Difference between revisions of "Flail"

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{{languages}}
 
{{weapon
 
{{weapon
 
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==Generation==
 
==Generation==
Flails make up about 4% of weapons randomly generated on the floor, as [[death drop]]s or in [[shop]]s.
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Flails make up about {{frac|25}} of weapons randomly generated on the floor, as [[death drop]]s or in [[shop]]s.
  
[[Yeenoghu]] is [[Monster starting inventory|always generated with]] a flail, and [[sergeant]]s in the [[Yendorian army]] are generated with either a flail or a [[mace]].{{refsrc|src/makemon.c|200|version=NetHack 3.6.6}}{{refsrc|src/makemon.c|503|version=NetHack 3.6.6}}
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[[Yeenoghu]] is [[Monster starting inventory|always generated with]] a flail, and [[sergeant]]s in the [[Yendorian army]] are generated with either a flail or a [[mace]].{{refsrc|src/makemon.c|200|version=NetHack 3.6.7}}{{refsrc|src/makemon.c|503|version=NetHack 3.6.7}}
  
 
==Flail skill==
 
==Flail skill==
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{{wikipedia|Flail (weapon)}}
 
{{wikipedia|Flail (weapon)}}
 
{{wikipedia|Nunchaku}}
 
{{wikipedia|Nunchaku}}
A flail is a weapon consisting of a striking head attached to a handle by a flexible rope, strap, or chain; the word has been used somewhat loosely to describe any blunt weapon of a similar structure. The chief tactical virtue of the flail was its capacity to strike around a defender's shield or parry, while its chief liabilities were a lack of precision and the difficulty of using it in close combat or closely-ranked formations. Historically, there have been two primary types of flail: cylindrical-headed flails and spherical-heads flails.
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A flail is a weapon with a striking "head" attached to a handle by a flexible rope, strap, or chain; there are two primary types, though the word has been used somewhat loosely to describe any similarly-structured blunt weapon. Flails were generally employed to strike around a defender's shield or parry, but were imprecise and difficult to use in close combat or closely-ranked formations.
  
Cylindrical-headed flails were two-handed weapons adapted from European agricultural tools used to remove the husks from grain by beating; they were considered a peasant's weapon, commonly used by infantry that likely including farmers who had to bring their own weapons. One-handed "military" flails with spiked metal heads on chains - sometimes called a "mace-and-chain" - appeared in late medieval art, and are the depiction of choice for fantasy media such as ''[[Dungeons & Dragons]]'' (which ''NetHack'' takes the flail's traits and hit dice from) - however, the scarcity of artifacts suggests they were relatively rare weapons and never saw widespread use. Varieties with long chains and short handles in particular would be hazards to their wielder: missed swings would still retain momentum, making it difficult to control the flail and prepare another swing, even if a blow were struck.
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Cylindrical-headed flails are two-handed weapons adapted from European agricultural tools used to remove the husks from grain by beating; they were considered a peasant's weapon, commonly used by infantry. One-handed "military" flails - sometimes called a "mace-and-chain" - had spiked metal heads on chains and appeared in late medieval art; however, the scarcity of artifacts suggests they were very rarely used, and varieties with long chains and short handles in particular would have been hazards to their wielder. Regardless, the latter are usually the depiction of choice for fantasy media such as ''[[Dungeons & Dragons]]'' (which ''NetHack'' takes the flail's traits and hit dice from).
  
The ''nunchaku'' (sometimes known as "nunchuks" in English) is an Asian weapon consisting of two usually-wooden six-inch sticks connected at their ends by a 1-inch metal chain or a rope. Nunchaku are traditionally held to also have been adapted from short flails originally employed in threshing rice, as were similar weapons such as the the three-section staff; modern nunchaku may be made of metal, plastic or fiberglass instead of the traditional wood, while toys and replicas may be made of polystyrene foam or plastic. The nunchaku is most widely used in martial arts such as Okinawan kobudō and karate - it is intended for training, since practicing with it enables the development of quick hand movements and improves posture. Nunchaku were popularized by martial artists Bruce Lee and Dan Inosanto.
+
The ''nunchaku'' (sometimes known as "nunchuks" in English) is an Asian weapon consisting of two usually-wooden six-inch sticks connected at their ends by a 1-inch metal chain or a rope, and was popularized by martial artists Bruce Lee and Dan Inosanto. Nunchaku are traditionally held to have also been adapted from short flails originally employed in threshing rice, as were similar weapons such as the the three-section staff. The nunchaku is most widely used in martial arts such as Okinawan kobudō and karate - it is intended for training, since practicing with it enables the development of quick hand movements and improves posture. Modern nunchaku may be made of metal, plastic or fiberglass instead of the traditional wood; while toys and replicas may be made of polystyrene foam or plastic.
  
 
==Variants==
 
==Variants==
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===dNetHack===
 
===dNetHack===
In [[dNetHack]], [[player monster]] [[Convict (player monster)|convicts]] have a {{frac|3|4}} chance to generate with a flail as their weapon.
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In [[dNetHack]], [[player monster]] [[Convict (player monster)|convicts]] have a {{frac|3|4}} chance of generating with a flail as their weapon.
  
 
dNetHack also adds several artifact flails:
 
dNetHack also adds several artifact flails:
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* Quicksilver is an unaligned [[silver]] flail that grants +1d4 to hit and +1d8 damage, and grants an extra attack at [[experience level]] 16 (made with a -15 to-hit penalty); it can be [[invoked]] to toggle extrinsic [[speed]], as with [[speed boots]].
 
* Quicksilver is an unaligned [[silver]] flail that grants +1d4 to hit and +1d8 damage, and grants an extra attack at [[experience level]] 16 (made with a -15 to-hit penalty); it can be [[invoked]] to toggle extrinsic [[speed]], as with [[speed boots]].
 
* [[The Tentacle Rod]] is a [[Drow (starting race)|drow]]-favoring intelligent flail that grants +1d7 to-hit and +1 to damage, and is the primary [[quest artifact]] for renegade drow Priests, Rangers, Rogues, and [[Wizard]]s. It only receives half the normal damage bonus from strength, and receives no damage bonus from your skill or its enhancement; however, to-hit bonuses are applied as normal, and it has various effects when wielded or used to attack.
 
* [[The Tentacle Rod]] is a [[Drow (starting race)|drow]]-favoring intelligent flail that grants +1d7 to-hit and +1 to damage, and is the primary [[quest artifact]] for renegade drow Priests, Rangers, Rogues, and [[Wizard]]s. It only receives half the normal damage bonus from strength, and receives no damage bonus from your skill or its enhancement; however, to-hit bonuses are applied as normal, and it has various effects when wielded or used to attack.
* The The Three-Headed Flail is a chaotic and intelligent large flail wielded by [[Yeenoghu]]; if it hits a target, it makes two bonus attacks that each deal the standard weapon damage, and will [[confuse]] and [[stun]] the target if both of them land.
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* The Three-Headed Flail is a chaotic and intelligent large flail wielded by [[Yeenoghu]]; if it hits a target, it makes two bonus attacks that each deal the standard weapon damage, and will [[confuse]] and [[stun]] the target if both of them land.
 
* The Sting of the Poison Queen is a chaotic and intelligent large flail wielded by [[Shaktari]]; it grants +1d4 to-hit and +1d12 damage, is permanently [[poison]]ed, and grants [[magic resistance]] when wielded.
 
* The Sting of the Poison Queen is a chaotic and intelligent large flail wielded by [[Shaktari]]; it grants +1d4 to-hit and +1d12 damage, is permanently [[poison]]ed, and grants [[magic resistance]] when wielded.
  
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===EvilHack===
 
===EvilHack===
In addition to including the Convict role and giving iron balls the flail skill, [[EvilHack]] also adds the [[triple-headed flail]], a two-handed weapon which serves as the base item for the artifact flail [[Butcher]]. Butcher is Yeenoghu's trademark flail, and he will always generate with it.
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[[EvilHack]] includes the Convict role and gives iron balls the flail skill. EvilHack also adds the [[triple-headed flail]], a two-handed weapon which serves as the base item for the artifact flail [[Butcher]]; Butcher is Yeenoghu's trademark flail, and he will always generate with it.
  
At a [[Forge (dungeon feature)|forge]], you can combine a mace and a [[morning star]] to create a flail; you can also combine a flail with a mace to create a [[war hammer]], or combine one with a [[spear]] to create an [[aklys]].
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[[Gnoll]]s have a {{frac|2}} chance of generating with a flail.
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A flail can be created at a [[Forge (dungeon feature)|forge]] by combining a mace and a [[morning star]]; a flail and a mace can be combined to create a [[war hammer]], and a flail and a [[club]] can be combined to create an [[aklys]].
  
