Golem (SLASH'EM)

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In SLASH'EM, many new golems are introduced, including many golems from the Lethe patch, and the golems of NetHack are all retained and made tougher as well.

A user has suggested improving this page or section as follows:

"Describe differences between Lethe patch and SLASH'EM if any"

List of golems

The following golems are added to SLASH'EM:

Common traits

In addition to their NetHack traits, all golems in SLASH'EM are given drain resistance, making them immune to attacks such as the drain life spell and strikes from Stormbringer. The steel golem and the golems made of a type of gem have a weapon attack and an elemental breath weapon, and possess fire resistance, cold resistance and shock resistance in addition to the poison resistance and sleep resistance that all golems have.

Generation

As in NetHack, polymorphing enough items of a particular material or set of materials has a chance of causing them to form a golem, destroying those items in the process;[1] this is not applied to all of the new golems added in SLASH'EM. Golems always generate with a set amount of HP, and except for the flesh golem and Frankenstein's Monster, they do not leave corpses on death[2][3][4] - many of these golems leave behind special death drops as a "corpse" that are based on their material, and with some exceptions are dropped in the same circumstances as a regular corpse would be left.

Each golem's material, death drops and starting HP are described in the table below:

Monster Corpse[2] Hit points[3][4] Vanilla hit points Material(s)
' clay golem 51-69 rocks[5] 150 50 copper, silver, platinum, gemstone, mineral[6]
' glass golem 2-8 random pieces of worthless glass[7] 140 60 glass[8]
' iron golem 2-12 iron chains[9] 240 80 iron, metal, mithril[10]
' leather golem 2-8 sets of leather armor[11] 80 40 leather[12]
' paper golem 1-4 scrolls of blank paper[13] 36 20 paper[14]
' rope golem (none) 60 30 cloth[15]
' stone golem statue of a stone golem[16] 180 60 copper, silver, platinum, gemstone, mineral[6]
' straw golem (none) 40 20 liquid, veggy, dragon hide[17]
' wood golem 2-8 quarterstaffs[18] 100 50 wood[19]
' gold golem 101-199 gold pieces (dependent on luck)[20] 80 40 gold[21]
' flesh golem flesh golem corpse 120 40 flesh, undefined[22]
' wax golem 2-8 wax candles[23] 40 wax[24]
' plastic golem 2-4 credit cards, or 2-4 cheap plastic imitations of the Amulet of Yendor if TOURIST is not defined at compile-time[25] 60 plastic[26]
' Frankenstein's Monster corpse of Frankenstein's Monster, aged 100 turns[27] 250 none
' ruby golem 2-8 rubies[28] 250 none
' diamond golem 2-8 diamonds[29] 270 none
' sapphire golem 2-8 sapphires[30] 280 none
' steel golem 2-12 iron chains[31] 290 none
' crystal golem 2-8 random valuable gems[32] 300 none

While not considered a type of golem, skeletons can be created in a similar manner by polymorphing enough items made of bone.[33]

Strategy

All of the gemstone golems are highly dangerous; a crystal golem, in one-on-one combat with a hero fully prepared for SLASH'EM's lategame, can still deal 120-150 damage before being destroyed. For this reason, they are all best fought alone if at all possible. Since they are all slower than a hero in speed boots, this should not be too difficult. Stoning them is a valid strategy since it will turn them into less-dangerous stone golems, though the dropped gemstones can be quite useful, particularly for identifying other gems and getting wishes from gypsies.

Origin

The gōlem is an animate, anthropomorphic being that originates from Jewish folklore, and is created entirely from inanimate matter, usually clay or mud. The most famous golem narrative is "The Golem of Prague", which tells of the late 16th century rabbi Judah Loew ben Bezalel and his creation of a golem from clay gathered at the banks of the Vltava River, which he brought to life to defend the Prague ghetto from anti-Semitic attacks and pogroms. Golems in this and various other tales are inscribed with Hebrew words that animate them; one particular example is the word emét (אמת, "truth" in Hebrew), which could be used to deactivate the golem by removing the aleph (א) from the word, changing the inscription to mét (מת, "dead").

In modern popular culture, the word became generalized to refer to any crude anthropomorphic construct that is made of inanimate material and brought to life by some means, with the method of animation and the resulting creation's sapience and/or sentience varying wildly. Fantasy and science fiction media have since popularized various types of this modern 'golem' - in particular, the flesh golem, clay golem, iron golem, and stone golem all appear in Dungeons & Dragons (debuting in the first Monster Manual), and later editions of D&D introduce various other golems and constructs. Golems in Dungeons & Dragons are typically animated using a combination of the desired material along with the spells of geas, polymorph, wish, and whichever other spells were required; they are created and employed to serve as guardians for certain locations, or else to guard specific valuable objects.

