Wizard's Tower (EvilHack)

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Revision as of 23:04, 27 May 2024 by Umbire the Phantom (talk | contribs) (nursery stuff)
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In EvilHack, the Wizard's Tower is heavily revamped from its vanilla appearance.

Maps

Portal to the Tower

To be written.

Ground floor

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The first level of the tower is a fort-like structure surrounded by a sparse forest. The mariliths at the entrance are armed with an uncursed orcish bow and 100 uncursed orcish arrows each. The chests in the corners contain various items useful for steeds, such as apples, saddles, and sets of barding. One of the spaces marked S will contain a secret door each game, with equal probability. The secret doors marked S have a 25% chance of appearing, and appear together. The forges each have a 50% chance of appearing each game. The lava room contains two red dragons, two flaming spheres, two fire elementals, two lava demons, two balrogs, two barbed devils, two pit fiends, and five salamanders, with positions shuffled every game. Placed randomly around the level are 3 random D, a random J, a random H, a random V, a random L, and a random e. The entire level is non-diggable and non-phasable.

Second floor

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The down ladder is situated in the middle of a small room with a pair of iron bars flanking a locked door. Past this door, a set of walls will generate blocking one of the hallways leading from the entrance room, with a secret door on the same side that leads into another room: in this room is a secret door paired with a second one that leads into the center-most room, which has a mind flayer nursery and the ladder up to the top floor; the secret doors are color-coded, and only one pair of them will generate (with an equal probability for each).

Four hostile apprentices are generated at the marked locations; two more hostile apprentices generated asleep are the marked squares in the nursery, and are likely to be turned into mind flayers by the surrounding larva; the nursery also has a 12 chance of generating a neothelid in the marked middle square.

Top floor

                                                                            
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The final level of the Wizard's Tower is surrounded completely by open air tiles. Under the hellhound on the far island is a crystal chest containing a potion of gain level, a potion of full healing, a random scroll, a random spellbook, and a random amulet. It also has a 320 chance of containing a magic marker. Next to it is the Wizard of Yendor himself - the Book of the Dead rests on the square beneath him. Placed in semi-random locations around the level are three D, two V, and two e. The entire level is non-diggable, no-teleport, and non-phasable.