Difference between revisions of "Orc (monster class)"

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{{Wikipedia|Orc}}
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{{For|other uses|Orc}}
{{monster
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|name=orc
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'''Orcs''' are a [[monster class]] that appear in ''[[NetHack]]'' of monsters represented by a lowercase letter {{white|o}}. All orcs are, unsurprisingly, [[orc (monster attribute)|orcish]].
|symbol={{red|o}}
 
|tile=[[Image:orc.png]]
 
|difficulty=3
 
|level=1
 
|experience=13
 
|speed=9
 
|AC=10
 
|MR=0
 
|align=−3
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Weapon 1d8
 
|weight=850
 
|nutr=150
 
|size=Medium
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|An orc|humanoid=1|omnivore=1|nopoly=1|orc=1|strong=1|greedy=1|jewels=1|collect=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line677]]
 
}}
 
:''For other uses, see [[Orc]].''
 
  
'''Orcs''' are a [[monster class|class]] of monsters represented by a lowercase letter {{white|o}}. All orcs are, unsurprisingly, [[orc (monster attribute)|orcish]].
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The orc monster class contains the following monsters:
  
The following orcs appear in ''[[NetHack]]'':
 
 
* {{monsymlink|goblin}}
 
* {{monsymlink|goblin}}
 
* {{monsymlink|hobgoblin}}
 
* {{monsymlink|hobgoblin}}
* {{monsym|orc}} '''orc''' ''(not randomly generated)''
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* {{monsym|orc}} [[orc (monster)|orc]]
 
* {{monsymlink|hill orc}}
 
* {{monsymlink|hill orc}}
 
* {{monsymlink|Mordor orc}}
 
* {{monsymlink|Mordor orc}}
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* {{monsymlink|orc-captain}}
 
* {{monsymlink|orc-captain}}
  
== Description ==
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==Common traits==
Orcs [[Monster starting inventory|typically wear]] orcish armor (unless picking an item up after generated), which is of lesser quality than elven, dwarvish, or regular armor.  Orcs ordinarily wield [[orcish dagger]]s or [[orcish bow]]s and [[orcish arrow]]s, the latter of which are often poisoned. While orcs are not terribly difficult in and of themselves, having poison resistance removes any difficulty.
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Orcs hitting a [[riding|mounted player]] have a 50% chance of hitting the steed instead of the usual 25% chance that others have.{{refsrc|mhitu.c|341}} According to a comment in the [[source code]], this is because orcs "like to steal and eat horses and the like".
 
 
Orcs appear in groups, so leading them into a hallway can make the battle much easier and let you avoid being surrounded.
 
 
 
Wielding [[Sting]] or [[Orcrist]] will indicate the positions of any orcs on the current level.
 
  
Orcs hitting a [[riding|mounted player]] have a 50% chance of hitting the steed instead of the usual 25% chance that others have.{{refsrc|mhitu.c|341}} According to a comment in the [[source code]], this is because orcs "like to steal and eat horses and the like".
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Wielding [[Sting]] or [[Orcrist]] will [[warned of monster type|indicate the positions of any orcs on the current level]].
  
== Strategy ==
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===Generation===
Alone, goblins and orcs are generally easy targets unless you happen across one with a very powerful weapon or a wand.
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Orcs [[Monster starting inventory|typically wear]] orcish armor and ordinarily wield [[orcish dagger]]s or ekse [[orcish bow]]s and [[orcish arrow]]s, the latter of which are often poisoned.
  
Even in groups, their attack power is usually not too high. However, orcs are often generated armed with [[poison]]ed arrows, which they love using. This can make orcs very hazardous for beginning characters who do not yet have [[poison resistance]]. They can also be somewhat dangerous if there is a big horde of them blocking your routes of escape, or if you become trapped between the orcs and another more dangerous monster.
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Individually, goblins and orcs are generally easy targets unless you happen across one with a very powerful weapon or a wand. Orcs often appear in groups, however - even then their strength is not too great, but their poisoned weapons may catch you unaware and lead to an untimely death. [[Poison resistance]] and crowd-control tactics such as the following can make battles against them much easier:
  
Some generic [[strategy]] can help:
 
 
* Lure the orcs into a corridor, so never simultaneously fight more than one (or two, if they surround you).
 
* Lure the orcs into a corridor, so never simultaneously fight more than one (or two, if they surround you).
 
* Climb the [[staircase]], wait until you heal, then return to the level to kill the remaining orcs.
 
* Climb the [[staircase]], wait until you heal, then return to the level to kill the remaining orcs.
* Engrave [[Elbereth]]. Orcs respect '''E'''.
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* Engrave [[Elbereth]] and scatter the orcs while you pick them off.
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A variant of [[Minetown]] is overrun by orcs, with the usual inhabitants all killed - this "Orcish Town" will contain numerous named orcish monsters within and outside the walls. In a game with Orcish Town, more named orcs will be encountered throughout the [[Gnomish Mines]] and the [[Dungeons of Doom]], carrying loot that would normally be found there. This includes weapons such as the [[watch captain]]'s [[long sword]] or [[silver saber]] and even [[candle]]s (normally sold by [[Izchak]] and done so that players can still obtain seven for [[Candelabrum of Invocation|later in the game]]).
  
 
==Variants==
 
==Variants==
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*{{monsymlink|Grund the Orc King}}
 
*{{monsymlink|Grund the Orc King}}
  
=== UnNetHack ===
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===UnNetHack===
 
In [[UnNetHack]], orcs will attack any elves they see (and vice versa) as part of Nephi's [[grudge]] patch.
 
In [[UnNetHack]], orcs will attack any elves they see (and vice versa) as part of Nephi's [[grudge]] patch.
  
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==Origin==
 
==Origin==
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{{Wikipedia|Orc}}
 +
The orcs of ''NetHack'' are derived from ''[[Dungeons & Dragons]]'', which in turn are based on their portrayal in the works of [[J. R. R. Tolkien]].
  
Orcs are monsters from the [[Tolkien]] Universe.
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==Encyclopedia entry==
 
 
== Encyclopedia entry ==
 
 
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Orcs, bipeds with a humanoid appearance, are related to the
 
Orcs, bipeds with a humanoid appearance, are related to the
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|[ het Boek van de Regels; Het Oog des Meesters ]
 
|[ het Boek van de Regels; Het Oog des Meesters ]
 
}}
 
}}
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== References ==
 
== References ==
 
<references/>
 
<references/>
[[Category:Monsters|Orc]]
 
 
{{nethack-343}}
 
{{nethack-343}}
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[[Category:Monster classes]]

Revision as of 10:45, 9 September 2021

For other uses, see Orc.

Orcs are a monster class that appear in NetHack of monsters represented by a lowercase letter o. All orcs are, unsurprisingly, orcish.

The orc monster class contains the following monsters:

Common traits

Orcs hitting a mounted player have a 50% chance of hitting the steed instead of the usual 25% chance that others have.[1] According to a comment in the source code, this is because orcs "like to steal and eat horses and the like".

Wielding Sting or Orcrist will indicate the positions of any orcs on the current level.

Generation

Orcs typically wear orcish armor and ordinarily wield orcish daggers or ekse orcish bows and orcish arrows, the latter of which are often poisoned.

Individually, goblins and orcs are generally easy targets unless you happen across one with a very powerful weapon or a wand. Orcs often appear in groups, however - even then their strength is not too great, but their poisoned weapons may catch you unaware and lead to an untimely death. Poison resistance and crowd-control tactics such as the following can make battles against them much easier:

  • Lure the orcs into a corridor, so never simultaneously fight more than one (or two, if they surround you).
  • Climb the staircase, wait until you heal, then return to the level to kill the remaining orcs.
  • Engrave Elbereth and scatter the orcs while you pick them off.

A variant of Minetown is overrun by orcs, with the usual inhabitants all killed - this "Orcish Town" will contain numerous named orcish monsters within and outside the walls. In a game with Orcish Town, more named orcs will be encountered throughout the Gnomish Mines and the Dungeons of Doom, carrying loot that would normally be found there. This includes weapons such as the watch captain's long sword or silver saber and even candles (normally sold by Izchak and done so that players can still obtain seven for later in the game).

Variants

SLASH'EM

Main article: Orc (SLASH'EM)

SLASH'EM introduces several new orcs:

UnNetHack

In UnNetHack, orcs will attack any elves they see (and vice versa) as part of Nephi's grudge patch.

The deep orc is introduced as a new orc.

Origin

The orcs of NetHack are derived from Dungeons & Dragons, which in turn are based on their portrayal in the works of J. R. R. Tolkien.

Encyclopedia entry

Orcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armors that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.

[ het Boek van de Regels; Het Oog des Meesters ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.