Difference between revisions of "Strong"
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* {{monsymlink|bugbear}} | * {{monsymlink|bugbear}} | ||
* {{monsymlink|giant mimic}} | * {{monsymlink|giant mimic}} | ||
− | * all {{monclass|o}} | + | * all {{monclass|o}} except [[goblin]]s |
− | * all {{monclass|q}} | + | * all {{monclass|q}} except [[Rothe]]s |
− | * all adult {{monclass|w}} | + | * all adult {{monclass|w}} |
− | * all {{monclass|A}} | + | * all {{monclass|A}} except [[Aleax]]es |
* {{monsymlink|ettin mummy}} | * {{monsymlink|ettin mummy}} | ||
* {{monsymlink|giant mummy}} | * {{monsymlink|giant mummy}} | ||
* {{monsymlink|Nazgul}} | * {{monsymlink|Nazgul}} | ||
− | * all {{monclass|Y}} | + | * all {{monclass|Y}} except [[monkey]]s |
* {{monsymlink|ettin zombie}} | * {{monsymlink|ettin zombie}} | ||
* {{monsymlink|giant zombie}} | * {{monsymlink|giant zombie}} |
Revision as of 05:16, 30 July 2022
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.
- For the player stat, see Attribute § Strength.
Some monsters are strong. Unlike player strength, this is a Boolean property; either the monster is "strong" or it isn't.
Being strong has a number of effects for monsters and for players polymorphed into such monsters.
Effects for monsters
A strong monster has twice the carrying capacity of a non-strong monster of the same weight.
Only strong monsters may wield two-handed weapons.[1] A strong monster that is able to wield weapons may be generated with a battle-axe, two-handed sword, long sword or a lucern hammer.[2]
Strong monsters may (1/4 chance) be able to avoid being pulled around with a grappling hook, and instead pull around the player.[3]
Effects for the player
Polymorphing into a strong monster sets your strength to 18/**, regardless of your base race.[4]
If your steed is strong and gets entangled in a spider web, it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free. This means that the probability is rnd(2), or 50%.[5]
List of strong monsters
The following monsters are strong:
- all tuCDEHJNOTUV
- d large dog
- d winter wolf
- d hell hound
- f large cat
- g gargoyle
- g winged gargoyle
- all living dwarves:
- h dwarf
- h dwarf lord
- h dwarf king
- h bugbear
- m giant mimic
- all o orc except goblins
- all q quadruped except Rothes
- all adult w worm
- all A angelic being except Aleaxes
- M ettin mummy
- M giant mummy
- W Nazgul
- all Y apelike creature except monkeys
- Z ettin zombie
- Z giant zombie
- Z skeleton
- : crocodile
- ; kraken
- ' flesh golem
- ' clay golem
- ' glass golem
- ' iron golem
- most @ human or elf monsters, with these exceptions:
- @ aligned priest
- @ Green-elf
- @ Grey-elf
- @ high priest
- @ nurse
- @ The Oracle
- @ / d werejackal
- @ / r wererat
- @ / d werewolf
- @ Woodland-elf
- & sandestin
- & erinys
- & balrog
- & Asmodeus
- all three Riders