Difference between revisions of "UnNetHack"

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(Added the two new rodents)
(Significant changes: Wishing is less accessible - only wand of wishing is no longer generated randomly, is generated recharged once and is now the only source of wishes for magical items. Thrones no longer grant wishes in any form. For strategy a)
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[[Moloch's Sanctum]] is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and [[Cthulhu]] along with other monsters. The biggest difference is that the [[Amulet of Yendor]] is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him.
 
[[Moloch's Sanctum]] is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and [[Cthulhu]] along with other monsters. The biggest difference is that the [[Amulet of Yendor]] is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him.
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Wishing is less accessible - only [[wand of wishing]] is no longer generated randomly, is generated recharged once and is now the only source of wishes for magical items. Thrones no longer grant wishes in any form. For strategy advice see [[Wish#UnNetHack]].
  
 
== The adventurer ==
 
== The adventurer ==

Revision as of 17:08, 12 April 2013

A user has suggested improving this page or section as follows:

"This is the start of a write-up similar to those for vanilla NetHack. It is a preliminary report and currently incomplete."

Screenshot of UnNetHack

UnNetHack 4.0.0 is a variant of NetHack 3.4.3, maintained by Patric Mueller and others.

The main intent of this fork is to put more randomness, challenges, and fun into NetHack.

It features more levels, several UI changes like automatically opened doors, the pickup thrown patch, and many gameplay-related changes.[1] Since 3.6.1 it also bundles a graphical tiles UI for Windows.

There is a European public server at un.nethack.nu.

For discussion, join the IRC channel #unnethack on irc.freenode.net or post to rec.games.roguelike.nethack.

Significant changes

UnNetHack incorporates several previously issued patches, among them the Heck² patch, menucolors, statuscolors, the dump patch with additional HTML output, the color alchemy patch, and portions of the Lethe patch. The staircase symbol > when indicating you will go to a special level (e.g. from the regular maze to the Gnomish Mines) is colored yellow. It also has a few features of SLASH'EM, and fixes the Astral call bug among others. The Castle level has also been changed. It has several different variations that are randomly generated, such as this one. In addition, many special levels can be flipped, including the Valley of the Dead, Moloch's Sanctum and Sokoban.

Gehennom is also changed dramatically, in addition to the changes from Heck². In lieu of mazes, levels are more commonly filled with large expanses of lava. The lairs of the various demon lords have undergone minor changes as well:

The vibrating square is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".

Moloch's Sanctum is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and Cthulhu along with other monsters. The biggest difference is that the Amulet of Yendor is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him.

Wishing is less accessible - only wand of wishing is no longer generated randomly, is generated recharged once and is now the only source of wishes for magical items. Thrones no longer grant wishes in any form. For strategy advice see Wish#UnNetHack.

The adventurer

UnNetHack introduces the Convict role from the corresponding patch and adds the vampire race from SLASH'EM as a playable race. Cavemen and rangers, who in vanilla always start with a dog, can also start with a cat in UnNetHack.

Dungeon features

UnNetHack adds to NetHack 3.4.3 several dungeon features, among them the Aphrodite level, the Black Market from SLASH'EM, and various levels introduced by the Heck² patch. It also randomizes the order of the Elemental Planes. It adds the mall level from SLASH'EM as well; however, unlike SLASH'EM, it is a special level one has to travel upwards to reach, and the special staircase up is found at a much deeper level than in SLASH'EM.

Bestiary

New monsters are mainly from SLASH'EM:

Name Symbol Origin Notes
Snow ant aSnow ant.png SLASH'EM Freezing bite attack
Aphrodite nAphrodite.png SLASH'EM Steals, as a nymph
Gold dragon D Nephi Armor is a light source
Baby gold dragon D Nephi
Vorpal jabberwock JVorpal jabberwock.png L Beheads
Disintegrator RDisintegrator.png Biodiversity patch Disintegrates
Mugger @Mugger.png SLASH'EM Steals
Black marketeer @Black marketeer.png SLASH'EM One-eyed Sam
Cthulhu hCthulhu.png SLASH'EM/Lethe patch casts spells, sucks brains, and confuses
Giant turtle : SporkHack blocks line-of-sight like a boulder
Wyvern DWyvern.png SLASH'EM
Deep orc based on "Lord of The Rings" creature
Weeping angel[2] based on monster from "Doctor Who"
Enormous rat higher level than giant rat
Rodent of unusual size based on monster from "The Princess Bride" higher level than enormous rat

Moreover, dragons have been substantially modified. All have been given new names and are randomized. Their breaths, resistances, and colors are different in every game. Additionally, chromatic dragons are added which will use random breath attacks and possibly drop chromatic dragon scales granting all of the dragon resistances (except for magic resistance) and reflection.

The following are the names given to random dragons in Unnethack:

  • leviathan
  • tatzelworm
  • lindworm
  • guivre
  • sarkany
  • amphitere
  • wyvern
  • draken
  • gold dragon

Muggers, unlike in SLASH'EM, have the ability to steal from you similar to a monkey.

Objects

Artifacts

Other objects

UnNetHack includes a few new objects:

Defunct features

Anti-matter vortex (vAnti-matter vortex.png) Monster able to engulf and disintegrate, from NetHack brass - removed after 4.0.0[3].

External links

References