Difference between revisions of "User:Red kangaroo/YANIs/Items/Artifacts"
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==Crowning gifts== | ==Crowning gifts== | ||
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+ | A nice change would be to grant all roles a specific crowning artifact, so here are several ideas for such. | ||
===Barbarian=== | ===Barbarian=== | ||
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* grants +1d5 to hit and +1d10 to damage, plus can [[drain life]] of struck monsters | * grants +1d5 to hit and +1d10 to damage, plus can [[drain life]] of struck monsters | ||
** draining life has 50% chance to heal the player and 50% chance to add one charge to the wand | ** draining life has 50% chance to heal the player and 50% chance to add one charge to the wand | ||
− | * wielded grants [[drain resistance]], [[ | + | * wielded grants [[drain resistance]], death resistance (if [[magic resistance]] is split into several different resistances) and [[half spell damage]] |
* read to learn [[Finger of death]] spell | * read to learn [[Finger of death]] spell | ||
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+ | ==Quest rewards== | ||
+ | |||
+ | Several possible alternatives for [[quest artifact]]s, mostly to make different [[alignment]]s and [[race]]s more unique. | ||
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+ | ===Wizard=== | ||
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+ | '''Eye of Cthulhu''' | ||
+ | * chaotic [[wizard]]-favouring [[amulet of flying]] | ||
+ | * carried grants blood magic (when out of [[Pw]], you can pay the cost from [[HP]] at 1:1 basis) and hungerless [[regeneration]] | ||
+ | * worn grants [[flying]] and [[MC]] 3 | ||
+ | * invoke to toggle [[phasing]] | ||
[[Category:YANI]] | [[Category:YANI]] |
Latest revision as of 13:10, 15 December 2017
Contents
The Banes
First gifts
Several ideas for varied first gifts, randomizing the artifact the player gets for his or her sacrifices.
Archeologist
Mattock of Earthquakes
- lawful dwarf archeologist favouring dwarvish mattock
- deals double damage to cross-aligned
- invoke for an earthquake
I really like the Itlachiayaque patch, as it gives archeologists a thematically appropriate quest artifact. However, why not to reuse their (reworked) vanilla artifact as a first gift? The powers are changed mostly because I don't feel they actually work with the detection flavour.
- unaligned archeologist-favouring orb of enlightenment
- carried grants searching
- apply for enlightenment
- invoke for magic mapping
Trowel of Pillaging
- neutral gnome archeologist favouring silvered gnomish shovel
- carried causes all monsters to drop some gold or gems as an additional death drop (the chance is based on luck)
- read to learn Dig spell
Monk
Hempen Rope of Asceticism
- lawful monk-favouring rope
- grants double its enchantment to AC
- worn prevents loosing consciousness while fainting
- invoke to toggle slow digestion
Robe of Stars
- neutral monk-favouring robe
- worn grants light radius as a lamp
- acts as a luckstone
- invoke to create several silver stars
Snakeskin
- chaotic monk-favouring robe
- grants double the normal robe effects
- worn grants poison resistance, hallucination resistance and half physical damage
Noble
Silver Spoon of Feasting
- unaligned noble-favouring silvered spoon
- deals double damage
- returns to quiver when thrown
- carried grants increased hunger while satiated and decreased hunger while hungry or worse (same as convicts)
- wielded or quivered grants unbreathing
Tourist
Luggage
- neutral tourist-favouring chest
- can be #looted as any normal chest
- always generated with a tin whistle inside
- using any whistle on the same floor as is the Luggage will teleport it under the player’s feet
- applied acts as a bag of tricks, but requires no charges
Wizard
Staff of the Magi
- unaligned wizard-favouring quarterstaff
- grants +1d5 to hit and deals double damage
- wielded grants double ray and beam damage
Mantle of Spell Resistance
- unaligned wizard-favouring cloak of magic resistance
- worn grants half spell damage
Crowning gifts
A nice change would be to grant all roles a specific crowning artifact, so here are several ideas for such.
Barbarian
Claymore
- neutral barbarian-favouring silvered two-handed sword
- grants +1d5 to hit and deals double damage to humanoids
- wielded grants automatic searching and improves searching
- can be applied to plant a mine on an adjacent square
Wizard
Elder Wand
- lawful wizard-favouring silvered wand of magic missile
- can be recharged indefinitely
- zapped deals ((XL/2)+1)d6 damage, as the spell
- grants +1d5 to hit and +1d10 to damage, plus casts melee magic missile (similar to the attack of angels) without using up charges
- wielded grants reflection
- can be multizapped (similar to multishot of ranged weapons)
- uses Stakes or Attack spells skill, whichever is higher
- invoke for long-lasting protection
Wizzard's Hat
- neutral wizard-favouring dunce cap
- carried grants magic resistance
- worn grants double normal robe effects and amnesia resistance
- invoke to restore energy
- read to learn Teleport away spell
Sceptre of the Witch-King
- chaotic wizard-favouring wand of draining
- can be recharged indefinitely
- grants +1d5 to hit and +1d10 to damage, plus can drain life of struck monsters
- draining life has 50% chance to heal the player and 50% chance to add one charge to the wand
- wielded grants drain resistance, death resistance (if magic resistance is split into several different resistances) and half spell damage
- read to learn Finger of death spell
Quest rewards
Several possible alternatives for quest artifacts, mostly to make different alignments and races more unique.
Wizard
Eye of Cthulhu
- chaotic wizard-favouring amulet of flying
- carried grants blood magic (when out of Pw, you can pay the cost from HP at 1:1 basis) and hungerless regeneration
- worn grants flying and MC 3
- invoke to toggle phasing