Difference between revisions of "Elvenking"

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The '''Elvenking''', {{monsym|elvenking}}, is the strongest of the [[elf (monster attribute)|elves]], and like all elves have intrinsic [[sleep resistance]]. Their corpses have a 60% chance to grant sleep resistance, which is the second-most among elves. They share a colored glyph with the [[Wizard of Yendor]].
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An '''Elvenking''', {{monsym|elvenking}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the strongest of the [[Elf (monster attribute)|elves]] and has two weapon attacks, along with intrinsic [[sleep resistance]] like all elves. The Elvenking shares a colored glyph with the [[Wizard of Yendor]].
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Eating an Elvenking [[corpse]] or [[tin]] has a {{frac|3|5}} chance of conveying sleep resistance, which is the second-most among elves.  
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{{upcoming|3.7.0|The Elvenking has been renamed to the '''elven monarch'''; male elven monarchs are Elvenkings, while female elven monarchs are called '''Elvenqueens'''.}}
  
 
==Generation==
 
==Generation==
Elvenkings [[Monster starting inventory|can be generated with]] any type of [[Elven item|elven equipment]], and are eligible for [[offensive item|offensive]], [[defensive item|defensive]] and [[miscellaneous item]]s. They may be also be generated with a [[pick-axe]] (especially on [[special level]]s) and, very rarely, a [[crystal ball]]. [[Elf-lord]]s can [[grow up]] into Elvenkings.
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Randomly-generated Elvenkings will be peaceful towards chaotic [[Elf (starting race)|elven]] players, and are occasionally peaceful towards chaotic [[Human (starting race)|humans]]. [[Elf-lord]]s can [[grow up]] into Elvenkings.
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In addition to normal random generation, hostile Elvenkings can be found in [[throne room]]s occupying the [[throne]] itself, which becomes more likely the deeper the throne room is within the dungeon. Elvenkings can also be generated by the [[summon nasties]] [[monster spell]]. A hostile Elvenking with a [[pick-axe]] is guaranteed to appear on the [[Plane of Earth]].
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Elvenkings are eligible for [[offensive item|offensive]], [[defensive item|defensive]] and [[miscellaneous item]]s, and are [[Monster starting inventory|generated with]] [[Elven item|elven equipment]] like other elves:{{refsrc|src/makemon.c|222|version=NetHack 3.6.7|comment=Default equipment for elves}}
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* They have a {{frac|2}} chance of generating with either an [[elven mithril-coat]] or an [[elven cloak]], and a {{frac|2}} chance of generating with an [[elven leather helm]]; if they do not generate with the helm, they have a {{frac|4}} chance of generating with [[elven boots]].
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* They have a {{frac|2}} chance of generating with an [[elven dagger]].
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* They will also generate with one of the following sets of items, with an equal chance of each set:
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** An [[elven bow]] and set of [[elven arrow]]s, a {{frac|4}} chance of an [[elven shield]] and a {{frac|2|3}} chance of an [[elven short sword]].
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** An [[elven broadsword]] and a {{frac|2}} chance of an elven shield.
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** A {{frac|2}} chance of an elven spear and accompanying elven shield.
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In addition, they have a {{frac|2|3}} chance of generating with a [[pick-axe]], and a {{frac|50}} chance of generating with a [[crystal ball]].{{refsrc|src/makemon.c|253|version=NetHack 3.6.7|comment=additional equipment for Elvenkings}} Elvenkings that rule over throne rooms will always generate with a [[mace]].{{refsrc|src/mkroom.c|258|version=NetHack 3.6.7}}
  
Outside of normal generation, Elvenkings can be found in [[throne room]]s occupying the [[throne]] itself, and are more likely to be found in much deeper throne rooms within the dungeon; Elvenkings are also eligible for the [[summon nasties]] monster spell. In addition, there is a guaranteed Elvenking with a 66% chance of carrying pick-axe on the [[Plane of Earth]].
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As Elvenkings are [[overlord]]s to their kind, any weapons they generate with will be at least +1, and any armor will be at least +0.
  
