Difference between revisions of "Object properties"

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m (tune-up)
m ("non-drain-resistance" -> "non-drain-resistant")
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* '''Frost''': Deals double damage to non-[[Cold_resistance|cold-resistant]] targets; [[Cold|has a chance to destroy potions]].
 
* '''Frost''': Deals double damage to non-[[Cold_resistance|cold-resistant]] targets; [[Cold|has a chance to destroy potions]].
 
* '''Vorpal''': Single-handed weapons [[Instadeath|behead]] non-headless targets on a 1-in-20 chance (and [[jabberwock]]s 100% of the time), as with [[Vorpal Blade]]; double-handed weapons bisect small creatures and cut deeply into large creatures on a 1-in-20 chance, as [[The Tsurugi of Muramasa]]. Only applicable to bladed weapons.
 
* '''Vorpal''': Single-handed weapons [[Instadeath|behead]] non-headless targets on a 1-in-20 chance (and [[jabberwock]]s 100% of the time), as with [[Vorpal Blade]]; double-handed weapons bisect small creatures and cut deeply into large creatures on a 1-in-20 chance, as [[The Tsurugi of Muramasa]]. Only applicable to bladed weapons.
* '''Thirsty''': Drains life of non-[[Drain_resistance|drain-resistance]] targets, as [[Stormbringer]] and [[The Staff of Aesculapius]].
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* '''Thirsty''': Drains life of non-[[Drain_resistance|drain-resistant]] targets, as [[Stormbringer]] and [[The Staff of Aesculapius]].
 
* '''Detonation''': Explodes upon hitting something after being fired or thrown. Only applicable to projectiles and launchers.
 
* '''Detonation''': Explodes upon hitting something after being fired or thrown. Only applicable to projectiles and launchers.
  

Revision as of 01:45, 17 March 2012

In GruntHack, an object property is a magical attribute associated with a non-artifact item which does not normally have that property; for example, a leather cloak of fire resistance would have the "fire resistance" property. Only weapons (including weapon tools), armor, rings, and amulets can have object properties.

Randomly generated objects have a 1 in 100 chance of being generated with at least one property.

A wish can apply a single non-detrimental property to the object wished for. Of those objects, each has a recursive 1 in 250 chance of having an additional property applied to it.

Wizards can sense object properties before they are identified, and see a "magical" prefix before the relevant properties are known.

Properties applicable to most or all items

Properties applicable to weapons

Properties applicable to armor