal Blade]]; double-handed weapons bisect small creatures and cut deeply into large creatures on a 1-in-20 chance, as [[The Tsurugi of Muramasa]]. Only applicable to bladed weapons.
 
* '''Thirsty''': Drains life of non-[[Drain_resistance|drain-resistance]] targets, as [[Stormbringer]] and [[The Staff of Aesculapius]].
 
* '''Thirsty''': Drains life of non-[[Drain_resistance|drain-resistance]] targets, as [[Stormbringer]] and [[The Staff of Aesculapius]].
 
* '''Detonation''': Explodes upon hitting something after being fired or thrown. Only applicable to projectiles and launchers.
 
* '''Detonation''': Explodes upon hitting something after being fired or thrown. Only applicable to projectiles and launchers.
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* '''Dexterity''': Grants a +(enchantment) bonus to [[Attributes#Dexterity|dexterity]], as [[gauntlets of dexterity]].
 
* '''Dexterity''': Grants a +(enchantment) bonus to [[Attributes#Dexterity|dexterity]], as [[gauntlets of dexterity]].
 
* '''Brilliance''': Grants a +(enchantment) bonus to [[Attributes#Intelligence|intelligence]] and [[Attributes#Wisdom|wisdom]], as a [[helm of brilliance]].
 
* '''Brilliance''': Grants a +(enchantment) bonus to [[Attributes#Intelligence|intelligence]] and [[Attributes#Wisdom|wisdom]], as a [[helm of brilliance]].
* '''Telepathy''': Grants extrinsic [[telepathy]], as the [[helm of telepathy]] or [[amulet of ESP]].
 
 
* '''Displacement''': Grants [[displacement]], as the [[cloak of displacement]].
 
* '''Displacement''': Grants [[displacement]], as the [[cloak of displacement]].
 
* '''Clairvoyance''': Grants [[clairvoyance]], as though wearing a [[cornuthaum]] as a wizard.
 
* '''Clairvoyance''': Grants [[clairvoyance]], as though wearing a [[cornuthaum]] as a wizard.

Revision as of 20:28, 16 March 2012

In GruntHack, an object property is a magical attribute associated with a non-artifact item which does not normally have that property; for example, a leather cloak of fire resistance would have the "fire resistance" property. Only weapons (including weapon tools), armor, rings, and amulets can have object properties.

Randomly generated objects have a 1 in 100 chance of being generated with at least one property.

A wish can apply a single non-detrimental property to the object wished for. Of those objects, each has a recursive 1 in 250 chance of having an additional property applied to it.

Wizards can sense object properties before they are identified, and see a "magical" prefix before the relevant properties are known.

Properties applicable to most or all items

Properties applicable to weapons

Properties applicable to armor