 
==Strategy==
 
==Strategy==
When dealing with the Wizard of Yendor, if he summons nasties, [[far look]] any {{purple|@}} that appear to ensure you are targeting Rodney himself and not an Elvenking; as it is common practice to zap the Wizard with a [[death ray]] at the first opportunity, it especially helps to make sure you don't squander a valuable charge on the wrong target.
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Elvenkings represent a nasty threat for an early game player that stumbles upon one presiding over a throne room - this can occur as early as the fifth dungeon level, and throne room Elvenkings can deal surprising amounts of damage with their mace. Furthermore, they ignore [[Elbereth]] like most elves, requiring players that cannot match them in melee to pick them off with projectiles, spells or wands. In the later stages of the game, you are more likely to both encounter random Elvenkings and be prepared for them - their primary threat at this stage comes from the summon nasties spell generating an Elvenking that ignores the Elbereth engravings typically used to drive off said nasties.
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If the Wizard of Yendor summons nasties while you are fighting him, be sure to [[far look]] any {{magenta|@}} that appear to identify potential Elvenkings; as it is common practice to zap the Wizard with a [[death ray]] at the first opportunity, it is wise to ensure you have the right target.
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The pick-axe from the Elvenking on the Plane of Earth can be used to navigate through the level, but only consider this if there are little to no other options available - most players should have several {{wand of|digging}} wands on hand alongside a digging tool of their own by the time they reach the [[Elemental Planes]], and the [[minotaur]] that also appears will provide another wand of digging.
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===As a polyform===
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Elvenkings are solidly powerful as polyforms for non-elven players - they are [[strong]] (which sets player [[strength]] to 18/**), can wear all armor and have two weapon attacks that add +2d4 damage, enabling [[twoweaponing]] in that form.{{refsrc|src/uhitm.c|2396|version=NetHack 3.6.7}}{{refsrc|include/mondata.h|131|version=NetHack 3.6.7}}
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{{upcoming|3.7.0|As part of resolving [https://github.com/NetHack/NetHack/issues/679 issue #679] regarding congruence between non-player monsters and their player counterparts, {{commit|b6a3d4b984eb118ddb02f1605d76b1010df76055|commit b6a3d4b}} makes it so that elven monarchs and other strong elven polyforms are capped at 18 strength as player elves are.}}
  
The pick-axe from the Elvenking on the Plane of Earth can be used to navigate through the plane, but only consider this if there are little to no other options available; most players should have their own pick-axe or [[mattock]] along with several [[wand of digging|wands of digging]] handy by the time they reach the [[Elemental Planes]], and the [[minotaur]] that also appears will provide another wand.
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==History==
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The Elvenking first appears in [[NetHack 3.0.0]].
  
==GruntHack==
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==Origin==
In [[GruntHack]], Elvenkings are replaced by the [[King (GruntHack)|racial king and queen]] monsters.
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The rare possibility of Elvenkings generating with a crystal ball is an allusion to the ''[[Palantir|palantír]]'', a magical artifact from [[J.R.R. Tolkien]]'s Middle-earth novels. ''Palantíri'' are indestructible crystal balls used for communicating and viewing past and future events in other parts of the realm, and were made by the Elves of Valinor in the First Age. Elves are the only player race in the game that can ''naturally'' reach an [[Intelligence]] of 20, which allows them to [[apply]] crystal balls with no chance of failure.
  
 
==Messages==
 
==Messages==
{{message|You feel very comfortable here.|You sat on a throne while [[polymorph]]ed into an Elvenking.}}
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{{message|You feel very comfortable here.|You sat on a throne while [[polymorph]]ed into an Elvenking or other "royal" monster.}}
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==Variants==
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Some variants make adjustments so that female counterparts to the Elvenking can generate and are properly named.
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===GruntHack===
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In [[GruntHack]], Elvenkings are replaced by the [[King (GruntHack)|king and queen]] [[racial monster]]s, which can be elven.
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===UnNetHack===
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In [[UnNetHack]], the "Ozymandias' Tomb" [[Random vault (UnNetHack)|random vault]] has a [[statue trap]] of an Elvenking.
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===dNetHack===
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In [[dNetHack]], the Elvenking is significantly stronger, with better defenses and six weapon attacks (including two offhand ones). The [[Elvenqueen (dNetHack)|Elvenqueen]] is a distinct monster from the Elvenking, rather than a simple female counterpart.
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An Elvenking may appear as the ruler of a randomly-generated [[Throne room#dNetHack|throne room]] - his court can contain elf-lords, [[Elf-lady (dNetHack)|elf-ladies]], [[Grey-elves]], [[Green-elves]], [[Woodland-elves]], [[quickling]]s, [[dryad]]s, [[naiad]]s, [[Eladrin#Coure Eladrin|Coure Eladrin]], [[Eladrin#Noviere Eladrin|Noviere Eladrin]], [[Eladrin#Bralani Eladrin|Bralani Eladrin]], [[Eladrin#Firre Eladrin|Firre Eladrin]], [[Eladrin#Shiere Eladrin|Shiere Eladrin]], [[doppelganger]]s, and [[wood troll]]s.
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The River Ford level in the [[Mordor Ruins Quest]] has a {{frac|3|4}} chance of generating an Elvenking in the forest on the west side.
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===SpliceHack===
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In [[SpliceHack]], the monster is renamed to an '''elven royal''', with male monarchs called "elven kings" and female monarchs called "elven queens".
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===EvilHack===
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In [[EvilHack]], the monster is renamed to an "elven royal" as in SpliceHack.
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===SlashTHEM===
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In [[SlashTHEM]], an Elvenking presiding over a throne room will always generate with an [[ornate mace]].
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===Hack'EM===
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In [[Hack'EM]], the monster is renamed to an "elven royal" as in SpliceHack and EvilHack. Additionally, elven royals cannot generate as throne room rulers on dungeon level 10 or above.
  
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
 

Revision as of 18:43, 18 February 2024

An Elvenking, @, is a type of monster that appears in NetHack. It is the strongest of the elves and has two weapon attacks, along with intrinsic sleep resistance like all elves. The Elvenking shares a colored glyph with the Wizard of Yendor.

Eating an Elvenking corpse or tin has a 35 chance of conveying sleep resistance, which is the second-most among elves.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The Elvenking has been renamed to the elven monarch; male elven monarchs are Elvenkings, while female elven monarchs are called Elvenqueens.

Generation

Randomly-generated Elvenkings will be peaceful towards chaotic elven players, and are occasionally peaceful towards chaotic humans. Elf-lords can grow up into Elvenkings.

In addition to normal random generation, hostile Elvenkings can be found in throne rooms occupying the throne itself, which becomes more likely the deeper the throne room is within the dungeon. Elvenkings can also be generated by the summon nasties monster spell. A hostile Elvenking with a pick-axe is guaranteed to appear on the Plane of Earth.

Elvenkings are eligible for offensive, defensive and miscellaneous items, and are generated with elven equipment like other elves:[1]

In addition, they have a 23 chance of generating with a pick-axe, and a 150 chance of generating with a crystal ball.[2] Elvenkings that rule over throne rooms will always generate with a mace.[3]

As Elvenkings are overlords to their kind, any weapons they generate with will be at least +1, and any armor will be at least +0.

Strategy

Elvenkings represent a nasty threat for an early game player that stumbles upon one presiding over a throne room - this can occur as early as the fifth dungeon level, and throne room Elvenkings can deal surprising amounts of damage with their mace. Furthermore, they ignore Elbereth like most elves, requiring players that cannot match them in melee to pick them off with projectiles, spells or wands. In the later stages of the game, you are more likely to both encounter random Elvenkings and be prepared for them - their primary threat at this stage comes from the summon nasties spell generating an Elvenking that ignores the Elbereth engravings typically used to drive off said nasties.

If the Wizard of Yendor summons nasties while you are fighting him, be sure to far look any @ that appear to identify potential Elvenkings; as it is common practice to zap the Wizard with a death ray at the first opportunity, it is wise to ensure you have the right target.

The pick-axe from the Elvenking on the Plane of Earth can be used to navigate through the level, but only consider this if there are little to no other options available - most players should have several digging wands on hand alongside a digging tool of their own by the time they reach the Elemental Planes, and the minotaur that also appears will provide another wand of digging.

As a polyform

Elvenkings are solidly powerful as polyforms for non-elven players - they are strong (which sets player strength to 18/**), can wear all armor and have two weapon attacks that add +2d4 damage, enabling twoweaponing in that form.[4][5]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of resolving issue #679 regarding congruence between non-player monsters and their player counterparts, commit b6a3d4b makes it so that elven monarchs and other strong elven polyforms are capped at 18 strength as player elves are.

History

The Elvenking first appears in NetHack 3.0.0.

Origin

The rare possibility of Elvenkings generating with a crystal ball is an allusion to the palantír, a magical artifact from J.R.R. Tolkien's Middle-earth novels. Palantíri are indestructible crystal balls used for communicating and viewing past and future events in other parts of the realm, and were made by the Elves of Valinor in the First Age. Elves are the only player race in the game that can naturally reach an Intelligence of 20, which allows them to apply crystal balls with no chance of failure.

Messages

You feel very comfortable here.
You sat on a throne while polymorphed into an Elvenking or other "royal" monster.

Variants

Some variants make adjustments so that female counterparts to the Elvenking can generate and are properly named.

GruntHack

In GruntHack, Elvenkings are replaced by the king and queen racial monsters, which can be elven.

UnNetHack

In UnNetHack, the "Ozymandias' Tomb" random vault has a statue trap of an Elvenking.

dNetHack

In dNetHack, the Elvenking is significantly stronger, with better defenses and six weapon attacks (including two offhand ones). The Elvenqueen is a distinct monster from the Elvenking, rather than a simple female counterpart.

An Elvenking may appear as the ruler of a randomly-generated throne room - his court can contain elf-lords, elf-ladies, Grey-elves, Green-elves, Woodland-elves, quicklings, dryads, naiads, Coure Eladrin, Noviere Eladrin, Bralani Eladrin, Firre Eladrin, Shiere Eladrin, doppelgangers, and wood trolls.

The River Ford level in the Mordor Ruins Quest has a 34 chance of generating an Elvenking in the forest on the west side.

SpliceHack

In SpliceHack, the monster is renamed to an elven royal, with male monarchs called "elven kings" and female monarchs called "elven queens".

EvilHack

In EvilHack, the monster is renamed to an "elven royal" as in SpliceHack.

SlashTHEM

In SlashTHEM, an Elvenking presiding over a throne room will always generate with an ornate mace.

Hack'EM

In Hack'EM, the monster is renamed to an "elven royal" as in SpliceHack and EvilHack. Additionally, elven royals cannot generate as throne room rulers on dungeon level 10 or above.

References