Difference between revisions of "Ogre (monster class)"

From NetHackWiki
Jump to navigation Jump to search
m (last bit of pothole cleanup here)
(Strategy: account for speed increase)
Line 20: Line 20:
  
 
==Strategy==
 
==Strategy==
Ogres are quite strong, but generally slow and can easily be picked off from a distance, especially with [[projectile]] weapons. Characters that lack the AC and/or weaponry to best ogres in melee may usually prefer this latter approach, but beware that they can generate with offensive wands and other inconvenient items to use against you - ogre lords and kings in particular are eligible for a [[wand of death]]. This also makes ogres a good source of loot if you can dispatch them quickly and with little trouble, and their [[corpse]]s are quite filling as well at a range of 500-750 base [[nutrition]].
+
Ogres are quite strong, but can usually be picked off from a distance, especially with [[projectile]] weapons. Characters that lack the AC and/or weaponry to best ogres in melee may usually prefer this latter approach, but beware that they can generate with offensive wands and other inconvenient items to use against you - ogre lords and kings in particular are also as fast as [[you]] are at base speed (or faster in the case of kings). This also makes ogres a good source of loot if you can dispatch them quickly and with little trouble, and their [[corpse]]s are quite filling as well at a range of 500-750 base [[nutrition]].
  
The frequency of ogres with wands may warrant a source of [[reflection]] for [[Barbarian]]s on their quest, unless they have the means required to tank or resist wand attacks and protect their inventory.
+
The frequency of ogres with wands may warrant a source of [[reflection]] for [[Barbarian]]s on their quest, unless they have the means required to tank or resist wand attacks and protect their inventory; ogre lords and kings are also eligible for a rare [[wand of death]].
  
 
==History==
 
==History==

Revision as of 21:11, 4 August 2023

The ogre is a monster class that appears in NetHack, and is represented by an uppercase O glyph (O). Ogres are designated internally by the macro S_OGRE.[1]

The class contains the following monsters:[2]

Common traits

All ogres are chaotic, and may generate as peaceful towards chaotic player characters. They are large, carnivorous humanoids that can wield weapons and wear non-torso armor, and possess a single weapon attack. Ogres are gold lovers and will pick up gold and gems along with various other items.

Stronger ogre monsters have a proportionally higher attack die, faster movement speed, and higher MR score; the ogre king notably has slightly worse AC compared to the ogre lord.

Ogresmasher has +1d5 to-hit and doubled damage against all ogres.

Generation

Ogres are generated with some gold and either a club or a battle-axe, and stronger ogres are more likely to generate with battle-axes.[3]

Ogres are the first quest monster class for the Barbarian quest, composing 14% of the monsters randomly encountered there. Random ogres are also generated on each level of the quest beyond the home floor at level creation: one each on the upper filler level, locate level and lower filler level(s), and two on the goal level. Various ogres may also be generated in the Castle's throne room.

Strategy

Ogres are quite strong, but can usually be picked off from a distance, especially with projectile weapons. Characters that lack the AC and/or weaponry to best ogres in melee may usually prefer this latter approach, but beware that they can generate with offensive wands and other inconvenient items to use against you - ogre lords and kings in particular are also as fast as you are at base speed (or faster in the case of kings). This also makes ogres a good source of loot if you can dispatch them quickly and with little trouble, and their corpses are quite filling as well at a range of 500-750 base nutrition.

The frequency of ogres with wands may warrant a source of reflection for Barbarians on their quest, unless they have the means required to tank or resist wand attacks and protect their inventory; ogre lords and kings are also eligible for a rare wand of death.

History

The ogre monster class is introduced in NetHack 3.0.0. Before this version, orcs used the O glyph, and were moved to the o glyph when ogres were introduced.

From NetHack 3.1.0 to NetHack 3.2.3, ogres were the second quest monster class for the Elf quest, composing 3% of randomly generated monsters in the branch. One random ogre was generated on the locate level of the branch at level creation, and another random ogre was similarly generated on the goal level.

Variants

SLASH'EM

SLASH'EM adds two new ogres to the monster class:

Ogres were the second quest monster class for the defunct Gnome quest, composing 3% of randomly generated monsters in the branch. Random ogres were also generated on the levels between the home and goal floor of the branch at level creation: one on the upper filler level, seven on the locate level, and five on the lower filler level(s). A random ogre was also generated on the locate level of the defunct Hobbit quest.

GruntHack

Main article: Ogre (starting race)

In GruntHack, ogres are a playable race and an eligible race for the various racial monsters that appear in the dungeon, including shopkeepers and soldiers as well as lords and kings.

dNetHack

dNetHack introduces a few new ogres to the monster class:

EvilHack

In EvilHack, the Infidel quest generates two random ogres in the upper filler level, and another random ogre is placed in a hidden room containing two chests on the locate level.

SlashTHEM

Main article: Ogre (starting race)

SlashTHEM retains the new ogres added in SLASH'EM and also features the ogre as a playable race, formerly called the ogro.

Encyclopedia entry

Anyone who has met a gluttonous, nude, angry ogre, will not
easily forget this encounter -- if he survives it at all.
Both male and female ogres can easily grow as tall as three
metres. Build and facial expressions would remind one of a
Neanderthal. Its small, pointy, keen teeth are striking.
Since ogres avoid direct sunlight, their ragged, unfurry
skin is as white as a sheet. They enjoy coating their body
with lard and usually wear nothing but a loin-cloth. An elf
would smell its rancid stench at ten metres distance.
Ogres are solitary creatures: very rarely one may encounter
a female with two or three young. They are the only real
carnivores among the humanoids, and its favourite meal is --
not surprisingly -- human flesh. They sometimes ally with
orcs or goblins, but only when they anticipate a good meaty
meal.

[ The Book of Rules; The Eye of the Master]

References