Difference between revisions of "Iron golem"

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The '''iron golem''' is a type of monster that appears in ''[[NetHack]]''. It is the toughest [[golem]] that can be encountered in the game, with the ability to use weapons and breathe streams of [[poison cloud]]s that can drain [[strength]]. Iron golems have resistance to [[fire resistance|fire]], [[cold resistance|cold]], [[sleep resistance|sleep]], [[poison resistance|poison]], and [[shock resistance|shock]] damage; electricity also slows down an iron golem, while fire heals it. While [[polymorph]]ed into an iron golem, using #[[monster]] allows you to breathe a stream of poison clouds for 15 [[energy]].
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An '''iron golem''', {{monsym|iron golem}}, is a type of monster that appears in ''[[NetHack]]''. It is the toughest [[golem]] that can be encountered in the game, with a strong weapon attack and the ability to breathe streams of [[poison cloud]]s that can drain [[strength]]. Iron golems have resistance to [[fire resistance|fire]], [[cold resistance|cold]], [[sleep resistance|sleep]], [[poison resistance|poison]], and [[shock resistance|shock]] damage; electricity also slows down an iron golem, while fire heals it. While [[polymorph]]ed into an iron golem, using #[[monster]] allows you to breathe a stream of poison clouds for 15 [[energy]].
  
As a monster made of iron, it is instantly destroyed if submerged in water or hit by [[rust trap]]s - this also applies to [[you]] if you are polymorphed into one. In both cases, the rust trap deals damage equal to the iron golem's maximum HP (which is affected by [[half physical damage]]), and dying in this manner while polymorphed into an iron golem returns you to you normal form, even if you are wearing an [[amulet of unchanging]].{{refsrc|src/trap.c|1162|version=NetHack 3.6.6|comment=Rust trap on player}}{{refsrc|src/trap.c|2370|version=NetHack 3.6.6|comment=Rust trap on monsters}}{{refsrc|src/trap.c|3773|version=NetHack 3.6.6|comment=Stepping into water while polymorphed into iron golem}} This also makes the iron golem the only monster that can be damaged by a [[rust monster]]'s touch attack, which additionally instakills them (and you, with the same conditions as above).{{refsrc|src/mhitm.c|1094|version=NetHack 3.6.6|comment=Monster hit by rusting attack}}{{refsrc|src/mhitu.c|1440|version=NetHack 3.6.6|comment=Hit by rusting attack while poly'd}}
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An iron golem is instantly destroyed if submerged in water or hit by [[rust trap]]s - this also applies to [[you]] if you are polymorphed into one. In both cases, the rust trap deals damage equal to the iron golem's maximum HP (which is affected by [[half physical damage]]), and dying in this manner while polymorphed into an iron golem returns you to you normal form, even if you are wearing an [[amulet of unchanging]].{{refsrc|src/trap.c|1162|version=NetHack 3.6.7|comment=Rust trap on player}}{{refsrc|src/trap.c|2370|version=NetHack 3.6.7|comment=Rust trap on monsters}}{{refsrc|src/trap.c|3773|version=NetHack 3.6.7|comment=Stepping into water while polymorphed into iron golem}} This also makes the iron golem the only monster that can be damaged by a [[rust monster]]'s touch attack, which additionally instakills them (and you, with the same conditions as above).{{refsrc|src/mhitm.c|1094|version=NetHack 3.6.7|comment=Monster hit by rusting attack}}{{refsrc|src/mhitu.c|1440|version=NetHack 3.6.7|comment=Hit by rusting attack while poly'd}}
  
 
==Generation==
 
==Generation==
In addition to random generation, iron golems can generate as a result of [[polypiling]] if there are enough [[iron]] objects in a pile of items.{{refsrc|src/zap.c|1298|version=NetHack 3.6.6}} Iron golems are also eligible to be created by the [[summon nasties]] [[monster spell]].{{refsrc|src/wizard.c|44|version=NetHack 3.6.6}} Iron golems are always generated with 80 hit points, which is the most among golems.{{refsrc|src/makemon.c|1991|version=NetHack 3.6.6}}
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Iron golems are always generated with 80 hit points, which is the most among golems.{{refsrc|src/makemon.c|1991|version=NetHack 3.6.7}}
  