Gemstone golems, also called gem golems, are being that appear in Dungeons & Dragons, and are likely the inspiration for the new golems added in the Lethe Patch and SLASH'EM. They are beautiful and deadly automatons created from various precious gems, with the three most common forms of gemstone golem being made from rubies, emeralds, and diamonds. A gemstone golem can easily weight up to 3,000 pounds (1,400 kilograms), and each type was said to embody the power of that specific stone's gem magic: ruby golems were said to embody healing and the powers of earth, while emerald golems were said to embody teleportation magic and were able to open gates, and diamond golems were said to embody perfection - as gemstones can be flawed, gemstone golems also possessed flaws that caused divergence from the intentions of their creators and the powers they were expected embody.

Gemstone golems are highly resistant to physical damage and practically unstoppable when unleashed, but are generally hard to control and not as accurate in following commands as other golems: a circle of at least a dozen wizards led by a superior was needed in order to control one within a mile of the circle, with complete focus required to direct its movements. Gemstone golems understand verbal commands and language, but cannot speak. When slain, a gemstone golem would collapse into a pile of rough cut precious gems and powder - this is one of the few traits shared between them and the gemstone golems of SLASH'EM and other variants, who are capable of moving under their own power, can use elemental blasts and will wield weapons.

References

  1. zap.c in SLASH'EM 0.0.7E7F2, line 1186: create_polymon function
  2. 2.0 2.1 mon.c in SLASH'EM 0.0.7E7F2, line 174: golem cases are handled as part of make_corpse
  3. 3.0 3.1 makemon.c in SLASH'EM 0.0.7E7F2, line 1477: is_golem(ptr) calls golemhp
  4. 4.0 4.1 makemon.c in SLASH'EM 0.0.7E7F2, line 2239: golemhp
  5. mon.c in SLASH'EM 0.0.7E7F2, line 350
  6. 6.0 6.1 zap.c in SLASH'EM 0.0.7E7F2, line 1211: equal chance to produce clay or stone golem
  7. mon.c in SLASH'EM 0.0.7E7F2, line 305
  8. zap.c in SLASH'EM 0.0.7E7F2, line 1249
  9. mon.c in SLASH'EM 0.0.7E7F2, line 299
  10. zap.c in SLASH'EM 0.0.7E7F2, line 1203
  11. mon.c in SLASH'EM 0.0.7E7F2, line 366
  12. zap.c in SLASH'EM 0.0.7E7F2, line 1228
  13. mon.c in SLASH'EM 0.0.7E7F2, line 396
  14. zap.c in SLASH'EM 0.0.7E7F2, line 1253
  15. zap.c in SLASH'EM 0.0.7E7F2, line 1233
  16. mon.c in SLASH'EM 0.0.7E7F2, line 356
  17. zap.c in SLASH'EM 0.0.7E7F2, line 1258: straw golems act as fall-through for making golem out of materials that are not listed in specific cases
  18. mon.c in SLASH'EM 0.0.7E7F2, line 360
  19. zap.c in SLASH'EM 0.0.7E7F2, line 1225
  20. mon.c in SLASH'EM 0.0.7E7F2, line 391
  21. zap.c in SLASH'EM 0.0.7E7F2, line 1245
  22. zap.c in SLASH'EM 0.0.7E7F2, line 1217: "there is no flesh type, but all food[sic] is type 0"; worm teeth also use type 0
  23. mon.c in SLASH'EM 0.0.7E7F2, line 372
  24. zap.c in SLASH'EM 0.0.7E7F2, line 1221
  25. mon.c in SLASH'EM 0.0.7E7F2, line 378
  26. zap.c in SLASH'EM 0.0.7E7F2, line 1237
  27. mon.c in SLASH'EM 0.0.7E7F2, line 258
  28. mon.c in SLASH'EM 0.0.7E7F2, line 311
  29. mon.c in SLASH'EM 0.0.7E7F2, line 320
  30. mon.c in SLASH'EM 0.0.7E7F2, line 326
  31. mon.c in SLASH'EM 0.0.7E7F2, line 332
  32. mon.c in SLASH'EM 0.0.7E7F2, line 339
  33. zap.c in SLASH'EM 0.0.7E7F2, line 1241