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( Bag.png
名称 布袋
外观 袋子
基础价 2 zm
重量 15
材料
怪物使用 不会被怪物使用。

布袋(sack)是NetHack中的一种容器工具。它由制成。未鉴定时,它的外观为袋子

生成

主条目:容器#生成

布袋在随机生成工具中占比7200(3.5%)。随机生成的布袋可能会装有1件随机物品[1]

考古学家盗贼角色在游戏开始时会携带一只未诅咒的空布袋。

美杜莎岛上生成的珀尔修斯雕像12(50%)的概率内含一只布袋[2][3][4][5]

描述

和其他的容器一样,布袋的主要作用是存放物品,且可以保护装入的物品不受到火焰寒冷电击取消的影响。怪物不会与布袋及其内含的物品交互,但黏胶立方怪能够直接吃掉布袋,同时吞下其内含的所有物品(但不会消化它们)。

投掷、用脚、在飘浮状态下丢弃,或在下行楼梯处丢弃会使得布袋内含的易碎物品被摔碎。将布袋浸入水中会使得其内的物品受潮湿影响。

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

现在怪物可以搜刮布袋并取走里面的物品了。

策略

布袋是一种轻便,易于携带的容器。虽然对装入的物品的保护能力不如防水袋次元袋,布袋仍然对物品管理有一定的帮助。即使你已经获得了次元袋,布袋仍然可以保留,用来存放一些紧急情况的对策物品(例如圣水解除诅咒卷轴),以备关键时刻倒出使用,或是存放一些不适合存放在次元袋里的物品(例如取消魔杖)。你可以给布袋上油来为其增加有限的防水能力。

你还可以用布袋来存放随身携带的次元袋,以保护其不被诅咒。如果你需要携带大量的贵重物品通关来获得更多分数,那么也可能需要收集足量的布袋来实行次元袋嵌套技巧。

历史

布袋最初于NetHack 3.0.0加入游戏。

Variants

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Some variants of NetHack may change how sacks function - a common quality-of-life addition is to allow placing a sack or other container on an altar to identify the beatitude of both the container and its contents. Variants that implement object materials may alter a container's properties based on its material.

SLASH'EM

In SLASH'EM, upgrading a sack has a 45 chance of producing an oilskin sack, and will otherwise produce a bag of holding - this makes the other bags more obtainable for most characters.

Player monster archeologists and rogues are generated with sacks.

All of the above information also applies to SlashTHEM.

dNetHack

In dNetHack, Pirates know the sack as a ditty bag.

Andromalius is a spirit whose binding ritual can use a sack as one of the two items placed in his seal, and using two non-sack items in the binding ritual may generate a sack as the third item the character receives if they successfully bind him.

Hill giants that generate on the revamped Healer quest are always generated with a sack special-cased to contain various live victims of a plague that the Healer is sent to cure during the Quest.

The Grue's Cavern generates a sack containing a wrathful silver elven broadsword among the second pile of treasures placed at level creation.

FIQHack

In FIQHack, monsters can carry and utilize sacks.

SpliceHack

In SpliceHack, Cartomancers know the sack as a card bag.

A sack can be combined with a can of grease at a furnace to create an oilskin sack.

notdNetHack

In notdNetHack and notnotdNetHack, in addition to dNetHack details, Andromalius generates with a sack when he is summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, monsters can carry and utilize sacks. Tortle characters in roles that start with a sack will receive an oilskin sack instead.

Hobbit pickpockets have a 16 chance of generating with a sack. Low-level player monster archeologists and rogues that are not tortles are generated with sacks.

Hack'EM

In Hack'EM, upgrading a sack produces an oilskin sack, and upgrading a bag of holding will produce a sack; dipping a bag of rats or bag of tricks in a potion of amnesia will downgrade them to a sack.

Monsters can carry and utilize sacks as in EvilHack.

百科文本

"Now, this third handkerchief," Mein Herr proceeded, "has also four edges, which you can trace continuously round and round: all you need do is to join its four edges to the four edges of the opening. The Purse is then complete, and its outer surface--"
"I see!" Lady Muriel eagerly interrupted. "Its outer surface will be continuous with its inner surface! But it will take time. I'll sew it up after tea." She laid aside the bag, and resumed her cup of tea. "But why do you call it Fortunatus's Purse, Mein Herr?"
The dear old man beamed upon her, with a jolly smile, looking more exactly like the Professor than ever. "Don't you see, my child--I should say Miladi? Whatever is inside that Purse, is outside it; and whatever is outside it, is inside it. So you have all the wealth of the world in that leetle Purse!"

[ Sylvie and Bruno Concluded, by Lewis Carroll ]

引用及注释