Difference between revisions of "Pony"

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A '''pony''' is represented by the letter {{brown|u}}. Throw a pony a vegetarian treat ([[carrot]], [[apple]]), and it will become [[tame]]. Other vegetarian food ([[pear]], [[lichen]] corpse,[[kelp frond]]) has a chance to work, too. Pet ponies can be [[saddle]]d and [[ride|ridden]], giving the player the speed of the pony. '''Horses''' and '''warhorses''' are especially fast.
 
 
Throwing a tripe ration (or any other non-vegetarian food) to a hostile horse will make the horse peaceful, even though the horse will not eat it (and the tripe can be safely retrieved), just as throwing vegan food at a hostile dog or cat will make it peaceful. Vegetarian food will keep ponies fed 5 times as long as players and their larger brethren 4 times as long<ref>[[Dogmove.c#dog_nutrition]]</ref>, with exceptions for starving pets<ref>[[Dogmove.c#dog_eat]]</ref>.
 
 
Ponies grow into horses and then into warhorses, the most powerful form.
 
 
A [[knight]] starts with a tame saddled pony.
 
 
While [[shop]]ping with [[pet]]s has certain advantages, it might be best to [[door|shut]] your horse out of the shop, especially in deeper [[dungeon level|levels]]. Horses are especially vulnerable to [[mimics]].
 
 
==Pony==
 
 
{{monster
 
{{monster
 
  |name=pony
 
  |name=pony
Line 20: Line 8:
 
  |MR=0
 
  |MR=0
 
  |align= 0
 
  |align= 0
  |frequency=Quite rare
+
  |frequency=2
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Kick: 1d6, Bite: 1d2
+
  |attacks=Kick 1d6, Bite 1d2
 
  |weight=1300
 
  |weight=1300
  |nutr= 250
+
  |nutr=250
  |size=medium
+
  |size=Medium
 
  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes=animal body
+
  |attributes={{attributes|A pony|animal=1|nohands=1|herbivore=1|wander=1|strong=1|domestic=1|infravisible=1}}
no hands
+
|reference=[[monst.c#line913]]
 +
}}
 +
 
 +
A '''pony''', {{monsym|pony}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The pony is a [[strong]] and [[herbivorous]] [[domestic animal]] that can be seen via [[infravision]], has a tendency to wander and is the most basic type of [[Unicorn or horse|horse-like]] monster a character will encounter. Ponies can be tamed with veggy food such as [[pear]]s or [[lichen]] [[corpse]]s, and consider [[carrot]]s and [[apple]]s treats.
 +
 
 +
A pony has a [[kick]] attack and a bite attack.
 +
 
 +
==Generation==
 +
Ponies may be generated as peaceful towards neutral characters. A pony can [[grow up]] into a [[horse]].
 +
 
 +
The [[Knight]] starts each game with a [[saddled]] pony.{{refsrc|src/dog.c|191|nethack=3.6.7}}
 +
 
 +
Ponies have a {{frac|100}} chance of generating with a worn saddle.{{refsrc|src/makemon.c|1386|nethack=3.6.7}}
 +
 
 +
==Strategy==
 +
Ponies move fairly fast at 16 [[speed]] and attack twice during each of their turns, making them troublesome encounters for weaker characters unless they have a means to tame or pacify them. Non-[[tripe]] [[rations]] are sufficient to pacify a hostile pony if a character either does not want to tame them or lacks the proper food items. Pony corpses do not penalize characters for eating them, making them a decent meaty source of nutrition.
 +
 
 +
===As pets===
 +
{{main|Knight}}
 +
As herbivores, pet ponies can be tricky to keep fed for many characters due to the relative rarity of pet-friendly veggy food and corpses, though this is somewhat mitigated by the fact that pets in general can retain nutrition for much longer depending on their size.{{refsrc|src/dogmove.c|142|nethack=3.6.7|comment=<code>dog_nutrition</code> function}} Knights in particular start with a set of apples and carrots that are meant to keep their steed well-fed, and can make them last long enough to find more permanent sources of food - see the article linked above for more details on Knights and steed maintenance.
 +
 
