Archeologist (player monster)
@ archeologist | |
---|---|
Difficulty | 12 |
Attacks |
Weapon 1d6, weapon 1d6 |
Base level | 10 |
Base experience | 221 |
Speed | 12 |
Base AC | 10 |
Base MR | 1 |
Alignment | 3 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No (unless player is an archeologist) |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
An archeologist:
| |
Reference | monst.c in NetHack 3.6.0, line 2718 |
An archeologist is a player monster corresponding to the archeologist role.
Generation
Like other player monsters, archeologists are never randomly generated and are thus rarely seen. Students found on the archaeologist quest home level can grow up to become archeologists.[1] Other archeologists are normally found on the Astral Plane, where they may appear among the hostile player monsters.[2] Most archeologists encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume their form; in either case, the game refers to them by the rank title appropriate for the monster's level.
Reading a cursed scroll of genocide as an archeologist while confused will summon a number of archeologist monsters, although they won't have their usual equipment. Using undead turning on the corpse of a dead archeologist or using stone to flesh on an archeologist statue will revive the corpse or statue as a player monster. In addition to bones levels, archeologist corpses can be found in graveyards including those in the Valley of the Dead,[3] and their statues may appear on Medusa's Island[4] as well as in cockatrice nests.
Equipment
An archeologist on the Astral Plane will carry either a bullwhip (50%), a long sword (25%) or a randomly chosen melee weapon (25%). The weapon's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an artifact of the same type, if possible.[5]
Like other player monsters on the Astral Plane, archeologists will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items, as well as a randomly generated ascension kit containing dragon scale mail and various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items).
References
- ↑ src/mondata.c in NetHack 3.6.0, line 963
- ↑ create_mplayers in mplayer.c
- ↑ dat/gehennom.des in NetHack 3.6.0, line 79
- ↑ src/sp_lev.c in NetHack 3.6.0, line 1896: the code is very cryptic but fortunately has comments
- ↑ mk_mplayer in mplayer.c in NetHack 3.6.1
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
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