Difference between revisions of "Object properties"

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(Info about DynaHack changes)
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In [[GruntHack]], an '''object property''' is a magical attribute associated with a non-artifact item which does not normally have that property; for example, a [[leather cloak]] of fire resistance would have the "fire resistance" property. Only [[weapon]]s (including weapon tools), [[armor]], [[ring]]s, and [[amulet]]s can have object properties.
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In [[GruntHack]] and [[DynaHack]], an '''object property''' is a magical attribute associated with a non-artifact item which does not normally have that property; for example, a [[leather cloak]] of fire resistance would have the "fire resistance" property. Only [[weapon]]s (including weapon tools), [[armor]], [[ring]]s, and [[amulet]]s can have object properties.
  
 
Randomly generated objects have a 1 in 100 chance of being generated with at least one property.
 
Randomly generated objects have a 1 in 100 chance of being generated with at least one property.
  
A [[wish]] can apply a single non-detrimental property to the object wished for. Of those objects, each has a recursive 1 in 250 chance of having an additional property applied to it.
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A [[wish]] can apply a single non-detrimental property to the object wished for. Of those objects, each has a recursive 1 in 250 chance of having an additional property applied to it. In DynaHack, only magical wishes can apply an object property and even then they can only be applied on non-magical base item.
  
[[Wizard]]s can sense object properties before they are identified, and see a "magical" prefix before the relevant properties are known.
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[[Wizard]]s can sense object properties before they are identified, and see a "magical" prefix before the relevant properties are known. In DynaHack all players can sense object properties regardless of role.
  
 
== Properties applicable to most or all items ==
 
== Properties applicable to most or all items ==
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* '''Thirsty''': Drains life of non-[[Drain_resistance|drain-resistant]] targets, as [[Stormbringer]] and [[The Staff of Aesculapius]].
 
* '''Thirsty''': Drains life of non-[[Drain_resistance|drain-resistant]] targets, as [[Stormbringer]] and [[The Staff of Aesculapius]].
 
* '''Detonation''': Explodes upon hitting something after being fired or thrown. Only applicable to projectiles and launchers.
 
* '''Detonation''': Explodes upon hitting something after being fired or thrown. Only applicable to projectiles and launchers.
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Note, that in very last development version of GruntHack the extra fire and frost damage was changed from 2x to d6. This is the version of object properties that was incorporated in DynaHack. The version of GruntHack that can be played on ''grunthack.org'' does not have these changes.
  
 
== Properties applicable to armor ==
 
== Properties applicable to armor ==
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[[Category:GruntHack]]
 
[[Category:GruntHack]]
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[[Category:DynaHack]]
 
[[Category:Item attributes]]
 
[[Category:Item attributes]]

Revision as of 10:37, 17 September 2015

In GruntHack and DynaHack, an object property is a magical attribute associated with a non-artifact item which does not normally have that property; for example, a leather cloak of fire resistance would have the "fire resistance" property. Only weapons (including weapon tools), armor, rings, and amulets can have object properties.

Randomly generated objects have a 1 in 100 chance of being generated with at least one property.

A wish can apply a single non-detrimental property to the object wished for. Of those objects, each has a recursive 1 in 250 chance of having an additional property applied to it. In DynaHack, only magical wishes can apply an object property and even then they can only be applied on non-magical base item.

Wizards can sense object properties before they are identified, and see a "magical" prefix before the relevant properties are known. In DynaHack all players can sense object properties regardless of role.

Properties applicable to most or all items

Properties applicable to weapons

Note, that in very last development version of GruntHack the extra fire and frost damage was changed from 2x to d6. This is the version of object properties that was incorporated in DynaHack. The version of GruntHack that can be played on grunthack.org does not have these changes.

Properties applicable to armor