 +
In general, remember to [[chat]] with a pet pony or use a [[stethoscope]] to determine [[Unicorn or horse#Messages|if it is hungry.]]
 +
 
 +
==History==
 +
The pony first appears in [[NetHack 3.3.0]]. In previous versions, Knights have the same chance of starting with a [[kitten]] or [[little dog]] as most other roles.
  
herbivore}}
+
==Messages==
{{clear}}
+
{{message|You detect an odor reminiscent of a stable.|A monster polymorphed into a pony while outside of your sight.}}
===Encyclopedia entry===
 
  
 +
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], [[Yeomen]] start each game with a saddled pony.
 +
 +
===dNetHack===
 +
In [[dNetHack]], [[Human (starting race)|human]], [[Vampire (starting race in dNetHack)|vampire]], male [[Half-dragon (starting race)|half-dragon]], and [[incantifier]] [[Noble]]s start with a saddled pony.
 +
 +
===EvilHack===
 +
In [[EvilHack]], chaotic Knights start with a saddled [[lesser nightmare]] instead, which is the chaotic equivalent of the pony.
 +
 +
Ponies appear among the random {{white|u}} that are part of the second quest [[monster class]] for [[Infidel]]s and make up {{frac|24|175}} of the monsters randomly generated on the [[Infidel quest]].
 +
 +
===SlashTHEM===
 +
In [[SlashTHEM]], in addition to SLASH'EM details, all Nobles start with a saddled pony.
 +
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
Hey! now! Come hoy now! Whither do you wander?
 
Hey! now! Come hoy now! Whither do you wander?
Line 41: Line 68:
 
White-socks my little lad, and old Fatty Lumpkin!
 
White-socks my little lad, and old Fatty Lumpkin!
 
[...]
 
[...]
Tom called them one by one and they climbed over the brow and
+
Tom called them one by one and they climbed over the brow and stood in a line.  Then Tom bowed to the hobbits.
stood in a line.  Then Tom bowed to the hobbits.
 
  
"Here are your ponies, now!" he said.  "They've more sense (in some
+
"Here are your ponies, now!" he said.  "They've more sense (in some ways) than you wandering hobbits have -- more sense in their noses. For they sniff danger ahead which you walk right into; and if they run to save themselves, then they run the right way."
ways) than you wandering hobbits have -- more sense in their noses.
 
For they sniff danger ahead which you walk right into; and if they
 
run to save themselves, then they run the right way."
 
 
|[ The Fellowship of the Ring, by J.R.R. Tolkien ]
 
|[ The Fellowship of the Ring, by J.R.R. Tolkien ]
 
}}
 
}}
  
==Horse==
+
==References==
{{monster
 
|name=horse
 
|difficulty=7
 
|level=5
 
|experience=61
 
|speed=20
 
|AC=5
 
|MR=0
 
|align= 0
 
|frequency=Quite rare
 
|genocidable=Yes
 
|attacks=Kick: 1d8, Bite: 1d3
 
|weight=1500
 
|nutr= 300
 
|size=large
 
|resistances=None
 
|resistances conveyed=None
 
|attributes=animal body
 
no hands
 
 
 
herbivore
 
}}
 
{{clear}}
 
 
 
===Encyclopedia entry===
 
 
 
{{encyclopedia|
 
King Richard III: A horse! a horse! my kingdom for a horse!
 
Catesby: Withdraw, my lord; I'll help you to a horse.
 
King Richard III: Slave, I have set my life upon a cast,
 
And I will stand the hazard of the die:
 
I think there be six Richmonds in the field;
 
Five have I slain to-day instead of him.
 
A horse! a horse! my kingdom for a horse!
 
|[ King Richard III, by William Shakespeare ]
 
}}
 
 
 
==Warhorse==
 
{{monster
 
|name=warhorse
 
|difficulty=9
 
|level=7
 
|experience=97
 
|speed=24
 
|AC=4
 
|MR=0
 
|align= 0
 
|frequency=Quite rare
 
|genocidable=Yes
 
|attacks=Kick: 1d10, Bite: 1d4
 
|weight=1800
 
|nutr= 350
 
|size=large
 
|resistances=None
 
|resistances conveyed=None
 
|attributes=animal body
 
no hands
 
 
 
herbivore
 
}}
 
Warhorses are higher level than [[large dog]]s and [[large cat]]s. They can become just high enough in level to attack [[shopkeeper]]s, for whom they are rarely an adequate match. Warhorses should be kept out of shops.
 