A randomly generated iron golem has a roughly {{frac|9|25}} chance of [[Monster starting inventory|being given]] any one of the default weapon sets given to [[strong]] weapon-wielding monsters: a [[battle axe]], a [[two-handed sword]], a [[bow]] and 3-14 [[arrow]]s, a [[longsword]], or a [[lucern hammer]].{{refsrc|src/makemon.c|535|version=NetHack 3.6.6|common=Default set of cases for generating weapons on "normal" monsters}} They are not eligible for a random [[offensive item]].
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In addition to random generation, iron golems can generate as a result of [[polypiling]] if there are enough [[iron]] objects in a pile of items.{{refsrc|src/zap.c|1298|version=NetHack 3.6.7}} Iron golems can also be created by the [[summon nasties]] [[monster spell]].{{refsrc|src/wizard.c|44|version=NetHack 3.6.7}}
  
Iron golems drop several [[iron chain]]s upon death, which are known primarily for being one of the game's most useless items.{{refsrc|src/mon.c|380|version=NetHack 3.6.6}}
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A randomly generated iron golem has a roughly {{frac|9|25}} chance of [[Monster starting inventory|being given]] any one of the default weapon sets given to [[strong]], weapon-wielding monsters: a [[battle axe]], a [[two-handed sword]], a [[bow]] and 3-14 [[arrow]]s, a [[longsword]], or a [[lucern hammer]].{{refsrc|src/makemon.c|535|version=NetHack 3.6.7|common=Default set of cases for generating weapons on "normal" monsters}} They are not eligible for a random [[offensive item]].
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Iron golems drop several [[iron chain]]s upon death.{{refsrc|src/mon.c|380|version=NetHack 3.6.7}}
  
 
==Strategy==
 
==Strategy==
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==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-366}}
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[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 05:55, 23 September 2023

An iron golem, ', is a type of monster that appears in NetHack. It is the toughest golem that can be encountered in the game, with a strong weapon attack and the ability to breathe streams of poison clouds that can drain strength. Iron golems have resistance to fire, cold, sleep, poison, and shock damage; electricity also slows down an iron golem, while fire heals it. While polymorphed into an iron golem, using #monster allows you to breathe a stream of poison clouds for 15 energy.

An iron golem is instantly destroyed if submerged in water or hit by rust traps - this also applies to you if you are polymorphed into one. In both cases, the rust trap deals damage equal to the iron golem's maximum HP (which is affected by half physical damage), and dying in this manner while polymorphed into an iron golem returns you to you normal form, even if you are wearing an amulet of unchanging.[1][2][3] This also makes the iron golem the only monster that can be damaged by a rust monster's touch attack, which additionally instakills them (and you, with the same conditions as above).[4][5]

Generation

Iron golems are always generated with 80 hit points, which is the most among golems.[6]

In addition to random generation, iron golems can generate as a result of polypiling if there are enough iron objects in a pile of items.[7] Iron golems can also be created by the summon nasties monster spell.[8]

A randomly generated iron golem has a roughly 925 chance of being given any one of the default weapon sets given to strong, weapon-wielding monsters: a battle axe, a two-handed sword, a bow and 3-14 arrows, a longsword, or a lucern hammer.[9] They are not eligible for a random offensive item.

Iron golems drop several iron chains upon death.[10]

Strategy

By the time you encounter iron golems, you should be more than prepared to deal with their poison breath barring an early polypiling accident - non-poison resistant pets (if any) may not be, and will likely perish if allows to remain in or near the poison clouds for too long. Iron golems themselves can hit quite hard and have the second best AC among golems, but are also just as slow as any of them; players that reach the point of encountering iron golems should have little trouble making short work of them.

History

Iron golems first appear in NetHack 3.0.0.

Messages

May <pet> rust in peace.
Your pet iron golem was hit by a rust monster or rust trap.

Variants

In variants that incorporate the Convict role, two iron golems appear on their quest; one is found in the southwestern "supplies" room on the locate level, and another guards the entrance to Warden Arianna's lair on the goal level.

SLASH'EM

In SLASH'EM, iron golems generate with 240 HP.[11]

UnNetHack

In UnNetHack, there is a peaceful iron golem in the forest within the Ruins of Moria; it is always generated with an axe and has independent chances of generating with any of the following items: a tin opener (12 chance), a can of grease (15 chance) and/or a tinning kit (320 chance).

dNetHack

In dNetHack, argentum golems and the Center of All are healed by fire and slowed by shock damage similar to iron golems.

References