 
==See also==
 
==See also==

Revision as of 01:57, 29 February 2024

) Flail.png
Name flail
Appearance flail
Damage vs. small 1d6+1
Damage vs. large 2d4
To-hit bonus +0
Weapon skill flail
Size one-handed
Base price 4 zm
(+10/positive
enchant)
Weight 15
Material iron

A flail is a type of weapon that appears in NetHack. For Samurai, the flail will appear as a nunchaku.

Generation

Flails make up about 125 of weapons randomly generated on the floor, as death drops or in shops.

Yeenoghu is always generated with a flail, and sergeants in the Yendorian army are generated with either a flail or a mace.[1][2]

Flail skill

Flail
Max Role
Basic
Skilled
Expert

Flails and grappling hooks use the flail skill. There are no artifact weapons that use the flail skill.

Your skill level in flails determines how far you can reach with an applied grappling hook.

Strategy

A flail does decent damage and is relatively light, but is not particularly remarkable. Flails can be of use to certain roles such as Cavemen and Priests.

History

The flail has been present in the game since hack121, a port of Jay Fenlason's Hack.

Origin

A flail is a weapon with a striking "head" attached to a handle by a flexible rope, strap, or chain; there are two primary types, though the word has been used somewhat loosely to describe any similarly-structured blunt weapon. Flails were generally employed to strike around a defender's shield or parry, but were imprecise and difficult to use in close combat or closely-ranked formations.

Cylindrical-headed flails are two-handed weapons adapted from European agricultural tools used to remove the husks from grain by beating; they were considered a peasant's weapon, commonly used by infantry. One-handed "military" flails - sometimes called a "mace-and-chain" - had spiked metal heads on chains and appeared in late medieval art; however, the scarcity of artifacts suggests they were very rarely used, and varieties with long chains and short handles in particular would have been hazards to their wielder. Regardless, the latter are usually the depiction of choice for fantasy media such as Dungeons & Dragons (which NetHack takes the flail's traits and hit dice from).

The nunchaku (sometimes known as "nunchuks" in English) is an Asian weapon consisting of two usually-wooden six-inch sticks connected at their ends by a 1-inch metal chain or a rope, and was popularized by martial artists Bruce Lee and Dan Inosanto. Nunchaku are traditionally held to have also been adapted from short flails originally employed in threshing rice, as were similar weapons such as the the three-section staff. The nunchaku is most widely used in martial arts such as Okinawan kobudō and karate - it is intended for training, since practicing with it enables the development of quick hand movements and improves posture. Modern nunchaku may be made of metal, plastic or fiberglass instead of the traditional wood; while toys and replicas may be made of polystyrene foam or plastic.

Variants

In some variants that integrate the Convict Patch, a wielded heavy iron ball functions as a melee weapon that uses the flail skill and may even train it when swung.

dNetHack

In dNetHack, player monster convicts have a 34 chance of generating with a flail as their weapon.

dNetHack also adds several artifact flails:

  • Quicksilver is an unaligned silver flail that grants +1d4 to hit and +1d8 damage, and grants an extra attack at experience level 16 (made with a -15 to-hit penalty); it can be invoked to toggle extrinsic speed, as with speed boots.
  • The Tentacle Rod is a drow-favoring intelligent flail that grants +1d7 to-hit and +1 to damage, and is the primary quest artifact for renegade drow Priests, Rangers, Rogues, and Wizards. It only receives half the normal damage bonus from strength, and receives no damage bonus from your skill or its enhancement; however, to-hit bonuses are applied as normal, and it has various effects when wielded or used to attack.
  • The Three-Headed Flail is a chaotic and intelligent large flail wielded by Yeenoghu; if it hits a target, it makes two bonus attacks that each deal the standard weapon damage, and will confuse and stun the target if both of them land.
  • The Sting of the Poison Queen is a chaotic and intelligent large flail wielded by Shaktari; it grants +1d4 to-hit and +1d12 damage, is permanently poisoned, and grants magic resistance when wielded.

SpliceHack

In SpliceHack, two flails can be combined at a furnace to create a triple flail.

EvilHack

EvilHack includes the Convict role and gives iron balls the flail skill. EvilHack also adds the triple-headed flail, a two-handed weapon which serves as the base item for the artifact flail Butcher; Butcher is Yeenoghu's trademark flail, and he will always generate with it.

Gnolls have a 12 chance of generating with a flail.

A flail can be created at a forge by combining a mace and a morning star; a flail and a mace can be combined to create a war hammer, and a flail and a club can be combined to create an aklys.

See also

References