{{clear}}
 
===Encyclopedia entry===
 
{{encyclopedia|
 
King Richard III: A horse! a horse! my kingdom for a horse!<br/>
 
Catesby: Withdraw, my lord; I'll help you to a horse.<br/>
 
King Richard III: Slave, I have set my life upon a cast,<br/>
 
And I will stand the hazard of the die:<br/>
 
I think there be six Richmonds in the field;<br/>
 
Five have I slain to-day instead of him.<br/>
 
A horse! a horse! my kingdom for a horse!<br/>
 
{{right-align|[ King Richard III, by William Shakespeare ]}}}}
 
 
 
==See Also==
 
* [[Knight]]: many strategy tips about riding and horse care
 
 
<references/>
 
<references/>
{{JAH}}
+
{{nethack-367|offset=1}}
{{nethack-343|offset=1}}
 
 
{{featured}}
 
{{featured}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 04:34, 18 April 2024

A pony, u, is a type of monster that appears in NetHack. The pony is a strong and herbivorous domestic animal that can be seen via infravision, has a tendency to wander and is the most basic type of horse-like monster a character will encounter. Ponies can be tamed with veggy food such as pears or lichen corpses, and consider carrots and apples treats.

A pony has a kick attack and a bite attack.

Generation

Ponies may be generated as peaceful towards neutral characters. A pony can grow up into a horse.

The Knight starts each game with a saddled pony.[1]

Ponies have a 1100 chance of generating with a worn saddle.[2]

Strategy

Ponies move fairly fast at 16 speed and attack twice during each of their turns, making them troublesome encounters for weaker characters unless they have a means to tame or pacify them. Non-tripe rations are sufficient to pacify a hostile pony if a character either does not want to tame them or lacks the proper food items. Pony corpses do not penalize characters for eating them, making them a decent meaty source of nutrition.

As pets

Main article: Knight

As herbivores, pet ponies can be tricky to keep fed for many characters due to the relative rarity of pet-friendly veggy food and corpses, though this is somewhat mitigated by the fact that pets in general can retain nutrition for much longer depending on their size.[3] Knights in particular start with a set of apples and carrots that are meant to keep their steed well-fed, and can make them last long enough to find more permanent sources of food - see the article linked above for more details on Knights and steed maintenance.

In general, remember to chat with a pet pony or use a stethoscope to determine if it is hungry.

History

The pony first appears in NetHack 3.3.0. In previous versions, Knights have the same chance of starting with a kitten or little dog as most other roles.

Messages

You detect an odor reminiscent of a stable.
A monster polymorphed into a pony while outside of your sight.

Variants

SLASH'EM

In SLASH'EM, Yeomen start each game with a saddled pony.

dNetHack

In dNetHack, human, vampire, male half-dragon, and incantifier Nobles start with a saddled pony.

EvilHack

In EvilHack, chaotic Knights start with a saddled lesser nightmare instead, which is the chaotic equivalent of the pony.

Ponies appear among the random u that are part of the second quest monster class for Infidels and make up 24175 of the monsters randomly generated on the Infidel quest.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, all Nobles start with a saddled pony.

Encyclopedia entry

Hey! now! Come hoy now! Whither do you wander?
Up, down, near or far, here, there or yonder?
Sharp-ears, Wise-nose, Swish-tail and Bumpkin,
White-socks my little lad, and old Fatty Lumpkin!
[...]
Tom called them one by one and they climbed over the brow and stood in a line. Then Tom bowed to the hobbits.

"Here are your ponies, now!" he said. "They've more sense (in some ways) than you wandering hobbits have -- more sense in their noses. For they sniff danger ahead which you walk right into; and if they run to save themselves, then they run the right way."

[ The Fellowship of the Ring, by J.R.R. Tolkien ]

References