Difference between revisions of "Ghost (monster class)"

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==Common traits==
 
==Common traits==
 
All ghosts are [[humanoid]], [[human size]] [[undead]] monsters that are [[unsolid]] and [[breathless]]. They are capable of [[flight]] and [[phasing]] through walls, and will [[follow]] a nearby player to other levels. They cannot be [[genocide]]d, and are always generated [[hostile]].
 
All ghosts are [[humanoid]], [[human size]] [[undead]] monsters that are [[unsolid]] and [[breathless]]. They are capable of [[flight]] and [[phasing]] through walls, and will [[follow]] a nearby player to other levels. They cannot be [[genocide]]d, and are always generated [[hostile]].
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==Glyph visibility==
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Many players consider the {{monsym|ghost}} glyph to be difficult to see.  To mitigate this, one can change the "monsters" option in the [[options]] file to take advantage of otherwise [[unused symbols]]. A default line looks like:
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OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~]
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One alternative is:
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OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~]
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which uses "8" for [[ghost]]s and [[shade]]s. This makes them generally easier to see, especially when using [[telepathy]] or other means of detecting monsters that would otherwise display a blank glyph unless you move the cursor over its square (e.g. using {{kbd|m}} to cycle through visible monsters while [[far look]]ing).
  
 
==Variants==
 
==Variants==

Revision as of 03:24, 14 December 2023

The ghost is a monster class in NetHack represented by a blank space ( ). The class contains two monsters:

It is common for players use the SYMBOLS option to give ghosts and shades a different appearance, such as X or 8.

Common traits

All ghosts are humanoid, human size undead monsters that are unsolid and breathless. They are capable of flight and phasing through walls, and will follow a nearby player to other levels. They cannot be genocided, and are always generated hostile.

Glyph visibility

Many players consider the   glyph to be difficult to see. To mitigate this, one can change the "monsters" option in the options file to take advantage of otherwise unused symbols. A default line looks like:

OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~]

One alternative is:

OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~]

which uses "8" for ghosts and shades. This makes them generally easier to see, especially when using telepathy or other means of detecting monsters that would otherwise display a blank glyph unless you move the cursor over its square (e.g. using m to cycle through visible monsters while far looking).

Variants

Some variants of NetHack change the glyph used by ghosts for better visibility.

SLASH'EM

SLASH'EM adds one new monster to the ghost monster class:

AceHack

In AceHack, this monster class is merged into the wraith monster class to make them more visible to players. This is also applicable to Nethack 4, NetHack Fourk and FIQhack.

dNetHack

In dNetHack, the ghost monster class instead uses the dot, ., as a glyph. dNetHack also moves the shade to its own monster class and adds new monsters to the ghost monster class:

xNetHack

In xNetHack, this monster class is merged into the wraith monster class to avoid using punctuation for monster glyphs and make them more visible.

SpliceHack

SpliceHack adds a new monster to the ghost monster class:

Regular ghosts can grow up into spectres.

EvilHack

EvilHack also adds spectres to the ghost monster class.

SlashTHEM

In SlashTHEM, the ghost monster class now uses the 8 glyph. SlashTHEM retains the shadow from SLASH'EM and adds new monsters: