Difference between revisions of "Archeologist (player monster)"

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Like other player monsters, archeologists are never randomly generated and are thus rarely seen.
 
Like other player monsters, archeologists are never randomly generated and are thus rarely seen.
No archeologists are normally found outside the [[Astral Plane]], where they may appear among the hostile player monsters generated there<ref>{{function|mplayer.c|create_mplayers|version=NetHack 3.6.0}}</ref>.
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No archeologists are normally found outside the [[Astral Plane]], where they may appear among the hostile player monsters generated there.<ref>{{function|mplayer.c|create_mplayers|version=NetHack 3.6.0}}</ref> [[Student]]s can [[grow up]] to become archeologists.{{refsrc|src/mondata.c|963|version=NetHack 3.6.0}}
  
Reading a cursed [[scroll of genocide]] as an archeologist while [[confused]] will summon a number of archeologist monsters, although they won't have their usual equipment. Using [[undead turning]] on the corpse or [[stone to flesh]] on the statue of a dead archeologist left on a [[bones level]] will revive the corpse or statue as a player monster. Archeologist corpses will also be found in the [[Valley of the Dead]]{{refsrc|dat/gehennom.des|79|version=NetHack 3.6.0}}, and a statue of an archeologist may appear on [[Medusa's Island]]{{refsrc|src/sp_lev.c|1896|version=NetHack 3.6.0|comment= the code is very cryptic but fortunately has comments}}.
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Reading a cursed [[scroll of genocide]] as an archeologist while [[confused]] will summon a number of archeologist monsters, although they won't have their usual equipment. Using [[undead turning]] on the corpse or [[stone to flesh]] on the statue of a dead archeologist left on a [[bones level]] will revive the corpse or statue as a player monster. Archeologist corpses will also be found in the [[Valley of the Dead]],{{refsrc|dat/gehennom.des|79|version=NetHack 3.6.0}} and a statue of an archeologist may appear on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1896|version=NetHack 3.6.0|comment= the code is very cryptic but fortunately has comments}}
  
 
Most archeologists encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of an archeologist.
 
Most archeologists encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of an archeologist.
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{{main|Player monster#Equipment}}
 
{{main|Player monster#Equipment}}
  
An archeologist on the [[Astral Plane]] will carry either a [[bullwhip]] (50%), a [[long sword]] (25%) or a randomly chosen [[melee]] weapon (25%). The [[weapon]]'s [[enchantment]] will be random between  +4 and +8, and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an [[artifact]] of the same type, if possible. (There are no artifact bullwhips in the game, but plenty of artifact long swords.){{reffunc|mplayer.c|mk_mplayer|version=NetHack 3.6.1}}
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An archeologist on the [[Astral Plane]] will carry either a [[bullwhip]] (50%), a [[long sword]] (25%) or a randomly chosen [[melee]] weapon (25%). The [[weapon]]'s [[enchantment]] will be random between  +4 and +8, and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an [[artifact]] of the same type, if possible.{{reffunc|mplayer.c|mk_mplayer|version=NetHack 3.6.1}}
  
 
Like other player monsters on the Astral Plane, archeologists will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s and 1d3 random [[miscellaneous item]]s, as well as a randomly generated [[ascension kit]] containing [[dragon scale mail]] and various other pieces of [[armor]] (as well as a [[cheap plastic imitation of the Amulet of Yendor]], some [[gold]] and other items).
 
Like other player monsters on the Astral Plane, archeologists will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s and 1d3 random [[miscellaneous item]]s, as well as a randomly generated [[ascension kit]] containing [[dragon scale mail]] and various other pieces of [[armor]] (as well as a [[cheap plastic imitation of the Amulet of Yendor]], some [[gold]] and other items).
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[[Category:Player monsters]]
 
[[Category:Player monsters]]
{{nethack-360}}
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{{nethack-364}}

Revision as of 07:13, 19 January 2020

An archeologist is a player monster corresponding to the archeologist role.

Generation

Like other player monsters, archeologists are never randomly generated and are thus rarely seen. No archeologists are normally found outside the Astral Plane, where they may appear among the hostile player monsters generated there.[1] Students can grow up to become archeologists.[2]

Reading a cursed scroll of genocide as an archeologist while confused will summon a number of archeologist monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead archeologist left on a bones level will revive the corpse or statue as a player monster. Archeologist corpses will also be found in the Valley of the Dead,[3] and a statue of an archeologist may appear on Medusa's Island.[4]

Most archeologists encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of an archeologist.

Equipment

An archeologist on the Astral Plane will carry either a bullwhip (50%), a long sword (25%) or a randomly chosen melee weapon (25%). The weapon's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an artifact of the same type, if possible.[5]

Like other player monsters on the Astral Plane, archeologists will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items, as well as a randomly generated ascension kit containing dragon scale mail and various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items).

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.